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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkTypes.h"
9 
10 #include "SkDWriteGeometrySink.h"
11 #include "SkFloatUtils.h"
12 #include "SkPath.h"
13 
14 #include <dwrite.h>
15 #include <d2d1.h>
16 
SkDWriteGeometrySink(SkPath * path)17 SkDWriteGeometrySink::SkDWriteGeometrySink(SkPath* path) : fRefCount(1), fPath(path) { }
18 
~SkDWriteGeometrySink()19 SkDWriteGeometrySink::~SkDWriteGeometrySink() { }
20 
QueryInterface(REFIID iid,void ** object)21 HRESULT STDMETHODCALLTYPE SkDWriteGeometrySink::QueryInterface(REFIID iid, void **object) {
22     if (NULL == object) {
23         return E_INVALIDARG;
24     }
25     if (iid == __uuidof(IUnknown) || iid == __uuidof(IDWriteGeometrySink)) {
26         *object = static_cast<IDWriteGeometrySink*>(this);
27         this->AddRef();
28         return S_OK;
29     } else {
30         *object = NULL;
31         return E_NOINTERFACE;
32     }
33 }
34 
AddRef(void)35 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::AddRef(void) {
36     return static_cast<ULONG>(InterlockedIncrement(&fRefCount));
37 }
38 
Release(void)39 ULONG STDMETHODCALLTYPE SkDWriteGeometrySink::Release(void) {
40     ULONG res = static_cast<ULONG>(InterlockedDecrement(&fRefCount));
41     if (0 == res) {
42         delete this;
43     }
44     return res;
45 }
46 
SetFillMode(D2D1_FILL_MODE fillMode)47 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetFillMode(D2D1_FILL_MODE fillMode) {
48     switch (fillMode) {
49     case D2D1_FILL_MODE_ALTERNATE:
50         fPath->setFillType(SkPath::kEvenOdd_FillType);
51         break;
52     case D2D1_FILL_MODE_WINDING:
53         fPath->setFillType(SkPath::kWinding_FillType);
54         break;
55     default:
56         SkDEBUGFAIL("Unknown D2D1_FILL_MODE.");
57         break;
58     }
59 }
60 
SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags)61 void STDMETHODCALLTYPE SkDWriteGeometrySink::SetSegmentFlags(D2D1_PATH_SEGMENT vertexFlags) {
62     if (vertexFlags == D2D1_PATH_SEGMENT_NONE || vertexFlags == D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN) {
63         SkDEBUGFAIL("Invalid D2D1_PATH_SEGMENT value.");
64     }
65 }
66 
BeginFigure(D2D1_POINT_2F startPoint,D2D1_FIGURE_BEGIN figureBegin)67 void STDMETHODCALLTYPE SkDWriteGeometrySink::BeginFigure(D2D1_POINT_2F startPoint, D2D1_FIGURE_BEGIN figureBegin) {
68     fPath->moveTo(startPoint.x, startPoint.y);
69     if (figureBegin == D2D1_FIGURE_BEGIN_HOLLOW) {
70         SkDEBUGFAIL("Invalid D2D1_FIGURE_BEGIN value.");
71     }
72 }
73 
AddLines(const D2D1_POINT_2F * points,UINT pointsCount)74 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddLines(const D2D1_POINT_2F *points, UINT pointsCount) {
75     for (const D2D1_POINT_2F *end = &points[pointsCount]; points < end; ++points) {
76         fPath->lineTo(points->x, points->y);
77     }
78 }
79 
approximately_equal(float a,float b)80 static bool approximately_equal(float a, float b) {
81     const SkFloatingPoint<float, 10> lhs(a), rhs(b);
82     return lhs.AlmostEquals(rhs);
83 }
84 
85 typedef struct {
86     float x;
87     float y;
88 } Cubic[4], Quadratic[3];
89 
check_quadratic(const Cubic & cubic,Quadratic & reduction)90 static bool check_quadratic(const Cubic& cubic, Quadratic& reduction) {
91     float dx10 = cubic[1].x - cubic[0].x;
92     float dx23 = cubic[2].x - cubic[3].x;
93     float midX = cubic[0].x + dx10 * 3 / 2;
94     //NOTE: !approximately_equal(midX - cubic[3].x, dx23 * 3 / 2)
95     //does not work as subnormals get in between the left side and 0.
96     if (!approximately_equal(midX, (dx23 * 3 / 2) + cubic[3].x)) {
97         return false;
98     }
99     float dy10 = cubic[1].y - cubic[0].y;
100     float dy23 = cubic[2].y - cubic[3].y;
101     float midY = cubic[0].y + dy10 * 3 / 2;
102     if (!approximately_equal(midY, (dy23 * 3 / 2) + cubic[3].y)) {
103         return false;
104     }
105     reduction[0] = cubic[0];
106     reduction[1].x = midX;
107     reduction[1].y = midY;
108     reduction[2] = cubic[3];
109     return true;
110 }
111 
AddBeziers(const D2D1_BEZIER_SEGMENT * beziers,UINT beziersCount)112 void STDMETHODCALLTYPE SkDWriteGeometrySink::AddBeziers(const D2D1_BEZIER_SEGMENT *beziers, UINT beziersCount) {
113     SkPoint lastPt;
114     fPath->getLastPt(&lastPt);
115     D2D1_POINT_2F prevPt = { SkScalarToFloat(lastPt.fX), SkScalarToFloat(lastPt.fY) };
116 
117     for (const D2D1_BEZIER_SEGMENT *end = &beziers[beziersCount]; beziers < end; ++beziers) {
118         Cubic cubic = { { prevPt.x, prevPt.y },
119                         { beziers->point1.x, beziers->point1.y },
120                         { beziers->point2.x, beziers->point2.y },
121                         { beziers->point3.x, beziers->point3.y }, };
122         Quadratic quadratic;
123         if (check_quadratic(cubic, quadratic)) {
124             fPath->quadTo(quadratic[1].x, quadratic[1].y,
125                           quadratic[2].x, quadratic[2].y);
126         } else {
127             fPath->cubicTo(beziers->point1.x, beziers->point1.y,
128                            beziers->point2.x, beziers->point2.y,
129                            beziers->point3.x, beziers->point3.y);
130         }
131         prevPt = beziers->point3;
132     }
133 }
134 
EndFigure(D2D1_FIGURE_END figureEnd)135 void STDMETHODCALLTYPE SkDWriteGeometrySink::EndFigure(D2D1_FIGURE_END figureEnd) {
136     fPath->close();
137 }
138 
Close()139 HRESULT SkDWriteGeometrySink::Close() {
140     return S_OK;
141 }
142 
Create(SkPath * path,IDWriteGeometrySink ** geometryToPath)143 HRESULT SkDWriteGeometrySink::Create(SkPath* path, IDWriteGeometrySink** geometryToPath) {
144     *geometryToPath = new SkDWriteGeometrySink(path);
145     return S_OK;
146 }
147