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1varying float pointSize;
2
3void main() {
4    vec4 pos;
5    pos.x = ATTRIB_position.x;
6    pos.y = ATTRIB_position.y;
7    pos.z = ATTRIB_position.z;
8    pos.w = 1.0;
9
10    gl_Position = UNI_MVP * pos;
11    pointSize = ATTRIB_pointSize;
12    gl_PointSize = pointSize*UNI_scaleSize;
13}