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1 /*
2  * Copyright (C) 2011-2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
18 #include <cutils/compiler.h>
19 #endif
20 
21 #include "rsContext.h"
22 #include "rsScriptC.h"
23 #include "rsMatrix4x4.h"
24 #include "rsMatrix3x3.h"
25 #include "rsMatrix2x2.h"
26 
27 #include "rsCpuCore.h"
28 #include "rsCpuScript.h"
29 
30 using namespace android;
31 using namespace android::renderscript;
32 
33 #define EXPORT_F32_FN_F32(func)                                 \
34     float __attribute__((overloadable)) SC_##func(float v) {    \
35         return func(v);                                         \
36     }
37 
38 #define EXPORT_F32_FN_F32_F32(func)                                     \
39     float __attribute__((overloadable)) SC_##func(float t, float v) {   \
40         return func(t, v);                                              \
41     }
42 
43 //////////////////////////////////////////////////////////////////////////////
44 // Float util
45 //////////////////////////////////////////////////////////////////////////////
46 
47 // Handle missing Gingerbread functions like tgammaf.
SC_tgammaf(float x)48 float SC_tgammaf(float x) {
49 #ifdef RS_COMPATIBILITY_LIB
50     return tgamma(x);
51 #else
52     return tgammaf(x);
53 #endif
54 }
55 
SC_abs_i32(int32_t v)56 uint32_t SC_abs_i32(int32_t v) {return abs(v);}
57 
SC_MatrixLoadRotate(Matrix4x4 * m,float rot,float x,float y,float z)58 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
59     m->loadRotate(rot, x, y, z);
60 }
SC_MatrixLoadScale(Matrix4x4 * m,float x,float y,float z)61 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) {
62     m->loadScale(x, y, z);
63 }
SC_MatrixLoadTranslate(Matrix4x4 * m,float x,float y,float z)64 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) {
65     m->loadTranslate(x, y, z);
66 }
SC_MatrixRotate(Matrix4x4 * m,float rot,float x,float y,float z)67 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) {
68     m->rotate(rot, x, y, z);
69 }
SC_MatrixScale(Matrix4x4 * m,float x,float y,float z)70 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) {
71     m->scale(x, y, z);
72 }
SC_MatrixTranslate(Matrix4x4 * m,float x,float y,float z)73 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) {
74     m->translate(x, y, z);
75 }
76 
SC_MatrixLoadOrtho(Matrix4x4 * m,float l,float r,float b,float t,float n,float f)77 static void SC_MatrixLoadOrtho(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
78     m->loadOrtho(l, r, b, t, n, f);
79 }
SC_MatrixLoadFrustum(Matrix4x4 * m,float l,float r,float b,float t,float n,float f)80 static void SC_MatrixLoadFrustum(Matrix4x4 *m, float l, float r, float b, float t, float n, float f) {
81     m->loadFrustum(l, r, b, t, n, f);
82 }
SC_MatrixLoadPerspective(Matrix4x4 * m,float fovy,float aspect,float near,float far)83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) {
84     m->loadPerspective(fovy, aspect, near, far);
85 }
86 
SC_MatrixInverse_4x4(Matrix4x4 * m)87 static bool SC_MatrixInverse_4x4(Matrix4x4 *m) {
88     return m->inverse();
89 }
SC_MatrixInverseTranspose_4x4(Matrix4x4 * m)90 static bool SC_MatrixInverseTranspose_4x4(Matrix4x4 *m) {
91     return m->inverseTranspose();
92 }
SC_MatrixTranspose_4x4(Matrix4x4 * m)93 static void SC_MatrixTranspose_4x4(Matrix4x4 *m) {
94     m->transpose();
95 }
SC_MatrixTranspose_3x3(Matrix3x3 * m)96 static void SC_MatrixTranspose_3x3(Matrix3x3 *m) {
97     m->transpose();
98 }
SC_MatrixTranspose_2x2(Matrix2x2 * m)99 static void SC_MatrixTranspose_2x2(Matrix2x2 *m) {
100     m->transpose();
101 }
102 
SC_randf2(float min,float max)103 float SC_randf2(float min, float max) {
104     float r = (float)rand();
105     r /= RAND_MAX;
106     r = r * (max - min) + min;
107     return r;
108 }
109 
SC_frac(float v)110 static float SC_frac(float v) {
111     int i = (int)floor(v);
112     return fmin(v - i, 0x1.fffffep-1f);
113 }
114 
115 #ifdef RS_COMPATIBILITY_LIB
116 EXPORT_F32_FN_F32(acosf)
EXPORT_F32_FN_F32(acoshf)117 EXPORT_F32_FN_F32(acoshf)
118 EXPORT_F32_FN_F32(asinf)
119 EXPORT_F32_FN_F32(asinhf)
120 EXPORT_F32_FN_F32(atanf)
121 EXPORT_F32_FN_F32_F32(atan2f)
122 EXPORT_F32_FN_F32(atanhf)
123 EXPORT_F32_FN_F32(cbrtf)
124 EXPORT_F32_FN_F32(ceilf)
125 EXPORT_F32_FN_F32_F32(copysignf)
126 EXPORT_F32_FN_F32(cosf)
127 EXPORT_F32_FN_F32(coshf)
128 EXPORT_F32_FN_F32(erfcf)
129 EXPORT_F32_FN_F32(erff)
130 EXPORT_F32_FN_F32(expf)
131 EXPORT_F32_FN_F32(exp2f)
132 EXPORT_F32_FN_F32(expm1f)
133 EXPORT_F32_FN_F32_F32(fdimf)
134 EXPORT_F32_FN_F32(floorf)
135 float SC_fmaf(float u, float t, float v) {return fmaf(u, t, v);}
136 EXPORT_F32_FN_F32_F32(fmaxf)
EXPORT_F32_FN_F32_F32(fminf)137 EXPORT_F32_FN_F32_F32(fminf)
138 EXPORT_F32_FN_F32_F32(fmodf)
139 float SC_frexpf(float v, int* ptr) {return frexpf(v, ptr);}
140 EXPORT_F32_FN_F32_F32(hypotf)
EXPORT_F32_FN_F32(ilogbf)141 EXPORT_F32_FN_F32(ilogbf)
142 float SC_ldexpf(float v, int i) {return ldexpf(v, i);}
EXPORT_F32_FN_F32(lgammaf)143 EXPORT_F32_FN_F32(lgammaf)
144 float SC_lgammaf_r(float v, int* ptr) {return lgammaf_r(v, ptr);}
145 EXPORT_F32_FN_F32(logf)
EXPORT_F32_FN_F32(log10f)146 EXPORT_F32_FN_F32(log10f)
147 EXPORT_F32_FN_F32(log1pf)
148 EXPORT_F32_FN_F32(logbf)
149 float SC_modff(float v, float* ptr) {return modff(v, ptr);}
150 EXPORT_F32_FN_F32_F32(nextafterf)
EXPORT_F32_FN_F32_F32(powf)151 EXPORT_F32_FN_F32_F32(powf)
152 EXPORT_F32_FN_F32_F32(remainderf)
153 float SC_remquof(float t, float v, int* ptr) {return remquof(t, v, ptr);}
154 EXPORT_F32_FN_F32(rintf)
EXPORT_F32_FN_F32(roundf)155 EXPORT_F32_FN_F32(roundf)
156 EXPORT_F32_FN_F32(sinf)
157 EXPORT_F32_FN_F32(sinhf)
158 EXPORT_F32_FN_F32(sqrtf)
159 EXPORT_F32_FN_F32(tanf)
160 EXPORT_F32_FN_F32(tanhf)
161 EXPORT_F32_FN_F32(truncf)
162 float __attribute__((overloadable)) rsFrac(float f) {
163     return SC_frac(f);
164 }
rsMatrixLoadRotate(rs_matrix4x4 * m,float rot,float x,float y,float z)165 void __attribute__((overloadable)) rsMatrixLoadRotate(rs_matrix4x4 *m,
166         float rot, float x, float y, float z) {
167     SC_MatrixLoadRotate((Matrix4x4 *) m, rot, x, y, z);
168 }
rsMatrixLoadScale(rs_matrix4x4 * m,float x,float y,float z)169 void __attribute__((overloadable)) rsMatrixLoadScale(rs_matrix4x4 *m,
170         float x, float y, float z) {
171     SC_MatrixLoadScale((Matrix4x4 *) m, x, y, z);
172 }
rsMatrixLoadTranslate(rs_matrix4x4 * m,float x,float y,float z)173 void __attribute__((overloadable)) rsMatrixLoadTranslate(rs_matrix4x4 *m,
174         float x, float y, float z) {
175     SC_MatrixLoadTranslate((Matrix4x4 *) m, x, y, z);
176 }
rsMatrixRotate(rs_matrix4x4 * m,float rot,float x,float y,float z)177 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot,
178         float x, float y, float z) {
179     SC_MatrixRotate((Matrix4x4 *) m, rot, x, y, z);
180 }
rsMatrixScale(rs_matrix4x4 * m,float x,float y,float z)181 void __attribute__((overloadable)) rsMatrixScale(rs_matrix4x4 *m, float x,
182         float y, float z) {
183     SC_MatrixScale((Matrix4x4 *) m, x, y, z);
184 }
rsMatrixTranslate(rs_matrix4x4 * m,float x,float y,float z)185 void __attribute__((overloadable)) rsMatrixTranslate(rs_matrix4x4 *m, float x,
186         float y, float z) {
187     SC_MatrixTranslate((Matrix4x4 *) m, x, y, z);
188 }
rsMatrixLoadOrtho(rs_matrix4x4 * m,float l,float r,float b,float t,float n,float f)189 void __attribute__((overloadable)) rsMatrixLoadOrtho(rs_matrix4x4 *m, float l,
190         float r, float b, float t, float n, float f) {
191     SC_MatrixLoadOrtho((Matrix4x4 *) m, l, r, b, t, n, f);
192 }
rsMatrixLoadFrustum(rs_matrix4x4 * m,float l,float r,float b,float t,float n,float f)193 void __attribute__((overloadable)) rsMatrixLoadFrustum(rs_matrix4x4 *m,
194         float l, float r, float b, float t, float n, float f) {
195     SC_MatrixLoadFrustum((Matrix4x4 *) m, l, r, b, t, n, f);
196 }
rsMatrixLoadPerspective(rs_matrix4x4 * m,float fovy,float aspect,float near,float far)197 void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4 *m,
198         float fovy, float aspect, float near, float far) {
199     SC_MatrixLoadPerspective((Matrix4x4 *) m, fovy, aspect, near, far);
200 }
rsMatrixInverse(rs_matrix4x4 * m)201 bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m) {
202     return SC_MatrixInverse_4x4((Matrix4x4 *) m);
203 }
rsMatrixInverseTranspose(rs_matrix4x4 * m)204 bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m) {
205     return SC_MatrixInverseTranspose_4x4((Matrix4x4 *) m);
206 }
rsMatrixTranspose(rs_matrix4x4 * m)207 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m) {
208     SC_MatrixTranspose_4x4((Matrix4x4 *) m);
209 }
rsMatrixTranspose(rs_matrix3x3 * m)210 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m) {
211     SC_MatrixTranspose_3x3((Matrix3x3 *) m);
212 }
rsMatrixTranspose(rs_matrix2x2 * m)213 void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m) {
214     SC_MatrixTranspose_2x2((Matrix2x2 *) m);
215 }
216 #endif
217 
218 //////////////////////////////////////////////////////////////////////////////
219 // Class implementation
220 //////////////////////////////////////////////////////////////////////////////
221 
222 // llvm name mangling ref
223 //  <builtin-type> ::= v  # void
224 //                 ::= b  # bool
225 //                 ::= c  # char
226 //                 ::= a  # signed char
227 //                 ::= h  # unsigned char
228 //                 ::= s  # short
229 //                 ::= t  # unsigned short
230 //                 ::= i  # int
231 //                 ::= j  # unsigned int
232 //                 ::= l  # long
233 //                 ::= m  # unsigned long
234 //                 ::= x  # long long, __int64
235 //                 ::= y  # unsigned long long, __int64
236 //                 ::= f  # float
237 //                 ::= d  # double
238 
239 static RsdCpuReference::CpuSymbol gSyms[] = {
240     { "_Z4acosf", (void *)&acosf, true },
241     { "_Z5acoshf", (void *)&acoshf, true },
242     { "_Z4asinf", (void *)&asinf, true },
243     { "_Z5asinhf", (void *)&asinhf, true },
244     { "_Z4atanf", (void *)&atanf, true },
245     { "_Z5atan2ff", (void *)&atan2f, true },
246     { "_Z5atanhf", (void *)&atanhf, true },
247     { "_Z4cbrtf", (void *)&cbrtf, true },
248     { "_Z4ceilf", (void *)&ceilf, true },
249     { "_Z8copysignff", (void *)&copysignf, true },
250     { "_Z3cosf", (void *)&cosf, true },
251     { "_Z4coshf", (void *)&coshf, true },
252     { "_Z4erfcf", (void *)&erfcf, true },
253     { "_Z3erff", (void *)&erff, true },
254     { "_Z3expf", (void *)&expf, true },
255     { "_Z4exp2f", (void *)&exp2f, true },
256     { "exp2f", (void *)&exp2f, true },
257     { "_Z5expm1f", (void *)&expm1f, true },
258     { "_Z4fdimff", (void *)&fdimf, true },
259     { "_Z5floorf", (void *)&floorf, true },
260     { "_Z3fmafff", (void *)&fmaf, true },
261     { "_Z4fmaxff", (void *)&fmaxf, true },
262     { "_Z4fminff", (void *)&fminf, true },  // float fmin(float, float)
263     { "_Z4fmodff", (void *)&fmodf, true },
264     { "_Z5frexpfPi", (void *)&frexpf, true },
265     { "_Z5hypotff", (void *)&hypotf, true },
266     { "_Z5ilogbf", (void *)&ilogbf, true },
267     { "_Z5ldexpfi", (void *)&ldexpf, true },
268     { "_Z6lgammaf", (void *)&lgammaf, true },
269     { "_Z6lgammafPi", (void *)&lgammaf_r, true },
270     { "_Z3logf", (void *)&logf, true },
271     { "_Z5log10f", (void *)&log10f, true },
272     { "_Z5log1pf", (void *)&log1pf, true },
273     { "_Z4logbf", (void *)&logbf, true },
274     { "_Z4modffPf", (void *)&modff, true },
275     //{ "_Z3nanj", (void *)&SC_nan, true },
276     { "_Z9nextafterff", (void *)&nextafterf, true },
277     { "_Z3powff", (void *)&powf, true },
278     { "powf", (void *)&powf, true },
279     { "_Z9remainderff", (void *)&remainderf, true },
280     { "_Z6remquoffPi", (void *)&remquof, true },
281     { "_Z4rintf", (void *)&rintf, true },
282     { "_Z5roundf", (void *)&roundf, true },
283     { "_Z3sinf", (void *)&sinf, true },
284     { "_Z4sinhf", (void *)&sinhf, true },
285     { "_Z4sqrtf", (void *)&sqrtf, true },
286     { "_Z3tanf", (void *)&tanf, true },
287     { "_Z4tanhf", (void *)&tanhf, true },
288     { "_Z6tgammaf", (void *)&SC_tgammaf, true },
289     { "_Z5truncf", (void *)&truncf, true },
290 
291     //{ "smoothstep", (void *)&, true },
292 
293     // matrix
294     { "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, true },
295     { "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, true },
296     { "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, true },
297     { "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, true },
298     { "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, true },
299     { "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, true },
300 
301     { "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, true },
302     { "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, true },
303     { "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, true },
304 
305     { "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, true },
306     { "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, true },
307     { "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, true },
308     { "_Z17rsMatrixTransposeP12rs_matrix3x3", (void *)&SC_MatrixTranspose_3x3, true },
309     { "_Z17rsMatrixTransposeP12rs_matrix2x2", (void *)&SC_MatrixTranspose_2x2, true },
310 
311     // RS Math
312     { "_Z6rsRandff", (void *)&SC_randf2, true },
313     { "_Z6rsFracf", (void *)&SC_frac, true },
314 
315     { NULL, NULL, false }
316 };
317 
lookupSymbolMath(const char * sym)318 const RsdCpuReference::CpuSymbol * RsdCpuScriptImpl::lookupSymbolMath(const char *sym) {
319     const RsdCpuReference::CpuSymbol *syms = gSyms;
320 
321     while (syms->fnPtr) {
322         if (!strcmp(syms->name, sym)) {
323             return syms;
324         }
325         syms++;
326     }
327     return NULL;
328 }
329 
330