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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19 
20 #include <GLES2/gl2.h>
21 
22 #include <SkCanvas.h>
23 
24 #include <utils/Mutex.h>
25 
26 #include "Caches.h"
27 #include "TextureCache.h"
28 #include "Properties.h"
29 
30 namespace android {
31 namespace uirenderer {
32 
33 ///////////////////////////////////////////////////////////////////////////////
34 // Constructors/destructor
35 ///////////////////////////////////////////////////////////////////////////////
36 
TextureCache()37 TextureCache::TextureCache():
38         mCache(LruCache<const SkPixelRef*, Texture*>::kUnlimitedCapacity),
39         mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
40         mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
41     char property[PROPERTY_VALUE_MAX];
42     if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
43         INIT_LOGD("  Setting texture cache size to %sMB", property);
44         setMaxSize(MB(atof(property)));
45     } else {
46         INIT_LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
47     }
48 
49     if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
50         float flushRate = atof(property);
51         INIT_LOGD("  Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
52         setFlushRate(flushRate);
53     } else {
54         INIT_LOGD("  Using default texture cache flush rate of %.2f%%",
55                 DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
56     }
57 
58     init();
59 }
60 
TextureCache(uint32_t maxByteSize)61 TextureCache::TextureCache(uint32_t maxByteSize):
62         mCache(LruCache<const SkPixelRef*, Texture*>::kUnlimitedCapacity),
63         mSize(0), mMaxSize(maxByteSize) {
64     init();
65 }
66 
~TextureCache()67 TextureCache::~TextureCache() {
68     mCache.clear();
69 }
70 
init()71 void TextureCache::init() {
72     mCache.setOnEntryRemovedListener(this);
73 
74     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
75     INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
76 
77     mDebugEnabled = readDebugLevel() & kDebugCaches;
78 }
79 
80 ///////////////////////////////////////////////////////////////////////////////
81 // Size management
82 ///////////////////////////////////////////////////////////////////////////////
83 
getSize()84 uint32_t TextureCache::getSize() {
85     return mSize;
86 }
87 
getMaxSize()88 uint32_t TextureCache::getMaxSize() {
89     return mMaxSize;
90 }
91 
setMaxSize(uint32_t maxSize)92 void TextureCache::setMaxSize(uint32_t maxSize) {
93     mMaxSize = maxSize;
94     while (mSize > mMaxSize) {
95         mCache.removeOldest();
96     }
97 }
98 
setFlushRate(float flushRate)99 void TextureCache::setFlushRate(float flushRate) {
100     mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
101 }
102 
103 ///////////////////////////////////////////////////////////////////////////////
104 // Callbacks
105 ///////////////////////////////////////////////////////////////////////////////
106 
operator ()(const SkPixelRef * &,Texture * & texture)107 void TextureCache::operator()(const SkPixelRef*&, Texture*& texture) {
108     // This will be called already locked
109     if (texture) {
110         mSize -= texture->bitmapSize;
111         TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
112                 texture->id, texture->bitmapSize, mSize);
113         if (mDebugEnabled) {
114             ALOGD("Texture deleted, size = %d", texture->bitmapSize);
115         }
116         texture->deleteTexture();
117         delete texture;
118     }
119 }
120 
121 ///////////////////////////////////////////////////////////////////////////////
122 // Caching
123 ///////////////////////////////////////////////////////////////////////////////
124 
resetMarkInUse()125 void TextureCache::resetMarkInUse() {
126     LruCache<const SkPixelRef*, Texture*>::Iterator iter(mCache);
127     while (iter.next()) {
128         iter.value()->isInUse = false;
129     }
130 }
131 
canMakeTextureFromBitmap(const SkBitmap * bitmap)132 bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
133     if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
134         ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
135                 bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
136         return false;
137     }
138     return true;
139 }
140 
141 // Returns a prepared Texture* that either is already in the cache or can fit
142 // in the cache (and is thus added to the cache)
getCachedTexture(const SkBitmap * bitmap)143 Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) {
144     Texture* texture = mCache.get(bitmap->pixelRef());
145 
146     if (!texture) {
147         if (!canMakeTextureFromBitmap(bitmap)) {
148             return NULL;
149         }
150 
151         const uint32_t size = bitmap->rowBytes() * bitmap->height();
152         bool canCache = size < mMaxSize;
153         // Don't even try to cache a bitmap that's bigger than the cache
154         while (canCache && mSize + size > mMaxSize) {
155             Texture* oldest = mCache.peekOldestValue();
156             if (oldest && !oldest->isInUse) {
157                 mCache.removeOldest();
158             } else {
159                 canCache = false;
160             }
161         }
162 
163         if (canCache) {
164             texture = new Texture();
165             texture->bitmapSize = size;
166             generateTexture(bitmap, texture, false);
167 
168             mSize += size;
169             TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
170                      bitmap, texture->id, size, mSize);
171             if (mDebugEnabled) {
172                 ALOGD("Texture created, size = %d", size);
173             }
174             mCache.put(bitmap->pixelRef(), texture);
175         }
176     } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
177         // Texture was in the cache but is dirty, re-upload
178         // TODO: Re-adjust the cache size if the bitmap's dimensions have changed
179         generateTexture(bitmap, texture, true);
180     }
181 
182     return texture;
183 }
184 
prefetchAndMarkInUse(const SkBitmap * bitmap)185 bool TextureCache::prefetchAndMarkInUse(const SkBitmap* bitmap) {
186     Texture* texture = getCachedTexture(bitmap);
187     if (texture) {
188         texture->isInUse = true;
189     }
190     return texture;
191 }
192 
get(const SkBitmap * bitmap)193 Texture* TextureCache::get(const SkBitmap* bitmap) {
194     Texture* texture = getCachedTexture(bitmap);
195 
196     if (!texture) {
197         if (!canMakeTextureFromBitmap(bitmap)) {
198             return NULL;
199         }
200 
201         const uint32_t size = bitmap->rowBytes() * bitmap->height();
202         texture = new Texture();
203         texture->bitmapSize = size;
204         generateTexture(bitmap, texture, false);
205         texture->cleanup = true;
206     }
207 
208     return texture;
209 }
210 
getTransient(const SkBitmap * bitmap)211 Texture* TextureCache::getTransient(const SkBitmap* bitmap) {
212     Texture* texture = new Texture();
213     texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
214     texture->cleanup = true;
215 
216     generateTexture(bitmap, texture, false);
217 
218     return texture;
219 }
220 
remove(const SkBitmap * bitmap)221 void TextureCache::remove(const SkBitmap* bitmap) {
222     mCache.remove(bitmap->pixelRef());
223 }
224 
removeDeferred(const SkBitmap * bitmap)225 void TextureCache::removeDeferred(const SkBitmap* bitmap) {
226     Mutex::Autolock _l(mLock);
227     mGarbage.push(bitmap);
228 }
229 
clearGarbage()230 void TextureCache::clearGarbage() {
231     Mutex::Autolock _l(mLock);
232     size_t count = mGarbage.size();
233     for (size_t i = 0; i < count; i++) {
234         const SkBitmap* bitmap = mGarbage.itemAt(i);
235         mCache.remove(bitmap->pixelRef());
236         delete bitmap;
237     }
238     mGarbage.clear();
239 }
240 
clear()241 void TextureCache::clear() {
242     mCache.clear();
243     TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
244 }
245 
flush()246 void TextureCache::flush() {
247     if (mFlushRate >= 1.0f || mCache.size() == 0) return;
248     if (mFlushRate <= 0.0f) {
249         clear();
250         return;
251     }
252 
253     uint32_t targetSize = uint32_t(mSize * mFlushRate);
254     TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
255 
256     while (mSize > targetSize) {
257         mCache.removeOldest();
258     }
259 }
260 
generateTexture(const SkBitmap * bitmap,Texture * texture,bool regenerate)261 void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
262     SkAutoLockPixels alp(*bitmap);
263 
264     if (!bitmap->readyToDraw()) {
265         ALOGE("Cannot generate texture from bitmap");
266         return;
267     }
268 
269     ATRACE_CALL();
270 
271     // We could also enable mipmapping if both bitmap dimensions are powers
272     // of 2 but we'd have to deal with size changes. Let's keep this simple
273     const bool canMipMap = Extensions::getInstance().hasNPot();
274 
275     // If the texture had mipmap enabled but not anymore,
276     // force a glTexImage2D to discard the mipmap levels
277     const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
278             bitmap->height() != int(texture->height) ||
279             (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
280 
281     if (!regenerate) {
282         glGenTextures(1, &texture->id);
283     }
284 
285     texture->generation = bitmap->getGenerationID();
286     texture->width = bitmap->width();
287     texture->height = bitmap->height();
288 
289     Caches::getInstance().bindTexture(texture->id);
290 
291     switch (bitmap->colorType()) {
292     case kAlpha_8_SkColorType:
293         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
294         uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
295                 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
296         texture->blend = true;
297         break;
298     case kRGB_565_SkColorType:
299         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
300         uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
301                 texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
302         texture->blend = false;
303         break;
304     case kN32_SkColorType:
305         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
306         uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
307                 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
308         // Do this after calling getPixels() to make sure Skia's deferred
309         // decoding happened
310         texture->blend = !bitmap->isOpaque();
311         break;
312     case kARGB_4444_SkColorType:
313     case kIndex_8_SkColorType:
314         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
315         uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
316         texture->blend = !bitmap->isOpaque();
317         break;
318     default:
319         ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
320         break;
321     }
322 
323     if (canMipMap) {
324         texture->mipMap = bitmap->hasHardwareMipMap();
325         if (texture->mipMap) {
326             glGenerateMipmap(GL_TEXTURE_2D);
327         }
328     }
329 
330     if (!regenerate) {
331         texture->setFilter(GL_NEAREST);
332         texture->setWrap(GL_CLAMP_TO_EDGE);
333     }
334 }
335 
uploadLoFiTexture(bool resize,const SkBitmap * bitmap,uint32_t width,uint32_t height)336 void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
337         uint32_t width, uint32_t height) {
338     SkBitmap rgbaBitmap;
339     rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType()));
340     rgbaBitmap.eraseColor(0);
341 
342     SkCanvas canvas(rgbaBitmap);
343     canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
344 
345     uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
346             width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
347 }
348 
uploadToTexture(bool resize,GLenum format,GLsizei stride,GLsizei bpp,GLsizei width,GLsizei height,GLenum type,const GLvoid * data)349 void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
350         GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
351     const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
352     if ((stride == width) || useStride) {
353         if (useStride) {
354             glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
355         }
356 
357         if (resize) {
358             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
359         } else {
360             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
361         }
362 
363         if (useStride) {
364             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
365         }
366     } else {
367         //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
368         //  if the stride doesn't match the width
369 
370         GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
371         if (!temp) return;
372 
373         uint8_t * pDst = (uint8_t *)temp;
374         uint8_t * pSrc = (uint8_t *)data;
375         for (GLsizei i = 0; i < height; i++) {
376             memcpy(pDst, pSrc, width * bpp);
377             pDst += width * bpp;
378             pSrc += stride * bpp;
379         }
380 
381         if (resize) {
382             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
383         } else {
384             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
385         }
386 
387         free(temp);
388     }
389 }
390 
391 }; // namespace uirenderer
392 }; // namespace android
393