1 // C function GLvoid * glMapBufferRange ( GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access ) 2 glMapBufferRange( int target, int offset, int length, int access )3 public static native java.nio.Buffer glMapBufferRange( 4 int target, 5 int offset, 6 int length, 7 int access 8 ); 9 10