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1     // C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access )
2 
glMapBufferRange( int target, int offset, int length, int access )3     public static native java.nio.Buffer glMapBufferRange(
4         int target,
5         int offset,
6         int length,
7         int access
8     );
9 
10