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1 /*
2 * Copyright 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #ifndef GLES_V2_VALIDATE_H
18 #define GLES_V2_VALIDATE_H
19 
20 #include <GLES2/gl2.h>
21 #include <GLES2/gl2ext.h>
22 #include <GLcommon/GLESvalidate.h>
23 
24 struct GLESv2Validate:public GLESvalidate{
25 static bool blendEquationMode(GLenum mode);
26 static bool blendSrc(GLenum s);
27 static bool blendDst(GLenum d);
28 static bool textureParams(GLenum param);
29 static bool hintTargetMode(GLenum target,GLenum mode);
30 static bool capability(GLenum cap);
31 static bool pixelStoreParam(GLenum param);
32 static bool readPixelFrmt(GLenum format);
33 static bool shaderType(GLenum type);
34 static bool precisionType(GLenum type);
35 static bool arrayIndex(GLEScontext * ctx,GLuint index);
36 static bool pixelType(GLEScontext * ctx,GLenum type);
37 static bool pixelFrmt(GLEScontext* ctx,GLenum format);
38 static bool attribName(const GLchar* name);
39 static bool attribIndex(int index);
40 static bool programParam(GLenum pname);
41 };
42 
43 #endif
44