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1page.title=Building a Simple User Interface
2parent.title=Building Your First App
3parent.link=index.html
4
5trainingnavtop=true
6previous.title=Running Your App
7previous.link=running-app.html
8next.title=Starting Another Activity
9next.link=starting-activity.html
10
11@jd:body
12
13
14<!-- This is the training bar -->
15<div id="tb-wrapper">
16<div id="tb">
17
18<h2>This lesson teaches you to</h2>
19
20<ol>
21  <li><a href="#LinearLayout">Create a Linear Layout</a></li>
22  <li><a href="#TextInput">Add a Text Field</a></li>
23  <li><a href="#Strings">Add String Resources</a></li>
24  <li><a href="#Button">Add a Button</a></li>
25  <li><a href="#Weight">Make the Input Box Fill in the Screen Width</a></li>
26</ol>
27
28
29<h2>You should also read</h2>
30<ul>
31  <li><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a></li>
32</ul>
33
34</div>
35</div>
36
37
38
39<p>The graphical user interface for an Android app is built using a hierarchy of {@link
40android.view.View} and {@link android.view.ViewGroup} objects. {@link android.view.View} objects are
41usually UI widgets such as <a href="{@docRoot}guide/topics/ui/controls/button.html">buttons</a> or
42<a href="{@docRoot}guide/topics/ui/controls/text.html">text fields</a> and {@link
43android.view.ViewGroup} objects are
44invisible view containers that define how the child views are laid out, such as in a
45grid or a vertical list.</p>
46
47<p>Android provides an XML vocabulary that corresponds to the subclasses of {@link
48android.view.View} and {@link android.view.ViewGroup} so you can define your UI in XML using
49a hierarchy of UI elements.</p>
50
51
52<div class="sidebox-wrapper">
53<div class="sidebox">
54  <h2>Alternative Layouts</h2>
55  <p>Declaring your UI layout in XML rather than runtime code is useful for several reasons,
56but it's especially important so you can create different layouts for
57different screen sizes. For example, you can create two versions of a layout and tell
58the system to use one on "small" screens and the other on "large" screens. For more information,
59see the class about <a
60href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different
61Devices</a>.</p>
62</div>
63</div>
64
65<img src="{@docRoot}images/viewgroup.png" alt="" width="400" height="214" />
66<p class="img-caption"><strong>Figure 1.</strong> Illustration of how {@link
67android.view.ViewGroup} objects form branches in the layout and contain other {@link
68android.view.View} objects.</p>
69
70<p>In this lesson, you'll create a layout in XML that includes a text field and a
71button. In the following lesson, you'll respond when the button is pressed by sending the
72content of the text field to another activity.</p>
73
74
75
76<h2 id="LinearLayout">Create a Linear Layout</h2>
77
78<p>Open the <code>fragment_main.xml</code> file from the <code>res/layout/</code>
79directory.</p>
80
81<p class="note"><strong>Note:</strong> In Eclipse, when you open a layout file, you’re first shown
82the Graphical Layout editor. This is an editor that helps you build layouts using WYSIWYG tools. For this
83lesson, you’re going to work directly with the XML, so click the <em>fragment_main.xml</em> tab at
84the bottom of the screen to open the XML editor.</p>
85
86<p>The BlankActivity template you chose when you created this project includes the
87<code>fragment_main.xml</code> file with a {@link
88android.widget.RelativeLayout} root view and a {@link android.widget.TextView} child view.</p>
89
90<p>First, delete the {@link android.widget.TextView &lt;TextView>} element and change the {@link
91  android.widget.RelativeLayout &lt;RelativeLayout>} element to {@link
92  android.widget.LinearLayout &lt;LinearLayout>}. Then add the
93<a href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code
94android:orientation}</a> attribute and set it to <code>"horizontal"</code>.
95The result looks like this:</p>
96
97<pre>
98&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
99    xmlns:tools="http://schemas.android.com/tools"
100    android:layout_width="match_parent"
101    android:layout_height="match_parent"
102    android:orientation="horizontal" >
103&lt;/LinearLayout>
104</pre>
105
106<p>{@link android.widget.LinearLayout} is a view group (a subclass of {@link
107android.view.ViewGroup}) that lays out child views in either a vertical or horizontal orientation,
108as specified by the <a
109href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code
110android:orientation}</a> attribute. Each child of a {@link android.widget.LinearLayout} appears on
111the screen in the order in which it appears in the XML.</p>
112
113<p>The other two attributes, <a
114href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code
115android:layout_width}</a> and <a
116href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code
117android:layout_height}</a>, are required for all views in order to specify their size.</p>
118
119<p>Because the {@link android.widget.LinearLayout} is the root view in the layout, it should fill
120the entire screen area that's
121available to the app by setting the width and height to
122<code>"match_parent"</code>. This value declares that the view should expand its width
123or height to <em>match</em> the width or height of the parent view.</p>
124
125<p>For more information about layout properties, see the <a
126href="{@docRoot}guide/topics/ui/declaring-layout.html">Layout</a> guide.</p>
127
128
129
130<h2 id="TextInput">Add a Text Field</h2>
131
132<p>To create a user-editable text field, add an {@link android.widget.EditText
133&lt;EditText>} element inside the {@link android.widget.LinearLayout &lt;LinearLayout>}.</p>
134
135<p>Like every {@link android.view.View} object, you must define certain XML attributes to specify
136the {@link android.widget.EditText} object's properties. Here’s how you should declare it
137inside the {@link android.widget.LinearLayout &lt;LinearLayout>} element:</p>
138
139<pre>
140    &lt;EditText android:id="@+id/edit_message"
141        android:layout_width="wrap_content"
142        android:layout_height="wrap_content"
143        android:hint="@string/edit_message" />
144</pre>
145
146
147<div class="sidebox-wrapper">
148<div class="sidebox">
149  <h3>About resource objects</h3>
150  <p>A resource object is simply a unique integer name that's associated with an app resource,
151such as a bitmap, layout file, or string.</p>
152  <p>Every resource has a
153corresponding resource object defined in your project's {@code gen/R.java} file. You can use the
154object names in the {@code R} class to refer to your resources, such as when you need to specify a
155string value for the <a
156href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code android:hint}</a>
157attribute. You can also create arbitrary resource IDs that you associate with a view using the <a
158href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a> attribute,
159which allows you to reference that view from other code.</p>
160  <p>The SDK tools generate the {@code R.java} each time you compile your app. You should never
161modify this file by hand.</p>
162  <p>For more information, read the guide to <a
163href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p>
164</div>
165</div>
166
167<p>About these attributes:</p>
168
169<dl>
170<dt><a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a></dt>
171<dd>This provides a unique identifier for the view, which you can use to reference the object
172from your app code, such as to read and manipulate the object (you'll see this in the next
173lesson).
174
175<p>The at sign (<code>&#64;</code>) is required when you're referring to any resource object from
176XML. It is followed by the resource type ({@code id} in this case), a slash, then the resource name
177({@code edit_message}).</p>
178
179<p>The plus sign (<code>+</code>) before the resource type is needed only when you're defining a
180resource ID for the first time. When you compile the app,
181the SDK tools use the ID name to create a new resource ID in
182your project's {@code gen/R.java} file that refers to the {@link
183android.widget.EditText} element. Once the resource ID is declared once this way,
184other references to the ID do not
185need the plus sign. Using the plus sign is necessary only when specifying a new resource ID and not
186needed for concrete resources such as strings or layouts. See the sidebox for
187more information about resource objects.</p></dd>
188
189<dt><a
190href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code
191android:layout_width}</a> and <a
192href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code
193android:layout_height}</a></dt>
194<dd>Instead of using specific sizes for the width and height, the <code>"wrap_content"</code> value
195specifies that the view should be only as big as needed to fit the contents of the view. If you
196were to instead use <code>"match_parent"</code>, then the {@link android.widget.EditText}
197element would fill the screen, because it would match the size of the parent {@link
198android.widget.LinearLayout}. For more information, see the <a
199href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a> guide.</dd>
200
201<dt><a
202href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code
203android:hint}</a></dt>
204<dd>This is a default string to display when the text field is empty. Instead of using a hard-coded
205string as the value, the {@code "@string/edit_message"} value refers to a string resource defined in
206a separate file. Because this refers to a concrete resource (not just an identifier), it does not
207need the plus sign. However, because you haven't defined the string resource yet, you’ll see a
208compiler error at first. You'll fix this in the next section by defining the string.
209<p class="note"><strong>Note:</strong> This string resource has the same name as the element ID:
210{@code edit_message}. However, references
211to resources are always scoped by the resource type (such as {@code id} or {@code string}), so using
212the same name does not cause collisions.</p>
213</dd>
214</dl>
215
216
217
218<h2 id="Strings">Add String Resources</h2>
219
220<p>When you need to add text in the user interface, you should always specify each string as
221a resource. String resources allow you to manage all UI text in a single location,
222which makes it easier to find and update text. Externalizing the strings also allows you to
223localize your app to different languages by providing alternative definitions for each
224string resource.</p>
225
226<p>By default, your Android project includes a string resource file at
227<code>res/values/strings.xml</code>. Add a new string named
228<code>"edit_message"</code> and set the value to "Enter a message." (You can delete
229the "hello_world" string.)</p>
230
231<p>While you’re in this file, also add a "Send" string for the button you’ll soon add, called
232<code>"button_send"</code>.</p>
233
234<p>The result for <code>strings.xml</code> looks like this:</p>
235
236<pre>
237&lt;?xml version="1.0" encoding="utf-8"?>
238&lt;resources>
239    &lt;string name="app_name">My First App&lt;/string>
240    &lt;string name="edit_message">Enter a message&lt;/string>
241    &lt;string name="button_send">Send&lt;/string>
242    &lt;string name="action_settings">Settings&lt;/string>
243    &lt;string name="title_activity_main">MainActivity&lt;/string>
244&lt;/resources>
245</pre>
246
247<p>For more information about using string resources to localize your app for other languages,
248see the <a
249href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different Devices</a>
250class.</p>
251
252
253
254
255<h2 id="Button">Add a Button</h2>
256
257<p>Now add a {@link android.widget.Button &lt;Button>} to the layout, immediately following the
258{@link android.widget.EditText &lt;EditText>} element:</p>
259
260<pre>
261    &lt;Button
262        android:layout_width="wrap_content"
263        android:layout_height="wrap_content"
264        android:text="@string/button_send" />
265</pre>
266
267<p>The height and width are set to <code>"wrap_content"</code> so the button is only as big as
268necessary to fit the button's text. This button doesn't need the
269<a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a>
270attribute, because it won't be referenced from the activity code.</p>
271
272
273
274<h2 id="Weight">Make the Input Box Fill in the Screen Width</h2>
275
276<p>The layout is currently designed so that both the {@link android.widget.EditText} and {@link
277android.widget.Button} widgets are only as big as necessary to fit their content, as shown in
278figure 2.</p>
279
280<img src="{@docRoot}images/training/firstapp/edittext_wrap.png" />
281<p class="img-caption"><strong>Figure 2.</strong> The {@link android.widget.EditText} and {@link
282android.widget.Button} widgets have their widths set to
283<code>"wrap_content"</code>.</p>
284
285<p>This works fine for the button, but not as well for the text field, because the user might type
286something longer. So, it would be nice to fill the unused screen width
287with the text field. You can do this inside a
288{@link android.widget.LinearLayout} with the <em>weight</em> property, which
289you can specify using the <a
290href="{@docRoot}reference/android/widget/LinearLayout.LayoutParams.html#weight">{@code
291android:layout_weight}</a> attribute.</p>
292
293<p>The weight value is a number that specifies the amount of remaining space each view should
294consume,
295relative to the amount consumed by sibling views. This works kind of like the
296amount of ingredients in a drink recipe: "2
297parts vodka, 1 part coffee liqueur" means two-thirds of the drink is vodka. For example, if you give
298one view a weight of 2 and another one a weight of 1, the sum is 3, so the first view fills 2/3 of
299the remaining space and the second view fills the rest. If you add a third view and give it a weight
300of 1, then the first view (with weight of 2) now gets 1/2 the remaining space, while the remaining
301two each get 1/4.</p>
302
303<p>The default weight for all views is 0, so if you specify any weight value
304greater than 0 to only one view, then that view fills whatever space remains after all views are
305given the space they require. So, to fill the remaining space in your layout with the {@link
306android.widget.EditText} element, give it a weight of 1 and leave the button with no weight.</p>
307
308<pre>
309    &lt;EditText
310        android:layout_weight="1"
311        ... />
312</pre>
313
314<p>In order to improve the layout efficiency when you specify the weight, you should change the
315width of the {@link android.widget.EditText} to be
316zero (0dp). Setting the width to zero improves layout performance because using
317<code>"wrap_content"</code> as the width requires the system to calculate a width that is
318ultimately irrelevant because the weight value requires another width calculation to fill the
319remaining space.</p>
320<pre>
321    &lt;EditText
322        android:layout_weight="1"
323        android:layout_width="0dp"
324        ... />
325</pre>
326
327<p>Figure 3
328shows the result when you assign all weight to the {@link android.widget.EditText} element.</p>
329
330<img src="{@docRoot}images/training/firstapp/edittext_gravity.png" />
331<p class="img-caption"><strong>Figure 3.</strong> The {@link android.widget.EditText} widget is
332given all the layout weight, so fills the remaining space in the {@link
333android.widget.LinearLayout}.</p>
334
335<p>Here’s how your complete layout file should now look:</p>
336
337<pre>
338&lt;?xml version="1.0" encoding="utf-8"?>
339&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
340    xmlns:tools="http://schemas.android.com/tools"
341    android:layout_width="match_parent"
342    android:layout_height="match_parent"
343    android:orientation="horizontal">
344    &lt;EditText android:id="@+id/edit_message"
345        android:layout_weight="1"
346        android:layout_width="0dp"
347        android:layout_height="wrap_content"
348        android:hint="@string/edit_message" />
349    &lt;Button
350        android:layout_width="wrap_content"
351        android:layout_height="wrap_content"
352        android:text="@string/button_send" />
353&lt;/LinearLayout>
354</pre>
355
356<p>This layout is applied by the default {@link android.app.Activity} class
357that the SDK tools generated when you created the project, so you can now run the app to see the
358results:</p>
359
360<ul>
361  <li>In Eclipse, click Run <img src="{@docRoot}images/tools/eclipse-run.png"
362                                 style="vertical-align:baseline;margin:0" /> from the toolbar.</li>
363  <li>Or from a command line, change directories to the root of your Android project and
364execute:
365<pre>
366ant debug
367adb install bin/MyFirstApp-debug.apk
368</pre></li>
369</ul>
370
371<p>Continue to the next lesson to learn how you can respond to button presses, read content
372from the text field, start another activity, and more.</p>
373
374
375
376