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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "DeferredLayerUpdater.h"
17 
18 #include "OpenGLRenderer.h"
19 
20 #include "LayerRenderer.h"
21 #include "renderthread/EglManager.h"
22 #include "renderthread/RenderTask.h"
23 
24 namespace android {
25 namespace uirenderer {
26 
27 class DeleteLayerTask : public renderthread::RenderTask {
28 public:
DeleteLayerTask(renderthread::EglManager & eglManager,Layer * layer)29     DeleteLayerTask(renderthread::EglManager& eglManager, Layer* layer)
30         : mEglManager(eglManager)
31         , mLayer(layer)
32     {}
33 
run()34     virtual void run() {
35         mEglManager.requireGlContext();
36         LayerRenderer::destroyLayer(mLayer);
37         mLayer = 0;
38         delete this;
39     }
40 
41 private:
42     renderthread::EglManager& mEglManager;
43     Layer* mLayer;
44 };
45 
DeferredLayerUpdater(renderthread::RenderThread & thread,Layer * layer)46 DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer)
47         : mSurfaceTexture(0)
48         , mTransform(0)
49         , mNeedsGLContextAttach(false)
50         , mUpdateTexImage(false)
51         , mLayer(layer)
52         , mCaches(Caches::getInstance())
53         , mRenderThread(thread) {
54     mWidth = mLayer->layer.getWidth();
55     mHeight = mLayer->layer.getHeight();
56     mBlend = mLayer->isBlend();
57     mColorFilter = SkSafeRef(mLayer->getColorFilter());
58     mAlpha = mLayer->getAlpha();
59     mMode = mLayer->getMode();
60 }
61 
~DeferredLayerUpdater()62 DeferredLayerUpdater::~DeferredLayerUpdater() {
63     SkSafeUnref(mColorFilter);
64     setTransform(0);
65     mRenderThread.queue(new DeleteLayerTask(mRenderThread.eglManager(), mLayer));
66     mLayer = 0;
67 }
68 
setPaint(const SkPaint * paint)69 void DeferredLayerUpdater::setPaint(const SkPaint* paint) {
70     OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode);
71     SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : NULL;
72     SkRefCnt_SafeAssign(mColorFilter, colorFilter);
73 }
74 
apply()75 bool DeferredLayerUpdater::apply() {
76     bool success = true;
77     // These properties are applied the same to both layer types
78     mLayer->setColorFilter(mColorFilter);
79     mLayer->setAlpha(mAlpha, mMode);
80 
81     if (mSurfaceTexture.get()) {
82         if (mNeedsGLContextAttach) {
83             mNeedsGLContextAttach = false;
84             mSurfaceTexture->attachToContext(mLayer->getTexture());
85         }
86         if (mUpdateTexImage) {
87             mUpdateTexImage = false;
88             doUpdateTexImage();
89         }
90         if (mTransform) {
91             mLayer->getTransform().load(*mTransform);
92             setTransform(0);
93         }
94     }
95     return success;
96 }
97 
doUpdateTexImage()98 void DeferredLayerUpdater::doUpdateTexImage() {
99     if (mSurfaceTexture->updateTexImage() == NO_ERROR) {
100         float transform[16];
101 
102         int64_t frameNumber = mSurfaceTexture->getFrameNumber();
103         // If the GLConsumer queue is in synchronous mode, need to discard all
104         // but latest frame, using the frame number to tell when we no longer
105         // have newer frames to target. Since we can't tell which mode it is in,
106         // do this unconditionally.
107         int dropCounter = 0;
108         while (mSurfaceTexture->updateTexImage() == NO_ERROR) {
109             int64_t newFrameNumber = mSurfaceTexture->getFrameNumber();
110             if (newFrameNumber == frameNumber) break;
111             frameNumber = newFrameNumber;
112             dropCounter++;
113         }
114 
115         bool forceFilter = false;
116         sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer();
117         if (buffer != NULL) {
118             // force filtration if buffer size != layer size
119             forceFilter = mWidth != buffer->getWidth()
120                     || mHeight != buffer->getHeight();
121         }
122 
123         #if DEBUG_RENDERER
124         if (dropCounter > 0) {
125             RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter);
126         }
127         #endif
128         mSurfaceTexture->getTransformMatrix(transform);
129         GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget();
130 
131         LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight,
132                 !mBlend, forceFilter, renderTarget, transform);
133     }
134 }
135 
detachSurfaceTexture()136 void DeferredLayerUpdater::detachSurfaceTexture() {
137     if (mSurfaceTexture.get()) {
138         mRenderThread.eglManager().requireGlContext();
139         status_t err = mSurfaceTexture->detachFromContext();
140         if (err != 0) {
141             // TODO: Elevate to fatal exception
142             ALOGE("Failed to detach SurfaceTexture from context %d", err);
143         }
144         mSurfaceTexture = 0;
145         mLayer->clearTexture();
146     }
147 }
148 
149 } /* namespace uirenderer */
150 } /* namespace android */
151