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1page.title=Building Layouts for TV
2trainingnavtop=true
3
4@jd:body
5
6<div id="tb-wrapper">
7<div id="tb">
8  <h2>This lesson teaches you how to</h2>
9  <ol>
10    <li><a href="#themes">Use Layout Themes for TV</a></li>
11    <li><a href="#structure">Build Basic TV Layouts</a></li>
12    <li><a href="#visibility">Build Useable Text and Controls</a></li>
13    <li><a href="#density-resources">Manage Layout Resources for TV</a></li>
14    <li><a href="#anti-patterns">Avoid Layout Anti-Patterns</a></li>
15    <li><a href="#large-bitmaps">Handle Large Bitmaps</a></li>
16  </ol>
17  <h2>You should also read</h2>
18  <ol>
19    <li><a href="{@docRoot}design/tv/index.html">Android TV Design</a></li>
20  </ol>
21</div>
22</div>
23
24<p>
25  A TV screen is typically viewed from about 10 feet away, and while it is much larger than most
26  other Android device displays, this type of screen does not provide the same level of precise
27  detail and color as a smaller device. These factors require you to create app layouts with TV
28  devices in mind in order to create a useful and enjoyable user experience.
29</p>
30
31<p>
32  This lesson describes the minimum requirements and implementation details for building effective
33  layouts in TV apps.
34</p>
35
36<h2 id="themes">Use Layout Themes for TV</h2>
37
38<p>
39  Android <a href="{@docRoot}guide/topics/ui/themes.html">Themes</a> can provide a basis for
40  layouts in your TV apps. You should use a theme to modify the display of your app activities that
41  are meant to run on a TV device. This section explains which themes you should use.
42</p>
43
44<h3 id="leanback-theme">Leanback theme</h3>
45
46<p>
47  A support library for TV user interfaces called the <a href=
48  "{@docRoot}tools/support-library/features.html#v17-leanback">v17 leanback library</a> provides a
49  standard theme for TV activities, called {@code Theme.Leanback}. This theme establishes a
50  consistent visual style for TV apps. Use of this theme is recommended for most TV apps. This
51  theme is strongly recommended for any TV app that uses v17 leanback classes. The following code
52  sample shows how to apply this theme to a given activity within an app:
53</p>
54
55<pre>
56&lt;activity
57  android:name="com.example.android.TvActivity"
58  android:label="&#64;string/app_name"
59  <strong>android:theme="&#64;style/Theme.Leanback"</strong>&gt;
60</pre>
61
62
63<h3 id="notitle-theme">NoTitleBar theme</h3>
64
65<p>
66  The title bar is a standard user interface element for Android apps on phones and tablets, but it
67  is not appropriate for TV apps. If you are not using v17 leanback classes, you should apply this
68  theme to your TV activities to suppress the display of a title bar. The following code example
69  from a TV app manifest demonstrates how to apply this theme to remove the display of a title bar:
70</p>
71
72<pre>
73&lt;application&gt;
74  ...
75
76  &lt;activity
77    android:name="com.example.android.TvActivity"
78    android:label="&#64;string/app_name"
79    <strong>android:theme="&#64;android:style/Theme.NoTitleBar"</strong>&gt;
80    ...
81
82  &lt;/activity&gt;
83&lt;/application&gt;
84</pre>
85
86
87<h2 id="structure">Build Basic TV Layouts</h2>
88
89<p>Layouts for TV devices should follow some basic guidelines to ensure they are usable and
90  effective on large screens. Follow these tips to build landscape layouts optimized for TV screens:
91</p>
92
93<ul>
94  <li>Build layouts with a landscape orientation. TV screens always display in landscape mode.</li>
95  <li>Put on-screen navigation controls on the left or right side of the screen and save the
96    vertical space for content.</li>
97  <li>Create UIs that are divided into sections, using <a href="{@docRoot}guide/components/fragments.html"
98    >Fragments</a>, and use view groups like {@link android.widget.GridView} instead of {@link
99    android.widget.ListView} to make better use of the horizontal screen space.
100  </li>
101  <li>Use view groups such as {@link android.widget.RelativeLayout} or {@link
102    android.widget.LinearLayout} to arrange views. This approach allows the system to adjust the
103    position of the views to the size, alignment, aspect ratio, and pixel density of a TV screen.</li>
104  <li>Add sufficient margins between layout controls to avoid a cluttered UI.</li>
105</ul>
106
107
108<h3 id="overscan">Overscan</h3>
109
110<p>Layouts for TV have some unique requirements due to the evolution of TV standards and the
111  desire to always present a full screen picture to viewers. For this reason, TV devices may
112  clip the outside edge of an app layout in order to ensure that the entire display is filled.
113  This behavior is generally referred to as <em>overscan</em>.
114</p>
115
116<p>
117  Avoid screen elements being clipped due to overscan and by incorporating a 10% margin
118  on all sides of your layout. This translates into a 27dp margin on the left and right edges and
119  a 48dp margin on the top and bottom of your base layouts for activities. The following
120  example layout demonstrates how to set these margins in the root layout for a TV app:
121</p>
122
123<pre>
124&lt;?xml version="1.0" encoding="utf-8"?&gt;
125&lt;LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
126  android:id="@+id/base_layout"
127  android:layout_width="match_parent"
128  android:layout_height="match_parent"
129  android:orientation="vertical"
130  android:layout_marginTop="27dp"
131  android:layout_marginLeft="48dp"
132  android:layout_marginRight="48dp"
133  android:layout_marginBottom="27dp" &gt;
134&lt;/LinearLayout&gt;
135</pre>
136
137<p class="caution">
138  <strong>Caution:</strong> Do not apply overscan margins to your layout if you are using the
139  v17 leanback classes, such as {@link android.support.v17.leanback.app.BrowseFragment} or related
140  widgets, as those layouts already incorporate overscan-safe margins.
141</p>
142
143<h2 id="visibility">Build Useable Text and Controls</h2>
144
145<p>
146  The text and controls in a TV app layout should be easily visible and navigable from a distance.
147  Follow these tips to make your user interface elements easier to see from a distance:
148</p>
149
150<ul>
151  <li>Break text into small chunks that users can quickly scan.</li>
152  <li>Use light text on a dark background. This style is easier to read on a TV.</li>
153  <li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes.
154  Use simple sans-serif fonts and anti-aliasing to increase readability.</li>
155  <li>Use Android's standard font sizes:
156<pre>
157&lt;TextView
158      android:id="@+id/atext"
159      android:layout_width="wrap_content"
160      android:layout_height="wrap_content"
161      android:gravity="center_vertical"
162      android:singleLine="true"
163      <strong>android:textAppearance="?android:attr/textAppearanceMedium"/&gt;</strong>
164</pre>
165  </li>
166  <li>Ensure that all your view widgets are large enough to be clearly visible to someone
167    sitting 10 feet away from the screen (this distance is greater for very large screens). The
168    best way to do this is to use layout-relative sizing rather than absolute sizing, and
169    density-independent pixel (dip) units instead of absolute pixel units. For example, to set the
170    width of a widget, use {@code wrap_content} instead of a pixel measurement, and to set the
171    margin for a widget, use dip values instead of px values.</li>
172</ul>
173
174<p>
175  For more information about density-independent pixels and building layouts to handle larger
176  screen sizes, see <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
177  Screens</a>.
178</p>
179
180<h2 id="density-resources">Manage Layout Resources for TV</h2>
181
182<p>The common high-definition TV display resolutions are 720p, 1080i, and 1080p.
183  Your TV layout should target a screen size of 1920 x 1080 pixels, and then allow the Android
184  system to downscale your layout elements to 720p if necessary. In general, downscaling
185  (removing pixels) does not degrade your layout presentation quality. However, upscaling can
186  cause display artifacts that degrade the quality of your layout and have a negative impact on
187  the user experience of your app.</p>
188
189<p>
190  To get the best scaling results for images, provide them as
191  <a href="{@docRoot}tools/help/draw9patch.html">9-patch image</a> elements if possible. If you
192  provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or
193  grainy, which is not a good experience for the user. Use high-quality images instead.
194</p>
195
196<p>
197  For more information on optimizing layouts and resources for large screens see
198  <a href="{@docRoot}training/multiscreen/index.html">Designing for multiple screens</a>.
199</p>
200
201
202<h2 id="anti-patterns">Avoid Layout Anti-Patterns</h2>
203
204<p>
205  There are a few approaches to building layouts that you should avoid because they do not work
206  well on TV devices and lead to bad user experiences. Here are some user interface approaches you
207  should specifically <em>not</em> use when developing a layout for TV.
208</p>
209
210<ul>
211  <li><strong>Re-using phone or tablet layouts</strong> - Do not reuse layouts from a phone or
212    tablet app without modification. Layouts built for other Android device form factors are not
213    well suited for TV devices and should be simplified for operation on a TV.</li>
214  <li><strong>ActionBar</strong> - While this user interface convention is recommended for use
215    on phones and tablets, it is not appropriate for a TV interface. In particular, using an
216    action bar options menu (or any pull-down menu for that matter) is strongly discouraged, due
217    to the difficulty in navigating such a menu with a remote control.</li>
218  <li><strong>ViewPager</strong> - Sliding between screens can work great on a phone or tablet,
219    but don't try this on a TV!</li>
220</ul>
221
222<p>For more information on designing layouts that are appropriate to TV, see the
223  <a href="{@docRoot}design/tv/index.html">TV Design</a> guide.</p>
224
225
226<h2 id="large-bitmaps">Handle Large Bitmaps</h2>
227
228<p>TV devices, like any other Android device, have a limited amount of memory. If you build your
229  app layout with very high-resolution images or use many high-resolution images in the operation
230  of your app, it can quickly run into memory limits and cause out of memory errors.
231  To avoid these types of problems, follow these tips:</p>
232
233<ul>
234  <li>Load images only when they are displayed on the screen. For example, when displaying multiple
235  images in a {@link android.widget.GridView} or {@link android.widget.Gallery}, only load an image
236  when {@link android.widget.Adapter#getView getView()} is called on the
237  view's {@link android.widget.Adapter}.
238  </li>
239  <li>Call {@link android.graphics.Bitmap#recycle()} on {@link android.graphics.Bitmap} views that
240  are no longer needed.
241  </li>
242  <li>Use {@link java.lang.ref.WeakReference} for storing references to {@link
243  android.graphics.Bitmap} objects in an in-memory {@link java.util.Collection}.
244  </li>
245  <li>If you fetch images from the network, use {@link android.os.AsyncTask} to fetch and store
246  them on the device for faster access. Never do network transactions on the application's main
247  user interface thread.
248  </li>
249  <li>Scale down large images to a more appropriate size as you download them; otherwise,
250  downloading the image itself may cause an out of memory exception.
251  </li>
252</ul>
253
254<p>
255  For more information on getting the best performance when working with images, see
256  <a href="{@docRoot}training/displaying-bitmaps/index.html">Displaying Bitmaps Efficiently</a>.
257</p>
258