1page.title=Building a Simple User Interface 2parent.title=Building Your First App 3parent.link=index.html 4 5trainingnavtop=true 6previous.title=Running Your App 7previous.link=running-app.html 8next.title=Starting Another Activity 9next.link=starting-activity.html 10 11@jd:body 12 13 14<!-- This is the training bar --> 15<div id="tb-wrapper"> 16<div id="tb"> 17 18<h2>This lesson teaches you to</h2> 19 20<ol> 21 <li><a href="#LinearLayout">Create a Linear Layout</a></li> 22 <li><a href="#TextInput">Add a Text Field</a></li> 23 <li><a href="#Strings">Add String Resources</a></li> 24 <li><a href="#Button">Add a Button</a></li> 25 <li><a href="#Weight">Make the Input Box Fill in the Screen Width</a></li> 26</ol> 27 28 29<h2>You should also read</h2> 30<ul> 31 <li><a href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a></li> 32</ul> 33 34</div> 35</div> 36 37 38 39<p>The graphical user interface for an Android app is built using a hierarchy of {@link 40android.view.View} and {@link android.view.ViewGroup} objects. {@link android.view.View} objects are 41usually UI widgets such as <a href="{@docRoot}guide/topics/ui/controls/button.html">buttons</a> or 42<a href="{@docRoot}guide/topics/ui/controls/text.html">text fields</a> and {@link 43android.view.ViewGroup} objects are 44invisible view containers that define how the child views are laid out, such as in a 45grid or a vertical list.</p> 46 47<p>Android provides an XML vocabulary that corresponds to the subclasses of {@link 48android.view.View} and {@link android.view.ViewGroup} so you can define your UI in XML using 49a hierarchy of UI elements.</p> 50 51 52<div class="sidebox-wrapper"> 53<div class="sidebox"> 54 <h2>Alternative Layouts</h2> 55 <p>Declaring your UI layout in XML rather than runtime code is useful for several reasons, 56but it's especially important so you can create different layouts for 57different screen sizes. For example, you can create two versions of a layout and tell 58the system to use one on "small" screens and the other on "large" screens. For more information, 59see the class about <a 60href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different 61Devices</a>.</p> 62</div> 63</div> 64 65<img src="{@docRoot}images/viewgroup.png" alt="" width="400" height="214" /> 66<p class="img-caption"><strong>Figure 1.</strong> Illustration of how {@link 67android.view.ViewGroup} objects form branches in the layout and contain other {@link 68android.view.View} objects.</p> 69 70<p>In this lesson, you'll create a layout in XML that includes a text field and a 71button. In the following lesson, you'll respond when the button is pressed by sending the 72content of the text field to another activity.</p> 73 74 75 76<h2 id="LinearLayout">Create a Linear Layout</h2> 77 78<p>Open the <code>fragment_main.xml</code> file from the <code>res/layout/</code> 79directory.</p> 80 81<p class="note"><strong>Note:</strong> In Eclipse, when you open a layout file, you’re first shown 82the Graphical Layout editor. This is an editor that helps you build layouts using WYSIWYG tools. For this 83lesson, you’re going to work directly with the XML, so click the <em>fragment_main.xml</em> tab at 84the bottom of the screen to open the XML editor.</p> 85 86<p>The BlankActivity template you chose when you created this project includes the 87<code>fragment_main.xml</code> file with a {@link 88android.widget.RelativeLayout} root view and a {@link android.widget.TextView} child view.</p> 89 90<p>First, delete the {@link android.widget.TextView <TextView>} element and change the {@link 91 android.widget.RelativeLayout <RelativeLayout>} element to {@link 92 android.widget.LinearLayout <LinearLayout>}. Then add the 93<a href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code 94android:orientation}</a> attribute and set it to <code>"horizontal"</code>. 95The result looks like this:</p> 96 97<pre> 98<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 99 xmlns:tools="http://schemas.android.com/tools" 100 android:layout_width="match_parent" 101 android:layout_height="match_parent" 102 android:orientation="horizontal" > 103</LinearLayout> 104</pre> 105 106<p>{@link android.widget.LinearLayout} is a view group (a subclass of {@link 107android.view.ViewGroup}) that lays out child views in either a vertical or horizontal orientation, 108as specified by the <a 109href="{@docRoot}reference/android/widget/LinearLayout.html#attr_android:orientation">{@code 110android:orientation}</a> attribute. Each child of a {@link android.widget.LinearLayout} appears on 111the screen in the order in which it appears in the XML.</p> 112 113<p>The other two attributes, <a 114href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code 115android:layout_width}</a> and <a 116href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code 117android:layout_height}</a>, are required for all views in order to specify their size.</p> 118 119<p>Because the {@link android.widget.LinearLayout} is the root view in the layout, it should fill 120the entire screen area that's 121available to the app by setting the width and height to 122<code>"match_parent"</code>. This value declares that the view should expand its width 123or height to <em>match</em> the width or height of the parent view.</p> 124 125<p>For more information about layout properties, see the <a 126href="{@docRoot}guide/topics/ui/declaring-layout.html">Layout</a> guide.</p> 127 128 129 130<h2 id="TextInput">Add a Text Field</h2> 131 132<p>To create a user-editable text field, add an {@link android.widget.EditText 133<EditText>} element inside the {@link android.widget.LinearLayout <LinearLayout>}.</p> 134 135<p>Like every {@link android.view.View} object, you must define certain XML attributes to specify 136the {@link android.widget.EditText} object's properties. Here’s how you should declare it 137inside the {@link android.widget.LinearLayout <LinearLayout>} element:</p> 138 139<pre> 140 <EditText android:id="@+id/edit_message" 141 android:layout_width="wrap_content" 142 android:layout_height="wrap_content" 143 android:hint="@string/edit_message" /> 144</pre> 145 146 147<div class="sidebox-wrapper"> 148<div class="sidebox"> 149 <h3>About resource objects</h3> 150 <p>A resource object is simply a unique integer name that's associated with an app resource, 151such as a bitmap, layout file, or string.</p> 152 <p>Every resource has a 153corresponding resource object defined in your project's {@code gen/R.java} file. You can use the 154object names in the {@code R} class to refer to your resources, such as when you need to specify a 155string value for the <a 156href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code android:hint}</a> 157attribute. You can also create arbitrary resource IDs that you associate with a view using the <a 158href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a> attribute, 159which allows you to reference that view from other code.</p> 160 <p>The SDK tools generate the {@code R.java} each time you compile your app. You should never 161modify this file by hand.</p> 162 <p>For more information, read the guide to <a 163href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a>.</p> 164</div> 165</div> 166 167<p>About these attributes:</p> 168 169<dl> 170<dt><a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a></dt> 171<dd>This provides a unique identifier for the view, which you can use to reference the object 172from your app code, such as to read and manipulate the object (you'll see this in the next 173lesson). 174 175<p>The at sign (<code>@</code>) is required when you're referring to any resource object from 176XML. It is followed by the resource type ({@code id} in this case), a slash, then the resource name 177({@code edit_message}).</p> 178 179<p>The plus sign (<code>+</code>) before the resource type is needed only when you're defining a 180resource ID for the first time. When you compile the app, 181the SDK tools use the ID name to create a new resource ID in 182your project's {@code gen/R.java} file that refers to the {@link 183android.widget.EditText} element. Once the resource ID is declared once this way, 184other references to the ID do not 185need the plus sign. Using the plus sign is necessary only when specifying a new resource ID and not 186needed for concrete resources such as strings or layouts. See the sidebox for 187more information about resource objects.</p></dd> 188 189<dt><a 190href="{@docRoot}reference/android/view/View.html#attr_android:layout_width">{@code 191android:layout_width}</a> and <a 192href="{@docRoot}reference/android/view/View.html#attr_android:layout_height">{@code 193android:layout_height}</a></dt> 194<dd>Instead of using specific sizes for the width and height, the <code>"wrap_content"</code> value 195specifies that the view should be only as big as needed to fit the contents of the view. If you 196were to instead use <code>"match_parent"</code>, then the {@link android.widget.EditText} 197element would fill the screen, because it would match the size of the parent {@link 198android.widget.LinearLayout}. For more information, see the <a 199href="{@docRoot}guide/topics/ui/declaring-layout.html">Layouts</a> guide.</dd> 200 201<dt><a 202href="{@docRoot}reference/android/widget/TextView.html#attr_android:hint">{@code 203android:hint}</a></dt> 204<dd>This is a default string to display when the text field is empty. Instead of using a hard-coded 205string as the value, the {@code "@string/edit_message"} value refers to a string resource defined in 206a separate file. Because this refers to a concrete resource (not just an identifier), it does not 207need the plus sign. However, because you haven't defined the string resource yet, you’ll see a 208compiler error at first. You'll fix this in the next section by defining the string. 209<p class="note"><strong>Note:</strong> This string resource has the same name as the element ID: 210{@code edit_message}. However, references 211to resources are always scoped by the resource type (such as {@code id} or {@code string}), so using 212the same name does not cause collisions.</p> 213</dd> 214</dl> 215 216 217 218<h2 id="Strings">Add String Resources</h2> 219 220<p>When you need to add text in the user interface, you should always specify each string as 221a resource. String resources allow you to manage all UI text in a single location, 222which makes it easier to find and update text. Externalizing the strings also allows you to 223localize your app to different languages by providing alternative definitions for each 224string resource.</p> 225 226<p>By default, your Android project includes a string resource file at 227<code>res/values/strings.xml</code>. Add a new string named 228<code>"edit_message"</code> and set the value to "Enter a message." (You can delete 229the "hello_world" string.)</p> 230 231<p>While you’re in this file, also add a "Send" string for the button you’ll soon add, called 232<code>"button_send"</code>.</p> 233 234<p>The result for <code>strings.xml</code> looks like this:</p> 235 236<pre> 237<?xml version="1.0" encoding="utf-8"?> 238<resources> 239 <string name="app_name">My First App</string> 240 <string name="edit_message">Enter a message</string> 241 <string name="button_send">Send</string> 242 <string name="action_settings">Settings</string> 243 <string name="title_activity_main">MainActivity</string> 244</resources> 245</pre> 246 247<p>For more information about using string resources to localize your app for other languages, 248see the <a 249href="{@docRoot}training/basics/supporting-devices/index.html">Supporting Different Devices</a> 250class.</p> 251 252 253 254 255<h2 id="Button">Add a Button</h2> 256 257<p>Now add a {@link android.widget.Button <Button>} to the layout, immediately following the 258{@link android.widget.EditText <EditText>} element:</p> 259 260<pre> 261 <Button 262 android:layout_width="wrap_content" 263 android:layout_height="wrap_content" 264 android:text="@string/button_send" /> 265</pre> 266 267<p>The height and width are set to <code>"wrap_content"</code> so the button is only as big as 268necessary to fit the button's text. This button doesn't need the 269<a href="{@docRoot}reference/android/view/View.html#attr_android:id">{@code android:id}</a> 270attribute, because it won't be referenced from the activity code.</p> 271 272 273 274<h2 id="Weight">Make the Input Box Fill in the Screen Width</h2> 275 276<p>The layout is currently designed so that both the {@link android.widget.EditText} and {@link 277android.widget.Button} widgets are only as big as necessary to fit their content, as shown in 278figure 2.</p> 279 280<img src="{@docRoot}images/training/firstapp/edittext_wrap.png" /> 281<p class="img-caption"><strong>Figure 2.</strong> The {@link android.widget.EditText} and {@link 282android.widget.Button} widgets have their widths set to 283<code>"wrap_content"</code>.</p> 284 285<p>This works fine for the button, but not as well for the text field, because the user might type 286something longer. So, it would be nice to fill the unused screen width 287with the text field. You can do this inside a 288{@link android.widget.LinearLayout} with the <em>weight</em> property, which 289you can specify using the <a 290href="{@docRoot}reference/android/widget/LinearLayout.LayoutParams.html#weight">{@code 291android:layout_weight}</a> attribute.</p> 292 293<p>The weight value is a number that specifies the amount of remaining space each view should 294consume, 295relative to the amount consumed by sibling views. This works kind of like the 296amount of ingredients in a drink recipe: "2 297parts vodka, 1 part coffee liqueur" means two-thirds of the drink is vodka. For example, if you give 298one view a weight of 2 and another one a weight of 1, the sum is 3, so the first view fills 2/3 of 299the remaining space and the second view fills the rest. If you add a third view and give it a weight 300of 1, then the first view (with weight of 2) now gets 1/2 the remaining space, while the remaining 301two each get 1/4.</p> 302 303<p>The default weight for all views is 0, so if you specify any weight value 304greater than 0 to only one view, then that view fills whatever space remains after all views are 305given the space they require. So, to fill the remaining space in your layout with the {@link 306android.widget.EditText} element, give it a weight of 1 and leave the button with no weight.</p> 307 308<pre> 309 <EditText 310 android:layout_weight="1" 311 ... /> 312</pre> 313 314<p>In order to improve the layout efficiency when you specify the weight, you should change the 315width of the {@link android.widget.EditText} to be 316zero (0dp). Setting the width to zero improves layout performance because using 317<code>"wrap_content"</code> as the width requires the system to calculate a width that is 318ultimately irrelevant because the weight value requires another width calculation to fill the 319remaining space.</p> 320<pre> 321 <EditText 322 android:layout_weight="1" 323 android:layout_width="0dp" 324 ... /> 325</pre> 326 327<p>Figure 3 328shows the result when you assign all weight to the {@link android.widget.EditText} element.</p> 329 330<img src="{@docRoot}images/training/firstapp/edittext_gravity.png" /> 331<p class="img-caption"><strong>Figure 3.</strong> The {@link android.widget.EditText} widget is 332given all the layout weight, so fills the remaining space in the {@link 333android.widget.LinearLayout}.</p> 334 335<p>Here’s how your complete layout file should now look:</p> 336 337<pre> 338<?xml version="1.0" encoding="utf-8"?> 339<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 340 xmlns:tools="http://schemas.android.com/tools" 341 android:layout_width="match_parent" 342 android:layout_height="match_parent" 343 android:orientation="horizontal"> 344 <EditText android:id="@+id/edit_message" 345 android:layout_weight="1" 346 android:layout_width="0dp" 347 android:layout_height="wrap_content" 348 android:hint="@string/edit_message" /> 349 <Button 350 android:layout_width="wrap_content" 351 android:layout_height="wrap_content" 352 android:text="@string/button_send" /> 353</LinearLayout> 354</pre> 355 356<p>This layout is applied by the default {@link android.app.Activity} class 357that the SDK tools generated when you created the project, so you can now run the app to see the 358results:</p> 359 360<ul> 361 <li>In Eclipse, click Run <img src="{@docRoot}images/tools/eclipse-run.png" 362 style="vertical-align:baseline;margin:0" /> from the toolbar.</li> 363 <li>Or from a command line, change directories to the root of your Android project and 364execute: 365<pre> 366ant debug 367adb install bin/MyFirstApp-debug.apk 368</pre></li> 369</ul> 370 371<p>Continue to the next lesson to learn how you can respond to button presses, read content 372from the text field, start another activity, and more.</p> 373 374 375 376