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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "EglManager.h"
18 
19 #include <cutils/log.h>
20 #include <cutils/properties.h>
21 
22 #include "../RenderState.h"
23 #include "RenderThread.h"
24 
25 #define PROPERTY_RENDER_DIRTY_REGIONS "debug.hwui.render_dirty_regions"
26 #define GLES_VERSION 2
27 
28 // Android-specific addition that is used to show when frames began in systrace
29 EGLAPI void EGLAPIENTRY eglBeginFrame(EGLDisplay dpy, EGLSurface surface);
30 
31 namespace android {
32 namespace uirenderer {
33 namespace renderthread {
34 
35 #define ERROR_CASE(x) case x: return #x;
egl_error_str(EGLint error)36 static const char* egl_error_str(EGLint error) {
37     switch (error) {
38         ERROR_CASE(EGL_SUCCESS)
39         ERROR_CASE(EGL_NOT_INITIALIZED)
40         ERROR_CASE(EGL_BAD_ACCESS)
41         ERROR_CASE(EGL_BAD_ALLOC)
42         ERROR_CASE(EGL_BAD_ATTRIBUTE)
43         ERROR_CASE(EGL_BAD_CONFIG)
44         ERROR_CASE(EGL_BAD_CONTEXT)
45         ERROR_CASE(EGL_BAD_CURRENT_SURFACE)
46         ERROR_CASE(EGL_BAD_DISPLAY)
47         ERROR_CASE(EGL_BAD_MATCH)
48         ERROR_CASE(EGL_BAD_NATIVE_PIXMAP)
49         ERROR_CASE(EGL_BAD_NATIVE_WINDOW)
50         ERROR_CASE(EGL_BAD_PARAMETER)
51         ERROR_CASE(EGL_BAD_SURFACE)
52         ERROR_CASE(EGL_CONTEXT_LOST)
53     default:
54         return "Unknown error";
55     }
56 }
egl_error_str()57 static const char* egl_error_str() {
58     return egl_error_str(eglGetError());
59 }
60 
load_dirty_regions_property()61 static bool load_dirty_regions_property() {
62     char buf[PROPERTY_VALUE_MAX];
63     int len = property_get(PROPERTY_RENDER_DIRTY_REGIONS, buf, "true");
64     return !strncasecmp("true", buf, len);
65 }
66 
EglManager(RenderThread & thread)67 EglManager::EglManager(RenderThread& thread)
68         : mRenderThread(thread)
69         , mEglDisplay(EGL_NO_DISPLAY)
70         , mEglConfig(0)
71         , mEglContext(EGL_NO_CONTEXT)
72         , mPBufferSurface(EGL_NO_SURFACE)
73         , mRequestDirtyRegions(load_dirty_regions_property())
74         , mCurrentSurface(EGL_NO_SURFACE)
75         , mAtlasMap(NULL)
76         , mAtlasMapSize(0) {
77     mCanSetDirtyRegions = mRequestDirtyRegions;
78     ALOGD("Render dirty regions requested: %s", mRequestDirtyRegions ? "true" : "false");
79 }
80 
initialize()81 void EglManager::initialize() {
82     if (hasEglContext()) return;
83 
84     mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
85     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
86             "Failed to get EGL_DEFAULT_DISPLAY! err=%s", egl_error_str());
87 
88     EGLint major, minor;
89     LOG_ALWAYS_FATAL_IF(eglInitialize(mEglDisplay, &major, &minor) == EGL_FALSE,
90             "Failed to initialize display %p! err=%s", mEglDisplay, egl_error_str());
91 
92     ALOGI("Initialized EGL, version %d.%d", (int)major, (int)minor);
93 
94     loadConfig();
95     createContext();
96     usePBufferSurface();
97     mRenderThread.renderState().onGLContextCreated();
98     initAtlas();
99 }
100 
hasEglContext()101 bool EglManager::hasEglContext() {
102     return mEglDisplay != EGL_NO_DISPLAY;
103 }
104 
requireGlContext()105 void EglManager::requireGlContext() {
106     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY, "No EGL context");
107 
108     // We don't care *WHAT* surface is active, just that one is active to give
109     // us access to the GL context
110     if (mCurrentSurface == EGL_NO_SURFACE) {
111         usePBufferSurface();
112     }
113 }
114 
loadConfig()115 void EglManager::loadConfig() {
116     EGLint swapBehavior = mCanSetDirtyRegions ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT : 0;
117     EGLint attribs[] = {
118             EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
119             EGL_RED_SIZE, 8,
120             EGL_GREEN_SIZE, 8,
121             EGL_BLUE_SIZE, 8,
122             EGL_ALPHA_SIZE, 8,
123             EGL_DEPTH_SIZE, 0,
124             EGL_CONFIG_CAVEAT, EGL_NONE,
125             EGL_STENCIL_SIZE, Stencil::getStencilSize(),
126             EGL_SURFACE_TYPE, EGL_WINDOW_BIT | swapBehavior,
127             EGL_NONE
128     };
129 
130     EGLint num_configs = 1;
131     if (!eglChooseConfig(mEglDisplay, attribs, &mEglConfig, num_configs, &num_configs)
132             || num_configs != 1) {
133         // Failed to get a valid config
134         if (mCanSetDirtyRegions) {
135             ALOGW("Failed to choose config with EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...");
136             // Try again without dirty regions enabled
137             mCanSetDirtyRegions = false;
138             loadConfig();
139         } else {
140             LOG_ALWAYS_FATAL("Failed to choose config, error = %s", egl_error_str());
141         }
142     }
143 }
144 
createContext()145 void EglManager::createContext() {
146     EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, GLES_VERSION, EGL_NONE };
147     mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, attribs);
148     LOG_ALWAYS_FATAL_IF(mEglContext == EGL_NO_CONTEXT,
149         "Failed to create context, error = %s", egl_error_str());
150 }
151 
setTextureAtlas(const sp<GraphicBuffer> & buffer,int64_t * map,size_t mapSize)152 void EglManager::setTextureAtlas(const sp<GraphicBuffer>& buffer,
153         int64_t* map, size_t mapSize) {
154 
155     // Already initialized
156     if (mAtlasBuffer.get()) {
157         ALOGW("Multiple calls to setTextureAtlas!");
158         delete map;
159         return;
160     }
161 
162     mAtlasBuffer = buffer;
163     mAtlasMap = map;
164     mAtlasMapSize = mapSize;
165 
166     if (hasEglContext()) {
167         usePBufferSurface();
168         initAtlas();
169     }
170 }
171 
initAtlas()172 void EglManager::initAtlas() {
173     if (mAtlasBuffer.get()) {
174         Caches::getInstance().assetAtlas.init(mAtlasBuffer, mAtlasMap, mAtlasMapSize);
175     }
176 }
177 
usePBufferSurface()178 void EglManager::usePBufferSurface() {
179     LOG_ALWAYS_FATAL_IF(mEglDisplay == EGL_NO_DISPLAY,
180             "usePBufferSurface() called on uninitialized GlobalContext!");
181 
182     if (mPBufferSurface == EGL_NO_SURFACE) {
183         EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
184         mPBufferSurface = eglCreatePbufferSurface(mEglDisplay, mEglConfig, attribs);
185     }
186     makeCurrent(mPBufferSurface);
187 }
188 
createSurface(EGLNativeWindowType window)189 EGLSurface EglManager::createSurface(EGLNativeWindowType window) {
190     initialize();
191     EGLSurface surface = eglCreateWindowSurface(mEglDisplay, mEglConfig, window, NULL);
192     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
193             "Failed to create EGLSurface for window %p, eglErr = %s",
194             (void*) window, egl_error_str());
195     return surface;
196 }
197 
destroySurface(EGLSurface surface)198 void EglManager::destroySurface(EGLSurface surface) {
199     if (isCurrent(surface)) {
200         makeCurrent(EGL_NO_SURFACE);
201     }
202     if (!eglDestroySurface(mEglDisplay, surface)) {
203         ALOGW("Failed to destroy surface %p, error=%s", (void*)surface, egl_error_str());
204     }
205 }
206 
destroy()207 void EglManager::destroy() {
208     if (mEglDisplay == EGL_NO_DISPLAY) return;
209 
210     usePBufferSurface();
211     if (Caches::hasInstance()) {
212         Caches::getInstance().terminate();
213     }
214 
215     mRenderThread.renderState().onGLContextDestroyed();
216     eglDestroyContext(mEglDisplay, mEglContext);
217     eglDestroySurface(mEglDisplay, mPBufferSurface);
218     eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
219     eglTerminate(mEglDisplay);
220     eglReleaseThread();
221 
222     mEglDisplay = EGL_NO_DISPLAY;
223     mEglContext = EGL_NO_CONTEXT;
224     mPBufferSurface = EGL_NO_SURFACE;
225     mCurrentSurface = EGL_NO_SURFACE;
226 }
227 
makeCurrent(EGLSurface surface)228 bool EglManager::makeCurrent(EGLSurface surface) {
229     if (isCurrent(surface)) return false;
230 
231     if (surface == EGL_NO_SURFACE) {
232         // If we are setting EGL_NO_SURFACE we don't care about any of the potential
233         // return errors, which would only happen if mEglDisplay had already been
234         // destroyed in which case the current context is already NO_CONTEXT
235         eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
236     } else if (!eglMakeCurrent(mEglDisplay, surface, surface, mEglContext)) {
237         LOG_ALWAYS_FATAL("Failed to make current on surface %p, error=%s",
238                 (void*)surface, egl_error_str());
239     }
240     mCurrentSurface = surface;
241     return true;
242 }
243 
beginFrame(EGLSurface surface,EGLint * width,EGLint * height)244 void EglManager::beginFrame(EGLSurface surface, EGLint* width, EGLint* height) {
245     LOG_ALWAYS_FATAL_IF(surface == EGL_NO_SURFACE,
246             "Tried to beginFrame on EGL_NO_SURFACE!");
247     makeCurrent(surface);
248     if (width) {
249         eglQuerySurface(mEglDisplay, surface, EGL_WIDTH, width);
250     }
251     if (height) {
252         eglQuerySurface(mEglDisplay, surface, EGL_HEIGHT, height);
253     }
254     eglBeginFrame(mEglDisplay, surface);
255 }
256 
swapBuffers(EGLSurface surface)257 bool EglManager::swapBuffers(EGLSurface surface) {
258     eglSwapBuffers(mEglDisplay, surface);
259     EGLint err = eglGetError();
260     if (CC_LIKELY(err == EGL_SUCCESS)) {
261         return true;
262     }
263     if (err == EGL_BAD_SURFACE) {
264         // For some reason our surface was destroyed out from under us
265         // This really shouldn't happen, but if it does we can recover easily
266         // by just not trying to use the surface anymore
267         ALOGW("swapBuffers encountered EGL_BAD_SURFACE on %p, halting rendering...", surface);
268         return false;
269     }
270     LOG_ALWAYS_FATAL("Encountered EGL error %d %s during rendering",
271             err, egl_error_str(err));
272     // Impossible to hit this, but the compiler doesn't know that
273     return false;
274 }
275 
enableDirtyRegions(EGLSurface surface)276 bool EglManager::enableDirtyRegions(EGLSurface surface) {
277     if (!mRequestDirtyRegions) return false;
278 
279     if (mCanSetDirtyRegions) {
280         if (!eglSurfaceAttrib(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, EGL_BUFFER_PRESERVED)) {
281             ALOGW("Failed to set EGL_SWAP_BEHAVIOR on surface %p, error=%s",
282                     (void*) surface, egl_error_str());
283             return false;
284         }
285         return true;
286     }
287     // Perhaps it is already enabled?
288     EGLint value;
289     if (!eglQuerySurface(mEglDisplay, surface, EGL_SWAP_BEHAVIOR, &value)) {
290         ALOGW("Failed to query EGL_SWAP_BEHAVIOR on surface %p, error=%p",
291                 (void*) surface, egl_error_str());
292         return false;
293     }
294     return value == EGL_BUFFER_PRESERVED;
295 }
296 
297 } /* namespace renderthread */
298 } /* namespace uirenderer */
299 } /* namespace android */
300