1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 #ifndef GrGLCaps_DEFINED 10 #define GrGLCaps_DEFINED 11 12 #include "GrDrawTargetCaps.h" 13 #include "GrGLStencilBuffer.h" 14 #include "SkTArray.h" 15 #include "SkTDArray.h" 16 17 class GrGLContextInfo; 18 19 /** 20 * Stores some capabilities of a GL context. Most are determined by the GL 21 * version and the extensions string. It also tracks formats that have passed 22 * the FBO completeness test. 23 */ 24 class GrGLCaps : public GrDrawTargetCaps { 25 public: 26 SK_DECLARE_INST_COUNT(GrGLCaps) 27 28 typedef GrGLStencilBuffer::Format StencilFormat; 29 30 /** 31 * The type of MSAA for FBOs supported. Different extensions have different 32 * semantics of how / when a resolve is performed. 33 */ 34 enum MSFBOType { 35 /** 36 * no support for MSAA FBOs 37 */ 38 kNone_MSFBOType = 0, 39 /** 40 * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object). 41 */ 42 kDesktop_ARB_MSFBOType, 43 /** 44 * earlier GL_EXT_framebuffer* extensions 45 */ 46 kDesktop_EXT_MSFBOType, 47 /** 48 * Similar to kDesktop_ARB but with additional restrictions on glBlitFramebuffer. 49 */ 50 kES_3_0_MSFBOType, 51 /** 52 * GL_APPLE_framebuffer_multisample ES extension 53 */ 54 kES_Apple_MSFBOType, 55 /** 56 * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers. 57 * Instead the texture is multisampled when bound to the FBO and then resolved automatically 58 * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call 59 * GR_GL_MAX_SAMPLES_IMG). 60 */ 61 kES_IMG_MsToTexture_MSFBOType, 62 /** 63 * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard 64 * GL_MAX_SAMPLES value. 65 */ 66 kES_EXT_MsToTexture_MSFBOType, 67 68 kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType 69 }; 70 71 enum FBFetchType { 72 kNone_FBFetchType, 73 /** GL_EXT_shader_framebuffer_fetch */ 74 kEXT_FBFetchType, 75 /** GL_NV_shader_framebuffer_fetch */ 76 kNV_FBFetchType, 77 78 kLast_FBFetchType = kNV_FBFetchType 79 }; 80 81 enum InvalidateFBType { 82 kNone_InvalidateFBType, 83 kDiscard_InvalidateFBType, //<! glDiscardFramebuffer() 84 kInvalidate_InvalidateFBType, //<! glInvalidateFramebuffer() 85 86 kLast_InvalidateFBType = kInvalidate_InvalidateFBType 87 }; 88 89 enum MapBufferType { 90 kNone_MapBufferType, 91 kMapBuffer_MapBufferType, // glMapBuffer() 92 kMapBufferRange_MapBufferType, // glMapBufferRange() 93 kChromium_MapBufferType, // GL_CHROMIUM_map_sub 94 95 kLast_MapBufferType = kChromium_MapBufferType, 96 }; 97 98 /** 99 * Creates a GrGLCaps that advertises no support for any extensions, 100 * formats, etc. Call init to initialize from a GrGLContextInfo. 101 */ 102 GrGLCaps(); 103 104 GrGLCaps(const GrGLCaps& caps); 105 106 GrGLCaps& operator = (const GrGLCaps& caps); 107 108 /** 109 * Resets the caps such that nothing is supported. 110 */ 111 virtual void reset() SK_OVERRIDE; 112 113 /** 114 * Initializes the GrGLCaps to the set of features supported in the current 115 * OpenGL context accessible via ctxInfo. 116 */ 117 bool init(const GrGLContextInfo& ctxInfo, const GrGLInterface* interface); 118 119 /** 120 * Call to note that a color config has been verified as a valid color 121 * attachment. This may save future calls to glCheckFramebufferStatus 122 * using isConfigVerifiedColorAttachment(). 123 */ markConfigAsValidColorAttachment(GrPixelConfig config)124 void markConfigAsValidColorAttachment(GrPixelConfig config) { 125 fVerifiedColorConfigs.markVerified(config); 126 } 127 128 /** 129 * Call to check whether a config has been verified as a valid color 130 * attachment. 131 */ isConfigVerifiedColorAttachment(GrPixelConfig config)132 bool isConfigVerifiedColorAttachment(GrPixelConfig config) const { 133 return fVerifiedColorConfigs.isVerified(config); 134 } 135 136 /** 137 * Call to note that a color config / stencil format pair passed 138 * FBO status check. We may skip calling glCheckFramebufferStatus for 139 * this combination in the future using 140 * isColorConfigAndStencilFormatVerified(). 141 */ 142 void markColorConfigAndStencilFormatAsVerified( 143 GrPixelConfig config, 144 const GrGLStencilBuffer::Format& format); 145 146 /** 147 * Call to check whether color config / stencil format pair has already 148 * passed FBO status check. 149 */ 150 bool isColorConfigAndStencilFormatVerified( 151 GrPixelConfig config, 152 const GrGLStencilBuffer::Format& format) const; 153 154 /** 155 * Reports the type of MSAA FBO support. 156 */ msFBOType()157 MSFBOType msFBOType() const { return fMSFBOType; } 158 159 /** 160 * Does the supported MSAA FBO extension have MSAA renderbuffers? 161 */ usesMSAARenderBuffers()162 bool usesMSAARenderBuffers() const { 163 return kNone_MSFBOType != fMSFBOType && 164 kES_IMG_MsToTexture_MSFBOType != fMSFBOType && 165 kES_EXT_MsToTexture_MSFBOType != fMSFBOType; 166 } 167 168 /** 169 * Is the MSAA FBO extension one where the texture is multisampled when bound to an FBO and 170 * then implicitly resolved when read. 171 */ usesImplicitMSAAResolve()172 bool usesImplicitMSAAResolve() const { 173 return kES_IMG_MsToTexture_MSFBOType == fMSFBOType || 174 kES_EXT_MsToTexture_MSFBOType == fMSFBOType; 175 } 176 fbFetchType()177 FBFetchType fbFetchType() const { return fFBFetchType; } 178 invalidateFBType()179 InvalidateFBType invalidateFBType() const { return fInvalidateFBType; } 180 181 /// What type of buffer mapping is supported? mapBufferType()182 MapBufferType mapBufferType() const { return fMapBufferType; } 183 184 /** 185 * Gets an array of legal stencil formats. These formats are not guaranteed 186 * to be supported by the driver but are legal GLenum names given the GL 187 * version and extensions supported. 188 */ stencilFormats()189 const SkTArray<StencilFormat, true>& stencilFormats() const { 190 return fStencilFormats; 191 } 192 193 /// The maximum number of fragment uniform vectors (GLES has min. 16). maxFragmentUniformVectors()194 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } 195 196 /// maximum number of attribute values per vertex maxVertexAttributes()197 int maxVertexAttributes() const { return fMaxVertexAttributes; } 198 199 /// maximum number of texture units accessible in the fragment shader. maxFragmentTextureUnits()200 int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } 201 202 /// maximum number of fixed-function texture coords, or zero if no fixed-function. maxFixedFunctionTextureCoords()203 int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; } 204 205 /// ES requires an extension to support RGBA8 in RenderBufferStorage rgba8RenderbufferSupport()206 bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } 207 208 /** 209 * Depending on the ES extensions present the BGRA external format may 210 * correspond either a BGRA or RGBA internalFormat. On desktop GL it is 211 * RGBA. 212 */ bgraIsInternalFormat()213 bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; } 214 215 /// GL_ARB_texture_swizzle support textureSwizzleSupport()216 bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } 217 218 /// Is there support for GL_UNPACK_ROW_LENGTH unpackRowLengthSupport()219 bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; } 220 221 /// Is there support for GL_UNPACK_FLIP_Y unpackFlipYSupport()222 bool unpackFlipYSupport() const { return fUnpackFlipYSupport; } 223 224 /// Is there support for GL_PACK_ROW_LENGTH packRowLengthSupport()225 bool packRowLengthSupport() const { return fPackRowLengthSupport; } 226 227 /// Is there support for GL_PACK_REVERSE_ROW_ORDER packFlipYSupport()228 bool packFlipYSupport() const { return fPackFlipYSupport; } 229 230 /// Is there support for texture parameter GL_TEXTURE_USAGE textureUsageSupport()231 bool textureUsageSupport() const { return fTextureUsageSupport; } 232 233 /// Is there support for glTexStorage texStorageSupport()234 bool texStorageSupport() const { return fTexStorageSupport; } 235 236 /// Is there support for GL_RED and GL_R8 textureRedSupport()237 bool textureRedSupport() const { return fTextureRedSupport; } 238 239 /// Is GL_ARB_IMAGING supported imagingSupport()240 bool imagingSupport() const { return fImagingSupport; } 241 242 /// Is GL_ARB_fragment_coord_conventions supported? fragCoordConventionsSupport()243 bool fragCoordConventionsSupport() const { return fFragCoordsConventionSupport; } 244 245 /// Is there support for Vertex Array Objects? vertexArrayObjectSupport()246 bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } 247 248 /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. useNonVBOVertexAndIndexDynamicData()249 bool useNonVBOVertexAndIndexDynamicData() const { 250 return fUseNonVBOVertexAndIndexDynamicData; 251 } 252 253 /// Does ReadPixels support the provided format/type combo? 254 bool readPixelsSupported(const GrGLInterface* intf, 255 GrGLenum format, 256 GrGLenum type) const; 257 isCoreProfile()258 bool isCoreProfile() const { return fIsCoreProfile; } 259 260 fullClearIsFree()261 bool fullClearIsFree() const { return fFullClearIsFree; } 262 dropsTileOnZeroDivide()263 bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } 264 265 /** 266 * Returns a string containing the caps info. 267 */ 268 virtual SkString dump() const SK_OVERRIDE; 269 270 /** 271 * LATC can appear under one of three possible names. In order to know 272 * which GL internal format to use, we need to keep track of which name 273 * we found LATC under. The default is LATC. 274 */ 275 enum LATCAlias { 276 kLATC_LATCAlias, 277 kRGTC_LATCAlias, 278 k3DC_LATCAlias 279 }; 280 latcAlias()281 LATCAlias latcAlias() const { return fLATCAlias; } 282 283 private: 284 /** 285 * Maintains a bit per GrPixelConfig. It is used to avoid redundantly 286 * performing glCheckFrameBufferStatus for the same config. 287 */ 288 struct VerifiedColorConfigs { VerifiedColorConfigsVerifiedColorConfigs289 VerifiedColorConfigs() { 290 this->reset(); 291 } 292 resetVerifiedColorConfigs293 void reset() { 294 for (int i = 0; i < kNumUints; ++i) { 295 fVerifiedColorConfigs[i] = 0; 296 } 297 } 298 299 static const int kNumUints = (kGrPixelConfigCnt + 31) / 32; 300 uint32_t fVerifiedColorConfigs[kNumUints]; 301 markVerifiedVerifiedColorConfigs302 void markVerified(GrPixelConfig config) { 303 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 304 return; 305 #endif 306 int u32Idx = config / 32; 307 int bitIdx = config % 32; 308 fVerifiedColorConfigs[u32Idx] |= 1 << bitIdx; 309 } 310 isVerifiedVerifiedColorConfigs311 bool isVerified(GrPixelConfig config) const { 312 #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT 313 return false; 314 #endif 315 int u32Idx = config / 32; 316 int bitIdx = config % 32; 317 return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx)); 318 } 319 }; 320 321 void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*); 322 void initStencilFormats(const GrGLContextInfo&); 323 // This must be called after initFSAASupport(). 324 void initConfigRenderableTable(const GrGLContextInfo&); 325 void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*); 326 327 // tracks configs that have been verified to pass the FBO completeness when 328 // used as a color attachment 329 VerifiedColorConfigs fVerifiedColorConfigs; 330 331 SkTArray<StencilFormat, true> fStencilFormats; 332 // tracks configs that have been verified to pass the FBO completeness when 333 // used as a color attachment when a particular stencil format is used 334 // as a stencil attachment. 335 SkTArray<VerifiedColorConfigs, true> fStencilVerifiedColorConfigs; 336 337 int fMaxFragmentUniformVectors; 338 int fMaxVertexAttributes; 339 int fMaxFragmentTextureUnits; 340 int fMaxFixedFunctionTextureCoords; 341 342 MSFBOType fMSFBOType; 343 FBFetchType fFBFetchType; 344 InvalidateFBType fInvalidateFBType; 345 MapBufferType fMapBufferType; 346 LATCAlias fLATCAlias; 347 348 bool fRGBA8RenderbufferSupport : 1; 349 bool fBGRAIsInternalFormat : 1; 350 bool fTextureSwizzleSupport : 1; 351 bool fUnpackRowLengthSupport : 1; 352 bool fUnpackFlipYSupport : 1; 353 bool fPackRowLengthSupport : 1; 354 bool fPackFlipYSupport : 1; 355 bool fTextureUsageSupport : 1; 356 bool fTexStorageSupport : 1; 357 bool fTextureRedSupport : 1; 358 bool fImagingSupport : 1; 359 bool fTwoFormatLimit : 1; 360 bool fFragCoordsConventionSupport : 1; 361 bool fVertexArrayObjectSupport : 1; 362 bool fUseNonVBOVertexAndIndexDynamicData : 1; 363 bool fIsCoreProfile : 1; 364 bool fFullClearIsFree : 1; 365 bool fDropsTileOnZeroDivide : 1; 366 367 typedef GrDrawTargetCaps INHERITED; 368 }; 369 370 #endif 371