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1 /*
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #include <stdlib.h>
19 #include <stdio.h>
20 
21 #include <EGL/egl.h>
22 #include <GLES/gl.h>
23 #include <GLES/glext.h>
24 
25 #include <WindowSurface.h>
26 #include <EGLUtils.h>
27 
28 using namespace android;
29 
main(int argc,char ** argv)30 int main(int argc, char** argv)
31 {
32     EGLint configAttribs[] = {
33          EGL_DEPTH_SIZE, 0,
34          EGL_NONE
35      };
36 
37      EGLint majorVersion;
38      EGLint minorVersion;
39      EGLContext context;
40      EGLConfig config;
41      EGLSurface surface;
42      EGLint w, h;
43      EGLDisplay dpy;
44 
45      WindowSurface windowSurface;
46      EGLNativeWindowType window = windowSurface.getSurface();
47 
48      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
49      eglInitialize(dpy, &majorVersion, &minorVersion);
50 
51      status_t err = EGLUtils::selectConfigForNativeWindow(
52              dpy, configAttribs, window, &config);
53      if (err) {
54          fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
55          return 0;
56      }
57 
58      surface = eglCreateWindowSurface(dpy, config, window, NULL);
59      context = eglCreateContext(dpy, config, NULL, NULL);
60      eglMakeCurrent(dpy, surface, surface, context);
61      eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
62      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
63      GLint dim = w<h ? w : h;
64 
65 
66      GLint crop[4] = { 0, 4, 4, -4 };
67      glBindTexture(GL_TEXTURE_2D, 0);
68      glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
69      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
72      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
73      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
74      glEnable(GL_TEXTURE_2D);
75      glColor4f(1,1,1,1);
76 
77      // packing is always 4
78      uint8_t t8[]  = {
79              0x00, 0x55, 0x00, 0x55,
80              0xAA, 0xFF, 0xAA, 0xFF,
81              0x00, 0x55, 0x00, 0x55,
82              0xAA, 0xFF, 0xAA, 0xFF  };
83 
84      uint16_t t16[]  = {
85              0x0000, 0x5555, 0x0000, 0x5555,
86              0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
87              0x0000, 0x5555, 0x0000, 0x5555,
88              0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF  };
89 
90      uint16_t t5551[]  = {
91              0x0000, 0xFFFF, 0x0000, 0xFFFF,
92              0xFFFF, 0x0000, 0xFFFF, 0x0000,
93              0x0000, 0xFFFF, 0x0000, 0xFFFF,
94              0xFFFF, 0x0000, 0xFFFF, 0x0000  };
95 
96      uint32_t t32[]  = {
97              0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
98              0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF,
99              0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00,
100              0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
101      };
102 
103 
104      glClear(GL_COLOR_BUFFER_BIT);
105      glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
106      glDrawTexiOES(0, 0, 0, dim/2, dim/2);
107 
108      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
109      glDrawTexiOES(dim/2, 0, 0, dim/2, dim/2);
110 
111      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
112      glDrawTexiOES(0, dim/2, 0, dim/2, dim/2);
113 
114      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
115      glDrawTexiOES(dim/2, dim/2, 0, dim/2, dim/2);
116 
117      eglSwapBuffers(dpy, surface);
118 
119      sleep(2);      // so you have a chance to admire it
120      return 0;
121 }
122