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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 
19 #include <utils/Log.h>
20 
21 #include "Caches.h"
22 #include "Texture.h"
23 
24 namespace android {
25 namespace uirenderer {
26 
Texture()27 Texture::Texture(): id(0), generation(0), blend(false), width(0), height(0),
28         cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL), isInUse(false),
29         mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
30         mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
31         mFirstFilter(true), mFirstWrap(true), mCaches(Caches::getInstance()) {
32 }
33 
Texture(Caches & caches)34 Texture::Texture(Caches& caches): id(0), generation(0), blend(false), width(0), height(0),
35         cleanup(false), bitmapSize(0), mipMap(false), uvMapper(NULL), isInUse(false),
36         mWrapS(GL_CLAMP_TO_EDGE), mWrapT(GL_CLAMP_TO_EDGE),
37         mMinFilter(GL_NEAREST), mMagFilter(GL_NEAREST),
38         mFirstFilter(true), mFirstWrap(true), mCaches(caches) {
39 }
40 
setWrapST(GLenum wrapS,GLenum wrapT,bool bindTexture,bool force,GLenum renderTarget)41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
42         GLenum renderTarget) {
43 
44     if (mFirstWrap || force || wrapS != mWrapS || wrapT != mWrapT) {
45         mFirstWrap = false;
46 
47         mWrapS = wrapS;
48         mWrapT = wrapT;
49 
50         if (bindTexture) {
51             mCaches.bindTexture(renderTarget, id);
52         }
53 
54         glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
55         glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
56     }
57 }
58 
setFilterMinMag(GLenum min,GLenum mag,bool bindTexture,bool force,GLenum renderTarget)59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
60         GLenum renderTarget) {
61 
62     if (mFirstFilter || force || min != mMinFilter || mag != mMagFilter) {
63         mFirstFilter = false;
64 
65         mMinFilter = min;
66         mMagFilter = mag;
67 
68         if (bindTexture) {
69             mCaches.bindTexture(renderTarget, id);
70         }
71 
72         if (mipMap && min == GL_LINEAR) min = GL_LINEAR_MIPMAP_LINEAR;
73 
74         glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
75         glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
76     }
77 }
78 
deleteTexture() const79 void Texture::deleteTexture() const {
80     mCaches.deleteTexture(id);
81 }
82 
83 }; // namespace uirenderer
84 }; // namespace android
85