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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkAlphaThresholdFilter.h"
9 #include "SkBitmap.h"
10 #include "SkReadBuffer.h"
11 #include "SkWriteBuffer.h"
12 #include "SkRegion.h"
13 
14 class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter {
15 public:
16     SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold);
17 
18     SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl)
19 
20 protected:
21     explicit SkAlphaThresholdFilterImpl(SkReadBuffer& buffer);
22     virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
23 
24     virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&,
25                                SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE;
26 #if SK_SUPPORT_GPU
27     virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture,
28                              const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
29 #endif
30 
31 private:
32     SkRegion fRegion;
33     SkScalar fInnerThreshold;
34     SkScalar fOuterThreshold;
35     typedef SkImageFilter INHERITED;
36 };
37 
Create(const SkRegion & region,SkScalar innerThreshold,SkScalar outerThreshold)38 SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
39                                               SkScalar innerThreshold,
40                                               SkScalar outerThreshold) {
41     return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outerThreshold));
42 }
43 
44 #if SK_SUPPORT_GPU
45 #include "GrContext.h"
46 #include "GrCoordTransform.h"
47 #include "GrEffect.h"
48 #include "gl/GrGLEffect.h"
49 #include "GrTBackendEffectFactory.h"
50 #include "GrTextureAccess.h"
51 
52 #include "SkGr.h"
53 
54 class GrGLAlphaThresholdEffect;
55 
56 class AlphaThresholdEffect : public GrEffect {
57 
58 public:
Create(GrTexture * texture,GrTexture * maskTexture,float innerThreshold,float outerThreshold)59     static GrEffectRef* Create(GrTexture* texture,
60                                GrTexture* maskTexture,
61                                float innerThreshold,
62                                float outerThreshold) {
63         AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture,
64                                                                  maskTexture,
65                                                                  innerThreshold,
66                                                                  outerThreshold)));
67         return CreateEffectRef(effect);
68     }
69 
~AlphaThresholdEffect()70     virtual ~AlphaThresholdEffect() {};
71 
Name()72     static const char* Name() { return "Alpha Threshold"; }
73 
74     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
75     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
76 
innerThreshold() const77     float innerThreshold() const { return fInnerThreshold; }
outerThreshold() const78     float outerThreshold() const { return fOuterThreshold; }
79 
80     typedef GrGLAlphaThresholdEffect GLEffect;
81 
82 private:
AlphaThresholdEffect(GrTexture * texture,GrTexture * maskTexture,float innerThreshold,float outerThreshold)83     AlphaThresholdEffect(GrTexture* texture,
84                          GrTexture* maskTexture,
85                          float innerThreshold,
86                          float outerThreshold)
87         : fInnerThreshold(innerThreshold)
88         , fOuterThreshold(outerThreshold)
89         , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(texture), texture)
90         , fImageTextureAccess(texture)
91         , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture)
92         , fMaskTextureAccess(maskTexture) {
93         this->addCoordTransform(&fImageCoordTransform);
94         this->addTextureAccess(&fImageTextureAccess);
95         this->addCoordTransform(&fMaskCoordTransform);
96         this->addTextureAccess(&fMaskTextureAccess);
97     }
98 
99     virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
100 
101     GR_DECLARE_EFFECT_TEST;
102 
103     float fInnerThreshold;
104     float fOuterThreshold;
105     GrCoordTransform fImageCoordTransform;
106     GrTextureAccess  fImageTextureAccess;
107     GrCoordTransform fMaskCoordTransform;
108     GrTextureAccess  fMaskTextureAccess;
109 
110     typedef GrEffect INHERITED;
111 };
112 
113 class GrGLAlphaThresholdEffect : public GrGLEffect {
114 public:
115     GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
116 
117     virtual void emitCode(GrGLShaderBuilder*,
118                           const GrDrawEffect&,
119                           EffectKey,
120                           const char* outputColor,
121                           const char* inputColor,
122                           const TransformedCoordsArray&,
123                           const TextureSamplerArray&) SK_OVERRIDE;
124 
125     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
126 
127 private:
128 
129     GrGLUniformManager::UniformHandle       fInnerThresholdVar;
130     GrGLUniformManager::UniformHandle       fOuterThresholdVar;
131 
132     typedef GrGLEffect INHERITED;
133 };
134 
GrGLAlphaThresholdEffect(const GrBackendEffectFactory & factory,const GrDrawEffect &)135 GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
136     : INHERITED(factory) {
137 }
138 
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect &,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)139 void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
140                                         const GrDrawEffect&,
141                                         EffectKey key,
142                                         const char* outputColor,
143                                         const char* inputColor,
144                                         const TransformedCoordsArray& coords,
145                                         const TextureSamplerArray& samplers) {
146     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
147     SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1);
148     fInnerThresholdVar = builder->addUniform(
149         GrGLShaderBuilder::kFragment_Visibility,
150         kFloat_GrSLType, "inner_threshold");
151     fOuterThresholdVar = builder->addUniform(
152         GrGLShaderBuilder::kFragment_Visibility,
153         kFloat_GrSLType, "outer_threshold");
154 
155     builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
156     builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
157     builder->fsCodeAppend("\t\tvec4 input_color = ");
158     builder->fsAppendTextureLookup(samplers[0], "coord");
159     builder->fsCodeAppend(";\n");
160     builder->fsCodeAppend("\t\tvec4 mask_color = ");
161     builder->fsAppendTextureLookup(samplers[1], "mask_coord");
162     builder->fsCodeAppend(";\n");
163 
164     builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n",
165                            builder->getUniformCStr(fInnerThresholdVar));
166     builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n",
167                            builder->getUniformCStr(fOuterThresholdVar));
168     builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n");
169 
170     builder->fsCodeAppend("vec4 color = input_color;\n");
171     builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
172                           "\t\t\tif (color.a > outer_thresh) {\n"
173                           "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
174                           "\t\t\t\tcolor.rgb *= scale;\n"
175                           "\t\t\t\tcolor.a = outer_thresh;\n"
176                           "\t\t\t}\n"
177                           "\t\t} else if (color.a < inner_thresh) {\n"
178                           "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
179                           "\t\t\tcolor.rgb *= scale;\n"
180                           "\t\t\tcolor.a = inner_thresh;\n"
181                           "\t\t}\n");
182 
183     builder->fsCodeAppendf("%s = %s;\n", outputColor,
184                            (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str());
185 }
186 
setData(const GrGLUniformManager & uman,const GrDrawEffect & drawEffect)187 void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman,
188                                   const GrDrawEffect& drawEffect) {
189     const AlphaThresholdEffect& alpha_threshold =
190         drawEffect.castEffect<AlphaThresholdEffect>();
191     uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold());
192     uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold());
193 }
194 
195 /////////////////////////////////////////////////////////////////////
196 
197 GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect);
198 
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture ** textures)199 GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random,
200                                               GrContext* context,
201                                               const GrDrawTargetCaps&,
202                                               GrTexture** textures) {
203     GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
204     GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
205     float inner_thresh = random->nextUScalar1();
206     float outer_thresh = random->nextUScalar1();
207     return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thresh);
208 }
209 
210 ///////////////////////////////////////////////////////////////////////////////
211 
getFactory() const212 const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const {
213     return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance();
214 }
215 
onIsEqual(const GrEffect & sBase) const216 bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const {
217     const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase);
218     return (this->texture(0) == s.texture(0) &&
219             this->fInnerThreshold == s.fInnerThreshold &&
220             this->fOuterThreshold == s.fOuterThreshold);
221 }
222 
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const223 void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
224     if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
225         GrPixelConfigIsOpaque(this->texture(0)->config())) {
226         *validFlags = kA_GrColorComponentFlag;
227     } else {
228         *validFlags = 0;
229     }
230 }
231 
232 #endif
233 
SkAlphaThresholdFilterImpl(SkReadBuffer & buffer)234 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkReadBuffer& buffer)
235   : INHERITED(1, buffer) {
236     fInnerThreshold = buffer.readScalar();
237     fOuterThreshold = buffer.readScalar();
238     buffer.readRegion(&fRegion);
239 }
240 
SkAlphaThresholdFilterImpl(const SkRegion & region,SkScalar innerThreshold,SkScalar outerThreshold)241 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region,
242                                                        SkScalar innerThreshold,
243                                                        SkScalar outerThreshold)
244     : INHERITED(0)
245     , fRegion(region)
246     , fInnerThreshold(innerThreshold)
247     , fOuterThreshold(outerThreshold) {
248 }
249 
250 #if SK_SUPPORT_GPU
asNewEffect(GrEffectRef ** effect,GrTexture * texture,const SkMatrix & in_matrix,const SkIRect &) const251 bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* texture,
252                                              const SkMatrix& in_matrix, const SkIRect&) const {
253     if (effect) {
254         GrContext* context = texture->getContext();
255         GrTextureDesc maskDesc;
256         if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
257             maskDesc.fConfig = kAlpha_8_GrPixelConfig;
258         } else {
259             maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
260         }
261         maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
262         // Add one pixel of border to ensure that clamp mode will be all zeros
263         // the outside.
264         maskDesc.fWidth = texture->width();
265         maskDesc.fHeight = texture->height();
266         GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch);
267         GrTexture*  maskTexture = ast.texture();
268         if (NULL == maskTexture) {
269             return false;
270         }
271 
272         {
273             GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarget());
274             GrPaint grPaint;
275             grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
276             SkRegion::Iterator iter(fRegion);
277             context->clear(NULL, 0x0, true);
278 
279             SkMatrix old_matrix = context->getMatrix();
280             context->setMatrix(in_matrix);
281 
282             while (!iter.done()) {
283                 SkRect rect = SkRect::Make(iter.rect());
284                 context->drawRect(grPaint, rect);
285                 iter.next();
286             }
287             context->setMatrix(old_matrix);
288         }
289 
290         *effect = AlphaThresholdEffect::Create(texture,
291                                                maskTexture,
292                                                fInnerThreshold,
293                                                fOuterThreshold);
294     }
295     return true;
296 }
297 #endif
298 
flatten(SkWriteBuffer & buffer) const299 void SkAlphaThresholdFilterImpl::flatten(SkWriteBuffer& buffer) const {
300     this->INHERITED::flatten(buffer);
301     buffer.writeScalar(fInnerThreshold);
302     buffer.writeScalar(fOuterThreshold);
303     buffer.writeRegion(fRegion);
304 }
305 
onFilterImage(Proxy *,const SkBitmap & src,const Context & ctx,SkBitmap * dst,SkIPoint * offset) const306 bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src,
307                                                const Context& ctx, SkBitmap* dst,
308                                                SkIPoint* offset) const {
309     SkASSERT(src.colorType() == kN32_SkColorType);
310 
311     if (src.colorType() != kN32_SkColorType) {
312         return false;
313     }
314 
315     SkMatrix localInverse;
316     if (!ctx.ctm().invert(&localInverse)) {
317         return false;
318     }
319 
320     SkAutoLockPixels alp(src);
321     SkASSERT(src.getPixels());
322     if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
323         return false;
324     }
325 
326     if (!dst->allocPixels(src.info())) {
327         return false;
328     }
329 
330     U8CPU innerThreshold = (U8CPU)(fInnerThreshold * 0xFF);
331     U8CPU outerThreshold = (U8CPU)(fOuterThreshold * 0xFF);
332     SkColor* sptr = src.getAddr32(0, 0);
333     SkColor* dptr = dst->getAddr32(0, 0);
334     int width = src.width(), height = src.height();
335     for (int y = 0; y < height; ++y) {
336         for (int x = 0; x < width; ++x) {
337             const SkColor& source = sptr[y * width + x];
338             SkColor output_color(source);
339             SkPoint position;
340             localInverse.mapXY((SkScalar)x, (SkScalar)y, &position);
341             if (fRegion.contains((int32_t)position.x(), (int32_t)position.y())) {
342                 if (SkColorGetA(source) < innerThreshold) {
343                     U8CPU alpha = SkColorGetA(source);
344                     if (alpha == 0)
345                         alpha = 1;
346                     float scale = (float)innerThreshold / alpha;
347                     output_color = SkColorSetARGB(innerThreshold,
348                                                   (U8CPU)(SkColorGetR(source) * scale),
349                                                   (U8CPU)(SkColorGetG(source) * scale),
350                                                   (U8CPU)(SkColorGetB(source) * scale));
351                 }
352             } else {
353                 if (SkColorGetA(source) > outerThreshold) {
354                     float scale = (float)outerThreshold / SkColorGetA(source);
355                     output_color = SkColorSetARGB(outerThreshold,
356                                                   (U8CPU)(SkColorGetR(source) * scale),
357                                                   (U8CPU)(SkColorGetG(source) * scale),
358                                                   (U8CPU)(SkColorGetB(source) * scale));
359                 }
360             }
361             dptr[y * dst->width() + x] = output_color;
362         }
363     }
364 
365     return true;
366 }
367