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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrDistanceFieldTextureEffect_DEFINED
9 #define GrDistanceFieldTextureEffect_DEFINED
10 
11 #include "GrEffect.h"
12 #include "GrVertexEffect.h"
13 
14 class GrGLDistanceFieldTextureEffect;
15 class GrGLDistanceFieldLCDTextureEffect;
16 
17 /**
18  * The output color of this effect is a modulation of the input color and a sample from a
19  * distance field texture (using a smoothed step function near 0.5).
20  * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
21  * coords are a custom attribute. Gamma correction is handled via a texture LUT.
22  */
23 class GrDistanceFieldTextureEffect : public GrVertexEffect {
24 public:
25 #ifdef SK_GAMMA_APPLY_TO_A8
Create(GrTexture * tex,const GrTextureParams & params,GrTexture * gamma,const GrTextureParams & gammaParams,float lum,bool similarity)26     static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
27                                GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
28                                bool similarity) {
29         AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
30                                                                          gamma, gammaParams, lum,
31                                                                          similarity)));
32 #else
33     static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
34                                bool similarity) {
35         AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldTextureEffect, (tex, params,
36                                                                          similarity)));
37 #endif
38         return CreateEffectRef(effect);
39     }
40 
41     virtual ~GrDistanceFieldTextureEffect() {}
42 
43     static const char* Name() { return "DistanceFieldTexture"; }
44 
45     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
46 #ifdef SK_GAMMA_APPLY_TO_A8
47     float getLuminance() const { return fLuminance; }
48 #endif
49     bool isSimilarity() const { return fIsSimilarity; }
50 
51     typedef GrGLDistanceFieldTextureEffect GLEffect;
52 
53     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
54 
55 private:
56     GrDistanceFieldTextureEffect(GrTexture* texture, const GrTextureParams& params,
57 #ifdef SK_GAMMA_APPLY_TO_A8
58                                  GrTexture* gamma, const GrTextureParams& gammaParams, float lum,
59 #endif
60                                  bool uniformScale);
61 
62     virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
63 
64     GrTextureAccess fTextureAccess;
65 #ifdef SK_GAMMA_APPLY_TO_A8
66     GrTextureAccess fGammaTextureAccess;
67     float           fLuminance;
68 #endif
69     bool            fIsSimilarity;
70 
71     GR_DECLARE_EFFECT_TEST;
72 
73     typedef GrVertexEffect INHERITED;
74 };
75 
76 /**
77  * The output color of this effect is a modulation of the input color and samples from a
78  * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays.
79  * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input
80  * coords are a custom attribute. Gamma correction is handled via a texture LUT.
81  */
82 class GrDistanceFieldLCDTextureEffect : public GrVertexEffect {
83 public:
Create(GrTexture * tex,const GrTextureParams & params,GrTexture * gamma,const GrTextureParams & gammaParams,SkColor textColor,bool uniformScale,bool useBGR)84     static GrEffectRef* Create(GrTexture* tex, const GrTextureParams& params,
85                                GrTexture* gamma, const GrTextureParams& gammaParams,
86                                SkColor textColor,
87                                bool uniformScale, bool useBGR) {
88         AutoEffectUnref effect(SkNEW_ARGS(GrDistanceFieldLCDTextureEffect,
89                                           (tex, params, gamma, gammaParams, textColor, uniformScale,
90                                            useBGR)));
91         return CreateEffectRef(effect);
92     }
93 
~GrDistanceFieldLCDTextureEffect()94     virtual ~GrDistanceFieldLCDTextureEffect() {}
95 
Name()96     static const char* Name() { return "DistanceFieldLCDTexture"; }
97 
98     virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
getTextColor()99     GrColor getTextColor() const { return fTextColor; }
isUniformScale()100     bool isUniformScale() const { return fUniformScale; }
useBGR()101     bool useBGR() const { return fUseBGR; }
102 
103     typedef GrGLDistanceFieldLCDTextureEffect GLEffect;
104 
105     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
106 
107 private:
108     GrDistanceFieldLCDTextureEffect(GrTexture* texture, const GrTextureParams& params,
109                                     GrTexture* gamma, const GrTextureParams& gammaParams,
110                                     SkColor textColor,
111                                     bool uniformScale, bool useBGR);
112 
113     virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE;
114 
115     GrTextureAccess fTextureAccess;
116     GrTextureAccess fGammaTextureAccess;
117     GrColor         fTextColor;
118     bool            fUniformScale;
119     bool            fUseBGR;
120 
121     GR_DECLARE_EFFECT_TEST;
122 
123     typedef GrVertexEffect INHERITED;
124 };
125 
126 #endif
127