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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLEffect_DEFINED
9 #define GrGLEffect_DEFINED
10 
11 #include "GrBackendEffectFactory.h"
12 #include "GrGLProgramEffects.h"
13 #include "GrGLShaderBuilder.h"
14 #include "GrGLShaderVar.h"
15 #include "GrGLSL.h"
16 
17 /** @file
18     This file contains specializations for OpenGL of the shader stages declared in
19     include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitting the
20     GLSL code that implements a GrEffect and for uploading uniforms at draw time. If they don't
21     always emit the same GLSL code, they must have a function:
22         static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&)
23     that is used to implement a program cache. When two GrEffects produce the same key this means
24     that their GrGLEffects would emit the same GLSL code.
25 
26     The GrGLEffect subclass must also have a constructor of the form:
27         EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDrawEffect&)
28     The effect held by the GrDrawEffect is guaranteed to be of the type that generated the
29     GrGLEffect subclass instance.
30 
31     These objects are created by the factory object returned by the GrEffect::getFactory().
32 */
33 
34 class GrDrawEffect;
35 class GrGLTexture;
36 class GrGLVertexEffect;
37 
38 class GrGLEffect {
39 
40 public:
41     typedef GrBackendEffectFactory::EffectKey EffectKey;
42     typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
43     typedef GrGLProgramEffects::TextureSampler TextureSampler;
44     typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray;
45 
46     enum {
47         kNoEffectKey = GrBackendEffectFactory::kNoEffectKey,
48         // the number of bits in EffectKey available to GenKey
49         kEffectKeyBits = GrBackendEffectFactory::kEffectKeyBits,
50     };
51 
GrGLEffect(const GrBackendEffectFactory & factory)52     GrGLEffect(const GrBackendEffectFactory& factory)
53         : fFactory(factory)
54         , fIsVertexEffect(false) {
55     }
56 
~GrGLEffect()57     virtual ~GrGLEffect() {}
58 
59     /** Called when the program stage should insert its code into the shaders. The code in each
60         shader will be in its own block ({}) and so locally scoped names will not collide across
61         stages.
62 
63         @param builder      Interface used to emit code in the shaders.
64         @param drawEffect   A wrapper on the effect that generated this program stage.
65         @param key          The key that was computed by GenKey() from the generating GrEffect.
66                             Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
67                             guaranteed to match the value produced by GenKey();
68         @param outputColor  A predefined vec4 in the FS in which the stage should place its output
69                             color (or coverage).
70         @param inputColor   A vec4 that holds the input color to the stage in the FS. This may be
71                             NULL in which case the implied input is solid white (all ones).
72                             TODO: Better system for communicating optimization info (e.g. input
73                             color is solid white, trans black, known to be opaque, etc.) that allows
74                             the effect to communicate back similar known info about its output.
75         @param samplers     One entry for each GrTextureAccess of the GrEffect that generated the
76                             GrGLEffect. These can be passed to the builder to emit texture
77                             reads in the generated code.
78         */
79     virtual void emitCode(GrGLShaderBuilder* builder,
80                           const GrDrawEffect& drawEffect,
81                           EffectKey key,
82                           const char* outputColor,
83                           const char* inputColor,
84                           const TransformedCoordsArray& coords,
85                           const TextureSamplerArray& samplers) = 0;
86 
87     /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage
88         key; this function reads data from a stage and uploads any uniform variables required
89         by the shaders created in emitCode(). The GrEffect installed in the GrEffectStage is
90         guaranteed to be of the same type that created this GrGLEffect and to have an identical
91         EffectKey as the one that created this GrGLEffect. Effects that use local coords have
92         to consider whether the GrEffectStage's coord change matrix should be used. When explicit
93         local coordinates are used it can be ignored. */
setData(const GrGLUniformManager &,const GrDrawEffect &)94     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) {}
95 
name()96     const char* name() const { return fFactory.name(); }
97 
GenKey(const GrDrawEffect &,const GrGLCaps &)98     static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&) { return 0; }
99 
100     /** Used by the system when generating shader code, to see if this effect can be downcasted to
101         the internal GrGLVertexEffect type */
isVertexEffect()102     bool isVertexEffect() const { return fIsVertexEffect; }
103 
104 protected:
105     const GrBackendEffectFactory& fFactory;
106 
107 private:
108     friend class GrGLVertexEffect; // to set fIsVertexEffect
109 
110     bool fIsVertexEffect;
111 };
112 
113 #endif
114