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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <gui/GraphicBufferAlloc.h>
18 #include <gui/GLConsumer.h>
19 #include <gui/Surface.h>
20 #include <gui/SurfaceControl.h>
21 
22 #include <EGL/egl.h>
23 #include <GLES2/gl2.h>
24 
25 namespace android {
26 
27 class SurfaceComposerClient;
28 class SurfaceControl;
29 
30 enum { MAX_SHADER_LINES = 128 };
31 
32 struct ShaderDesc {
33     const char* name;
34     const char* vertexShader[MAX_SHADER_LINES];
35     const char* fragmentShader[MAX_SHADER_LINES];
36 };
37 
38 class GLHelper {
39 
40 public:
41 
42     enum { DITHER_KERNEL_SIZE = 4 };
43 
44     GLHelper();
45 
46     ~GLHelper();
47 
48     bool setUp(const ShaderDesc* shaderDescs, size_t numShaders);
49 
50     void tearDown();
51 
52     bool makeCurrent(EGLSurface surface);
53 
54     bool createSurfaceTexture(uint32_t w, uint32_t h,
55             sp<GLConsumer>* surfaceTexture, EGLSurface* surface,
56             GLuint* name);
57 
58     bool createWindowSurface(uint32_t w, uint32_t h,
59             sp<SurfaceControl>* surfaceControl, EGLSurface* surface);
60 
61     void destroySurface(EGLSurface* surface);
62 
63     bool swapBuffers(EGLSurface surface);
64 
65     bool getShaderProgram(const char* name, GLuint* outPgm);
66 
67     bool getDitherTexture(GLuint* outTexName);
68 
69 private:
70 
71     bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
72             sp<GLConsumer>* surfaceTexture, EGLSurface* surface);
73 
74     bool computeWindowScale(uint32_t w, uint32_t h, float* scale);
75 
76     bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders);
77 
78     sp<GraphicBufferAlloc> mGraphicBufferAlloc;
79 
80     EGLDisplay mDisplay;
81     EGLContext mContext;
82     EGLSurface mDummySurface;
83     sp<GLConsumer> mDummyGLConsumer;
84     EGLConfig mConfig;
85 
86     sp<SurfaceComposerClient> mSurfaceComposerClient;
87 
88     GLuint* mShaderPrograms;
89     const ShaderDesc* mShaderDescs;
90     size_t mNumShaders;
91 
92     GLuint mDitherTexture;
93 };
94 
95 } // namespace android
96