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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #ifndef SkMatrixClipStateMgr_DEFINED
8 #define SkMatrixClipStateMgr_DEFINED
9 
10 #include "SkCanvas.h"
11 #include "SkMatrix.h"
12 #include "SkRegion.h"
13 #include "SkRRect.h"
14 #include "SkTypes.h"
15 #include "SkTDArray.h"
16 
17 class SkPictureRecord;
18 class SkWriter32;
19 
20 // The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
21 // a series of save/restore blocks of consistent matrix clip state, e.g.:
22 //
23 //   save
24 //     clip(s)
25 //     concat
26 //     ... draw ops ...
27 //   restore
28 //
29 // SaveLayers simply add another level, e.g.:
30 //
31 //   save
32 //     clip(s)
33 //     concat
34 //     ... draw ops ...
35 //     saveLayer
36 //       save
37 //         clip(s)
38 //         concat
39 //         ... draw ops ...
40 //       restore
41 //     restore
42 //   restore
43 //
44 // As a side effect of this process all saves and saveLayers will become
45 // kMatrixClip_SaveFlag style saves/saveLayers.
46 
47 // The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
48 // and matrix calls sent to SkCanvas in order to track the current matrix/clip
49 // state. All the other canvas calls get funnelled into a generic "call" entry
50 // point that signals that a state block is required.
51 class SkMatrixClipStateMgr {
52 public:
53     static const int32_t kIdentityWideOpenStateID = 0;
54     static const int kIdentityMatID = 0;
55 
56     class MatrixClipState : SkNoncopyable {
57     public:
58         class MatrixInfo {
59         public:
reset()60             void reset() {
61                 fMatrixID = kIdentityMatID;
62                 fMatrix.reset();
63             }
64 
preTranslate(SkScalar dx,SkScalar dy)65             void preTranslate(SkScalar dx, SkScalar dy) {
66                 fMatrixID = -1;
67                 fMatrix.preTranslate(dx, dy);
68             }
69 
preScale(SkScalar sx,SkScalar sy)70             void preScale(SkScalar sx, SkScalar sy) {
71                 fMatrixID = -1;
72                 fMatrix.preScale(sx, sy);
73             }
74 
preRotate(SkScalar degrees)75             void preRotate(SkScalar degrees) {
76                 fMatrixID = -1;
77                 fMatrix.preRotate(degrees);
78             }
79 
preSkew(SkScalar sx,SkScalar sy)80             void preSkew(SkScalar sx, SkScalar sy) {
81                 fMatrixID = -1;
82                 fMatrix.preSkew(sx, sy);
83             }
84 
preConcat(const SkMatrix & matrix)85             void preConcat(const SkMatrix& matrix) {
86                 fMatrixID = -1;
87                 fMatrix.preConcat(matrix);
88             }
89 
setMatrix(const SkMatrix & matrix)90             void setMatrix(const SkMatrix& matrix) {
91                 fMatrixID = -1;
92                 fMatrix = matrix;
93             }
94 
getID(SkMatrixClipStateMgr * mgr)95             int getID(SkMatrixClipStateMgr* mgr) {
96                 if (fMatrixID >= 0) {
97                     return fMatrixID;
98                 }
99 
100                 fMatrixID = mgr->addMatToDict(fMatrix);
101                 return fMatrixID;
102             }
103 
104         private:
105             SkMatrix fMatrix;
106             int      fMatrixID;
107 
108             typedef SkNoncopyable INHERITED;
109         };
110 
111         class ClipInfo : SkNoncopyable {
112         public:
ClipInfo()113             ClipInfo() {}
114 
clipRect(const SkRect & rect,SkRegion::Op op,bool doAA,int matrixID)115             bool clipRect(const SkRect& rect,
116                           SkRegion::Op op,
117                           bool doAA,
118                           int matrixID) {
119                 ClipOp* newClip = fClips.append();
120                 newClip->fClipType = kRect_ClipType;
121                 newClip->fGeom.fRRect.setRect(rect);   // storing the clipRect in the RRect
122                 newClip->fOp = op;
123                 newClip->fDoAA = doAA;
124                 newClip->fMatrixID = matrixID;
125                 return false;
126             }
127 
clipRRect(const SkRRect & rrect,SkRegion::Op op,bool doAA,int matrixID)128             bool clipRRect(const SkRRect& rrect,
129                            SkRegion::Op op,
130                            bool doAA,
131                            int matrixID) {
132                 ClipOp* newClip = fClips.append();
133                 newClip->fClipType = kRRect_ClipType;
134                 newClip->fGeom.fRRect = rrect;
135                 newClip->fOp = op;
136                 newClip->fDoAA = doAA;
137                 newClip->fMatrixID = matrixID;
138                 return false;
139             }
140 
141             bool clipPath(SkPictureRecord* picRecord,
142                           const SkPath& path,
143                           SkRegion::Op op,
144                           bool doAA,
145                           int matrixID);
146             bool clipRegion(SkPictureRecord* picRecord,
147                             int regionID,
148                             SkRegion::Op op,
149                             int matrixID);
150             void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
151 
152             SkDEBUGCODE(int numClips() const { return fClips.count(); })
153 
154         private:
155             enum ClipType {
156                 kRect_ClipType,
157                 kRRect_ClipType,
158                 kPath_ClipType,
159                 kRegion_ClipType
160             };
161 
162             class ClipOp {
163             public:
164                 ClipType     fClipType;
165 
166                 union {
167                     SkRRect fRRect;        // also stores clip rect
168                     int     fPathID;
169                     int     fRegionID;
170                 } fGeom;
171 
172                 bool         fDoAA;
173                 SkRegion::Op fOp;
174 
175                 // The CTM in effect when this clip call was issued
176                 int          fMatrixID;
177             };
178 
179             SkTDArray<ClipOp> fClips;
180 
181             typedef SkNoncopyable INHERITED;
182         };
183 
MatrixClipState(MatrixClipState * prev,int flags)184         MatrixClipState(MatrixClipState* prev, int flags)
185             : fPrev(prev)
186         {
187             fHasOpen = false;
188 
189             if (NULL == prev) {
190                 fLayerID = 0;
191 
192                 fMatrixInfoStorage.reset();
193                 fMatrixInfo = &fMatrixInfoStorage;
194                 fClipInfo = &fClipInfoStorage;  // ctor handles init of fClipInfoStorage
195 
196                 // The identity/wide-open-clip state is current by default
197                 fMCStateID = kIdentityWideOpenStateID;
198 #ifdef SK_DEBUG
199                 fExpectedDepth = 1;
200 #endif
201             }
202             else {
203                 fLayerID = prev->fLayerID;
204 
205                 if (flags & SkCanvas::kMatrix_SaveFlag) {
206                     fMatrixInfoStorage = *prev->fMatrixInfo;
207                     fMatrixInfo = &fMatrixInfoStorage;
208                 } else {
209                     fMatrixInfo = prev->fMatrixInfo;
210                 }
211 
212                 if (flags & SkCanvas::kClip_SaveFlag) {
213                     // We don't copy the ClipOps of the previous clip states
214                     fClipInfo = &fClipInfoStorage;
215                 } else {
216                     fClipInfo = prev->fClipInfo;
217                 }
218 
219                 // Initially a new save/saveLayer represents the same MC state
220                 // as its predecessor.
221                 fMCStateID = prev->fMCStateID;
222 #ifdef SK_DEBUG
223                 fExpectedDepth = prev->fExpectedDepth;
224 #endif
225             }
226 
227             fIsSaveLayer = false;
228         }
229 
230         MatrixInfo*  fMatrixInfo;
231         MatrixInfo   fMatrixInfoStorage;
232 
233         ClipInfo*    fClipInfo;
234         ClipInfo     fClipInfoStorage;
235 
236         // Tracks the current depth of saveLayers to support the isDrawingToLayer call
237         int          fLayerID;
238         // Does this MC state represent a saveLayer call?
239         bool         fIsSaveLayer;
240 
241         // The next field is only valid when fIsSaveLayer is set.
242         SkTDArray<int>* fSavedSkipOffsets;
243 
244         // Does the MC state have an open block in the skp?
245         bool         fHasOpen;
246 
247         MatrixClipState* fPrev;
248 
249 #ifdef SK_DEBUG
250         int              fExpectedDepth;    // debugging aid
251 #endif
252 
253         int32_t     fMCStateID;
254     };
255 
256     enum CallType {
257         kMatrix_CallType,
258         kClip_CallType,
259         kOther_CallType
260     };
261 
262     SkMatrixClipStateMgr();
263     ~SkMatrixClipStateMgr();
264 
init(SkPictureRecord * picRecord)265     void init(SkPictureRecord* picRecord) {
266         // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
267         // is owned by the SkPictureRecord object
268         fPicRecord = picRecord;
269     }
270 
getPicRecord()271     SkPictureRecord* getPicRecord() { return fPicRecord; }
272 
273     // TODO: need to override canvas' getSaveCount. Right now we pass the
274     // save* and restore calls on to the base SkCanvas in SkPictureRecord but
275     // this duplicates effort.
getSaveCount()276     int getSaveCount() const { return fMatrixClipStack.count(); }
277 
278     int save(SkCanvas::SaveFlags flags);
279 
280     int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
281 
isDrawingToLayer()282     bool isDrawingToLayer() const {
283         return fCurMCState->fLayerID > 0;
284     }
285 
286     void restore();
287 
translate(SkScalar dx,SkScalar dy)288     void translate(SkScalar dx, SkScalar dy) {
289         this->call(kMatrix_CallType);
290         fCurMCState->fMatrixInfo->preTranslate(dx, dy);
291     }
292 
scale(SkScalar sx,SkScalar sy)293     void scale(SkScalar sx, SkScalar sy) {
294         this->call(kMatrix_CallType);
295         fCurMCState->fMatrixInfo->preScale(sx, sy);
296     }
297 
rotate(SkScalar degrees)298     void rotate(SkScalar degrees) {
299         this->call(kMatrix_CallType);
300         fCurMCState->fMatrixInfo->preRotate(degrees);
301     }
302 
skew(SkScalar sx,SkScalar sy)303     void skew(SkScalar sx, SkScalar sy) {
304         this->call(kMatrix_CallType);
305         fCurMCState->fMatrixInfo->preSkew(sx, sy);
306     }
307 
concat(const SkMatrix & matrix)308     void concat(const SkMatrix& matrix) {
309         this->call(kMatrix_CallType);
310         fCurMCState->fMatrixInfo->preConcat(matrix);
311     }
312 
setMatrix(const SkMatrix & matrix)313     void setMatrix(const SkMatrix& matrix) {
314         this->call(kMatrix_CallType);
315         fCurMCState->fMatrixInfo->setMatrix(matrix);
316     }
317 
clipRect(const SkRect & rect,SkRegion::Op op,bool doAA)318     bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
319         this->call(SkMatrixClipStateMgr::kClip_CallType);
320         return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
321                                                 fCurMCState->fMatrixInfo->getID(this));
322     }
323 
clipRRect(const SkRRect & rrect,SkRegion::Op op,bool doAA)324     bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
325         this->call(SkMatrixClipStateMgr::kClip_CallType);
326         return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
327                                                  fCurMCState->fMatrixInfo->getID(this));
328     }
329 
clipPath(const SkPath & path,SkRegion::Op op,bool doAA)330     bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
331         this->call(SkMatrixClipStateMgr::kClip_CallType);
332         return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
333                                                 fCurMCState->fMatrixInfo->getID(this));
334     }
335 
clipRegion(const SkRegion & region,SkRegion::Op op)336     bool clipRegion(const SkRegion& region, SkRegion::Op op) {
337         this->call(SkMatrixClipStateMgr::kClip_CallType);
338         int regionID = this->addRegionToDict(region);
339         return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op,
340                                                   fCurMCState->fMatrixInfo->getID(this));
341     }
342 
343     bool call(CallType callType);
344 
345     void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
346 
347     void finish();
348 
349 protected:
350     SkPictureRecord* fPicRecord;
351 
352     uint32_t         fMatrixClipStackStorage[43]; // sized to fit 2 clip states
353     SkDeque          fMatrixClipStack;
354     MatrixClipState* fCurMCState;
355 
356     // This dictionary doesn't actually de-duplicate the matrices (except for the
357     // identity matrix). It merely stores the matrices and allows them to be looked
358     // up by ID later. The de-duplication mainly falls upon the matrix/clip stack
359     // which stores the ID so a revisited clip/matrix (via popping the stack) will
360     // use the same ID.
361     SkTDArray<SkMatrix> fMatrixDict;
362 
363     SkTDArray<SkRegion*> fRegionDict;
364 
365     // The MCStateID of the state currently in effect in the byte stream. 0 if none.
366     int32_t          fCurOpenStateID;
367     // The skip offsets for the current open state. These are the locations in the
368     // skp that must be filled in when the current open state is closed. These are
369     // here rather then distributed across the MatrixClipState's because saveLayers
370     // can cause MC states to be nested.
371     SkTDArray<int32_t>  *fSkipOffsets;  // TODO: should we store u32 or size_t instead?
372 
373     SkDEBUGCODE(void validate();)
374 
375     int MCStackPush(SkCanvas::SaveFlags flags);
376 
addClipOffset(size_t offset)377     void addClipOffset(size_t offset) {
378         SkASSERT(NULL != fSkipOffsets);
379         SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
380         SkASSERT(fCurMCState->fHasOpen);
381         SkASSERT(!fCurMCState->fIsSaveLayer);
382 
383         *fSkipOffsets->append() = SkToS32(offset);
384     }
385 
386     void writeDeltaMat(int currentMatID, int desiredMatID);
387     static int32_t   NewMCStateID();
388 
389     int addRegionToDict(const SkRegion& region);
lookupRegion(int index)390     const SkRegion* lookupRegion(int index) {
391         SkASSERT(index >= 0 && index < fRegionDict.count());
392         return fRegionDict[index];
393     }
394 
395     // TODO: add stats to check if the dictionary really does
396     // reduce the size of the SkPicture.
397     int addMatToDict(const SkMatrix& mat);
lookupMat(int index)398     const SkMatrix& lookupMat(int index) {
399         SkASSERT(index >= 0 && index < fMatrixDict.count());
400         return fMatrixDict[index];
401     }
402 
403     bool isNestingMCState(int stateID);
404 
405 #ifdef SK_DEBUG
406     int fActualDepth;
407 #endif
408 
409     // save layers are nested within a specific MC state. This stack tracks
410     // the nesting MC state's ID as save layers are pushed and popped.
411     SkTDArray<int> fStateIDStack;
412 };
413 
414 #endif
415