• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_UV_MAPPER_H
18 #define ANDROID_HWUI_UV_MAPPER_H
19 
20 #include "Rect.h"
21 
22 namespace android {
23 namespace uirenderer {
24 
25 /**
26  * This class can be used to map UV coordinates from the [0..1]
27  * range to other arbitrary ranges. All the methods below assume
28  * that the input values lie in the [0..1] range already.
29  */
30 class UvMapper {
31 public:
32     /**
33      * Using this constructor is equivalent to not using any mapping at all.
34      * UV coordinates in the [0..1] range remain in the [0..1] range.
35      */
UvMapper()36     UvMapper(): mIdentity(true), mMinU(0.0f), mMaxU(1.0f), mMinV(0.0f), mMaxV(1.0f) {
37     }
38 
39     /**
40      * Creates a new mapper with the specified ranges for U and V coordinates.
41      * The parameter minU must be < maxU and minV must be < maxV.
42      */
UvMapper(float minU,float maxU,float minV,float maxV)43     UvMapper(float minU, float maxU, float minV, float maxV):
44         mMinU(minU), mMaxU(maxU), mMinV(minV), mMaxV(maxV) {
45         checkIdentity();
46     }
47 
48     /**
49      * Returns true if calling the map*() methods has no effect (that is,
50      * texture coordinates remain in the 0..1 range.)
51      */
isIdentity()52     bool isIdentity() const {
53         return mIdentity;
54     }
55 
56     /**
57      * Changes the U and V mapping ranges.
58      * The parameter minU must be < maxU and minV must be < maxV.
59      */
setMapping(float minU,float maxU,float minV,float maxV)60     void setMapping(float minU, float maxU, float minV, float maxV) {
61         mMinU = minU;
62         mMaxU = maxU;
63         mMinV = minV;
64         mMaxV = maxV;
65         checkIdentity();
66     }
67 
68     /**
69      * Maps a single value in the U range.
70      */
mapU(float & u)71     void mapU(float& u) const {
72         if (!mIdentity) u = lerp(mMinU, mMaxU, u);
73     }
74 
75     /**
76      * Maps a single value in the V range.
77      */
mapV(float & v)78     void mapV(float& v) const {
79         if (!mIdentity) v = lerp(mMinV, mMaxV, v);
80     }
81 
82     /**
83      * Maps the specified rectangle in place. This method assumes:
84      * - left = min. U
85      * - top = min. V
86      * - right = max. U
87      * - bottom = max. V
88      */
map(Rect & texCoords)89     void map(Rect& texCoords) const {
90         if (!mIdentity) {
91             texCoords.left = lerp(mMinU, mMaxU, texCoords.left);
92             texCoords.right = lerp(mMinU, mMaxU, texCoords.right);
93             texCoords.top = lerp(mMinV, mMaxV, texCoords.top);
94             texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom);
95         }
96     }
97 
98     /**
99      * Maps the specified UV coordinates in place.
100      */
map(float & u1,float & v1,float & u2,float & v2)101     void map(float& u1, float& v1, float& u2, float& v2) const {
102         if (!mIdentity) {
103             u1 = lerp(mMinU, mMaxU, u1);
104             u2 = lerp(mMinU, mMaxU, u2);
105             v1 = lerp(mMinV, mMaxV, v1);
106             v2 = lerp(mMinV, mMaxV, v2);
107         }
108     }
109 
dump()110     void dump() const {
111         ALOGD("mapper[minU=%.2f maxU=%.2f minV=%.2f maxV=%.2f]", mMinU, mMaxU, mMinV, mMaxV);
112     }
113 
114 private:
lerp(float start,float stop,float amount)115     static float lerp(float start, float stop, float amount) {
116         return start + (stop - start) * amount;
117     }
118 
checkIdentity()119     void checkIdentity() {
120         mIdentity = mMinU == 0.0f && mMaxU == 1.0f && mMinV == 0.0f && mMaxV == 1.0f;
121     }
122 
123     bool mIdentity;
124     float mMinU;
125     float mMaxU;
126     float mMinV;
127     float mMaxV;
128 };
129 
130 }; // namespace uirenderer
131 }; // namespace android
132 
133 #endif // ANDROID_HWUI_UV_MAPPER_H
134