1 /* 2 * Copyright 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include "DummyGLfuncs.h" 18 dummy_glActiveTexture(GLenum texture)19 void GLAPIENTRY dummy_glActiveTexture ( GLenum texture ){} dummy_glBindBuffer(GLenum target,GLuint buffer)20 void GLAPIENTRY dummy_glBindBuffer (GLenum target, GLuint buffer){} dummy_glBindTexture(GLenum target,GLuint texture)21 void GLAPIENTRY dummy_glBindTexture (GLenum target, GLuint texture){} dummy_glBlendFunc(GLenum sfactor,GLenum dfactor)22 void GLAPIENTRY dummy_glBlendFunc (GLenum sfactor, GLenum dfactor){} dummy_glBlendEquation(GLenum mode)23 void GLAPIENTRY dummy_glBlendEquation( GLenum mode ){} dummy_glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)24 void GLAPIENTRY dummy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha){} dummy_glBlendFuncSeparate(GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)25 void GLAPIENTRY dummy_glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha){} dummy_glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)26 void GLAPIENTRY dummy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage){} dummy_glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)27 void GLAPIENTRY dummy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data){} dummy_glClear(GLbitfield mask)28 void GLAPIENTRY dummy_glClear(GLbitfield mask){} dummy_glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)29 void GLAPIENTRY dummy_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){} dummy_glClearStencil(GLint s)30 void GLAPIENTRY dummy_glClearStencil(GLint s){} dummy_glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)31 void GLAPIENTRY dummy_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha){} dummy_glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)32 void GLAPIENTRY dummy_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ){} dummy_glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)33 void GLAPIENTRY dummy_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ){} dummy_glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)34 void GLAPIENTRY dummy_glCopyTexImage2D(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){} dummy_glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)35 void GLAPIENTRY dummy_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height){} dummy_glCullFace(GLenum mode)36 void GLAPIENTRY dummy_glCullFace(GLenum mode){} dummy_glDeleteBuffers(GLsizei n,const GLuint * buffers)37 void GLAPIENTRY dummy_glDeleteBuffers(GLsizei n, const GLuint *buffers){} dummy_glDeleteTextures(GLsizei n,const GLuint * textures)38 void GLAPIENTRY dummy_glDeleteTextures(GLsizei n, const GLuint *textures){} dummy_glDepthFunc(GLenum func)39 void GLAPIENTRY dummy_glDepthFunc(GLenum func){} dummy_glDepthMask(GLboolean flag)40 void GLAPIENTRY dummy_glDepthMask(GLboolean flag){} dummy_glDepthRange(GLclampd zNear,GLclampd zFar)41 void GLAPIENTRY dummy_glDepthRange(GLclampd zNear, GLclampd zFar){} dummy_glDisable(GLenum cap)42 void GLAPIENTRY dummy_glDisable(GLenum cap){} dummy_glDrawArrays(GLenum mode,GLint first,GLsizei count)43 void GLAPIENTRY dummy_glDrawArrays(GLenum mode, GLint first, GLsizei count){} dummy_glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)44 void GLAPIENTRY dummy_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices){} dummy_glEnable(GLenum cap)45 void GLAPIENTRY dummy_glEnable(GLenum cap){} dummy_glFinish(void)46 void GLAPIENTRY dummy_glFinish(void){} dummy_glFlush(void)47 void GLAPIENTRY dummy_glFlush(void){} dummy_glFrontFace(GLenum mode)48 void GLAPIENTRY dummy_glFrontFace(GLenum mode){} dummy_glGenBuffers(GLsizei n,GLuint * buffers)49 void GLAPIENTRY dummy_glGenBuffers(GLsizei n, GLuint *buffers){} dummy_glGenTextures(GLsizei n,GLuint * textures)50 void GLAPIENTRY dummy_glGenTextures(GLsizei n, GLuint *textures){} dummy_glGetBooleanv(GLenum pname,GLboolean * params)51 void GLAPIENTRY dummy_glGetBooleanv(GLenum pname, GLboolean *params){} dummy_glGetBufferParameteriv(GLenum,GLenum,GLint *)52 void GLAPIENTRY dummy_glGetBufferParameteriv(GLenum, GLenum, GLint *){} dummy_glGetError(void)53 GLenum GLAPIENTRY dummy_glGetError(void){ return 0;} dummy_glGetFloatv(GLenum pname,GLfloat * params)54 void GLAPIENTRY dummy_glGetFloatv(GLenum pname, GLfloat *params){} dummy_glGetIntegerv(GLenum pname,GLint * params)55 void GLAPIENTRY dummy_glGetIntegerv(GLenum pname, GLint *params){} dummy_glGetString(GLenum name)56 const GLubyte * GLAPIENTRY dummy_glGetString(GLenum name){ return 0;} dummy_glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)57 void GLAPIENTRY dummy_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params){} dummy_glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)58 void GLAPIENTRY dummy_glGetTexParameteriv(GLenum target, GLenum pname, GLint *params){} dummy_glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)59 void GLAPIENTRY dummy_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params){} dummy_glHint(GLenum target,GLenum mode)60 void GLAPIENTRY dummy_glHint(GLenum target, GLenum mode){} dummy_glIsBuffer(GLuint)61 GLboolean GLAPIENTRY dummy_glIsBuffer(GLuint){ return false;} dummy_glIsEnabled(GLenum cap)62 GLboolean GLAPIENTRY dummy_glIsEnabled(GLenum cap){ return false;} dummy_glIsTexture(GLuint texture)63 GLboolean GLAPIENTRY dummy_glIsTexture(GLuint texture){return false;} dummy_glLineWidth(GLfloat width)64 void GLAPIENTRY dummy_glLineWidth(GLfloat width){} dummy_glPolygonOffset(GLfloat factor,GLfloat units)65 void GLAPIENTRY dummy_glPolygonOffset(GLfloat factor, GLfloat units){} dummy_glPixelStorei(GLenum pname,GLint param)66 void GLAPIENTRY dummy_glPixelStorei(GLenum pname, GLint param){} dummy_glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)67 void GLAPIENTRY dummy_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels){} dummy_glSampleCoverage(GLclampf value,GLboolean invert)68 void GLAPIENTRY dummy_glSampleCoverage(GLclampf value, GLboolean invert ){} dummy_glScissor(GLint x,GLint y,GLsizei width,GLsizei height)69 void GLAPIENTRY dummy_glScissor(GLint x, GLint y, GLsizei width, GLsizei height){} dummy_glStencilFunc(GLenum func,GLint ref,GLuint mask)70 void GLAPIENTRY dummy_glStencilFunc(GLenum func, GLint ref, GLuint mask){} dummy_glStencilMask(GLuint mask)71 void GLAPIENTRY dummy_glStencilMask(GLuint mask){} dummy_glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)72 void GLAPIENTRY dummy_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass){} dummy_glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)73 void GLAPIENTRY dummy_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels){} dummy_glTexParameteri(GLenum target,GLenum pname,GLint param)74 void GLAPIENTRY dummy_glTexParameteri(GLenum target, GLenum pname, GLint param){} dummy_glTexParameteriv(GLenum target,GLenum pname,const GLint * params)75 void GLAPIENTRY dummy_glTexParameteriv(GLenum target, GLenum pname, const GLint *params){} dummy_glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)76 void GLAPIENTRY dummy_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels){} dummy_glViewport(GLint x,GLint y,GLsizei width,GLsizei height)77 void GLAPIENTRY dummy_glViewport(GLint x, GLint y, GLsizei width, GLsizei height){} dummy_glPushAttrib(GLbitfield mask)78 void GLAPIENTRY dummy_glPushAttrib( GLbitfield mask ){} dummy_glPopAttrib(void)79 void GLAPIENTRY dummy_glPopAttrib( void ){} dummy_glPushClientAttrib(GLbitfield mask)80 void GLAPIENTRY dummy_glPushClientAttrib( GLbitfield mask ){} dummy_glPopClientAttrib(void)81 void GLAPIENTRY dummy_glPopClientAttrib( void ){} 82 83 /* OpenGL functions which are needed ONLY for implementing GLES 1.1*/ dummy_glAlphaFunc(GLenum func,GLclampf ref)84 void GLAPIENTRY dummy_glAlphaFunc(GLenum func, GLclampf ref){} dummy_glBegin(GLenum mode)85 void GLAPIENTRY dummy_glBegin( GLenum mode ){} dummy_glClearDepth(GLclampd depth)86 void GLAPIENTRY dummy_glClearDepth(GLclampd depth){} dummy_glClientActiveTexture(GLenum texture)87 void GLAPIENTRY dummy_glClientActiveTexture( GLenum texture ){} dummy_glClipPlane(GLenum plane,const GLdouble * equation)88 void GLAPIENTRY dummy_glClipPlane(GLenum plane, const GLdouble *equation){} dummy_glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)89 void GLAPIENTRY dummy_glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha){} dummy_glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)90 void GLAPIENTRY dummy_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha){} dummy_glColor4fv(const GLfloat * v)91 void GLAPIENTRY dummy_glColor4fv( const GLfloat *v ){} dummy_glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha)92 void GLAPIENTRY dummy_glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha){} dummy_glColor4ubv(const GLubyte * v)93 void GLAPIENTRY dummy_glColor4ubv( const GLubyte *v ){} dummy_glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)94 void GLAPIENTRY dummy_glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){} dummy_glDisableClientState(GLenum array)95 void GLAPIENTRY dummy_glDisableClientState(GLenum array){} dummy_glEnableClientState(GLenum array)96 void GLAPIENTRY dummy_glEnableClientState(GLenum array){} dummy_glEnd(void)97 void GLAPIENTRY dummy_glEnd(void){} dummy_glFogf(GLenum pname,GLfloat param)98 void GLAPIENTRY dummy_glFogf(GLenum pname, GLfloat param){} dummy_glFogfv(GLenum pname,const GLfloat * params)99 void GLAPIENTRY dummy_glFogfv(GLenum pname, const GLfloat *params){} dummy_glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)100 void GLAPIENTRY dummy_glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){} dummy_glGetClipPlane(GLenum plane,GLdouble * equation)101 void GLAPIENTRY dummy_glGetClipPlane(GLenum plane, GLdouble *equation){} dummy_glGetDoublev(GLenum pname,GLdouble * params)102 void GLAPIENTRY dummy_glGetDoublev( GLenum pname, GLdouble *params ){} dummy_glGetLightfv(GLenum light,GLenum pname,GLfloat * params)103 void GLAPIENTRY dummy_glGetLightfv(GLenum light, GLenum pname, GLfloat *params){} dummy_glGetMaterialfv(GLenum face,GLenum pname,GLfloat * params)104 void GLAPIENTRY dummy_glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params){} dummy_glGetPointerv(GLenum pname,GLvoid ** params)105 void GLAPIENTRY dummy_glGetPointerv(GLenum pname, GLvoid* *params){} dummy_glGetTexEnvfv(GLenum target,GLenum pname,GLfloat * params)106 void GLAPIENTRY dummy_glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params){} dummy_glGetTexEnviv(GLenum target,GLenum pname,GLint * params)107 void GLAPIENTRY dummy_glGetTexEnviv(GLenum target, GLenum pname, GLint *params){} dummy_glLightf(GLenum light,GLenum pname,GLfloat param)108 void GLAPIENTRY dummy_glLightf(GLenum light, GLenum pname, GLfloat param){} dummy_glLightfv(GLenum light,GLenum pname,const GLfloat * params)109 void GLAPIENTRY dummy_glLightfv(GLenum light, GLenum pname, const GLfloat *params){} dummy_glLightModelf(GLenum pname,GLfloat param)110 void GLAPIENTRY dummy_glLightModelf(GLenum pname, GLfloat param){} dummy_glLightModelfv(GLenum pname,const GLfloat * params)111 void GLAPIENTRY dummy_glLightModelfv(GLenum pname, const GLfloat *params){} dummy_glLoadIdentity(void)112 void GLAPIENTRY dummy_glLoadIdentity(void){} dummy_glLoadMatrixf(const GLfloat * m)113 void GLAPIENTRY dummy_glLoadMatrixf(const GLfloat *m){} dummy_glLogicOp(GLenum opcode)114 void GLAPIENTRY dummy_glLogicOp(GLenum opcode){} dummy_glMaterialf(GLenum face,GLenum pname,GLfloat param)115 void GLAPIENTRY dummy_glMaterialf(GLenum face, GLenum pname, GLfloat param){} dummy_glMaterialfv(GLenum face,GLenum pname,const GLfloat * params)116 void GLAPIENTRY dummy_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params){} dummy_glMultiTexCoord2fv(GLenum target,const GLfloat * v)117 void GLAPIENTRY dummy_glMultiTexCoord2fv( GLenum target, const GLfloat *v ){} dummy_glMultiTexCoord2sv(GLenum target,const GLshort * v)118 void GLAPIENTRY dummy_glMultiTexCoord2sv( GLenum target, const GLshort *v ){} dummy_glMultiTexCoord3fv(GLenum target,const GLfloat * v)119 void GLAPIENTRY dummy_glMultiTexCoord3fv( GLenum target, const GLfloat *v ){} dummy_glMultiTexCoord3sv(GLenum target,const GLshort * v)120 void GLAPIENTRY dummy_glMultiTexCoord3sv( GLenum target, const GLshort *v ){} dummy_glMultiTexCoord4f(GLenum target,GLfloat s,GLfloat t,GLfloat r,GLfloat q)121 void GLAPIENTRY dummy_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ){} dummy_glMultiTexCoord4fv(GLenum target,const GLfloat * v)122 void GLAPIENTRY dummy_glMultiTexCoord4fv( GLenum target, const GLfloat *v ){} dummy_glMultiTexCoord4sv(GLenum target,const GLshort * v)123 void GLAPIENTRY dummy_glMultiTexCoord4sv( GLenum target, const GLshort *v ){} dummy_glMultMatrixf(const GLfloat * m)124 void GLAPIENTRY dummy_glMultMatrixf(const GLfloat *m){} dummy_glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz)125 void GLAPIENTRY dummy_glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz){} dummy_glNormal3fv(const GLfloat * v)126 void GLAPIENTRY dummy_glNormal3fv( const GLfloat *v ){} dummy_glNormal3sv(const GLshort * v)127 void GLAPIENTRY dummy_glNormal3sv(const GLshort *v ){} dummy_glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)128 void GLAPIENTRY dummy_glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){} dummy_glPointParameterf(GLenum,GLfloat)129 void GLAPIENTRY dummy_glPointParameterf(GLenum, GLfloat){} dummy_glPointParameterfv(GLenum,const GLfloat *)130 void GLAPIENTRY dummy_glPointParameterfv(GLenum, const GLfloat *){} dummy_glPointSize(GLfloat size)131 void GLAPIENTRY dummy_glPointSize(GLfloat size){} dummy_glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z)132 void GLAPIENTRY dummy_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z){} dummy_glScalef(GLfloat x,GLfloat y,GLfloat z)133 void GLAPIENTRY dummy_glScalef(GLfloat x, GLfloat y, GLfloat z){} dummy_glTexEnvf(GLenum target,GLenum pname,GLfloat param)134 void GLAPIENTRY dummy_glTexEnvf(GLenum target, GLenum pname, GLfloat param){} dummy_glTexEnvfv(GLenum target,GLenum pname,const GLfloat * params)135 void GLAPIENTRY dummy_glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params){} dummy_glTexParameterf(GLenum target,GLenum pname,GLfloat param)136 void GLAPIENTRY dummy_glTexParameterf(GLenum target, GLenum pname, GLfloat param){} dummy_glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)137 void GLAPIENTRY dummy_glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params){} dummy_glMatrixMode(GLenum mode)138 void GLAPIENTRY dummy_glMatrixMode(GLenum mode){} dummy_glNormalPointer(GLenum type,GLsizei stride,const GLvoid * pointer)139 void GLAPIENTRY dummy_glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer){} dummy_glPopMatrix(void)140 void GLAPIENTRY dummy_glPopMatrix(void){} dummy_glPushMatrix(void)141 void GLAPIENTRY dummy_glPushMatrix(void){} dummy_glShadeModel(GLenum mode)142 void GLAPIENTRY dummy_glShadeModel(GLenum mode){} dummy_glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)143 void GLAPIENTRY dummy_glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){} dummy_glTexEnvi(GLenum target,GLenum pname,GLint param)144 void GLAPIENTRY dummy_glTexEnvi(GLenum target, GLenum pname, GLint param){} dummy_glTexEnviv(GLenum target,GLenum pname,const GLint * params)145 void GLAPIENTRY dummy_glTexEnviv(GLenum target, GLenum pname, const GLint *params){} dummy_glTranslatef(GLfloat x,GLfloat y,GLfloat z)146 void GLAPIENTRY dummy_glTranslatef(GLfloat x, GLfloat y, GLfloat z){} dummy_glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)147 void GLAPIENTRY dummy_glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){} 148 149 /* OpenGL functions which are needed ONLY for implementing GLES 1.1 EXTENSIONS*/ dummy_glIsRenderbufferEXT(GLuint renderbuffer)150 GLboolean GLAPIENTRY dummy_glIsRenderbufferEXT(GLuint renderbuffer){ return false;} dummy_glBindRenderbufferEXT(GLenum target,GLuint renderbuffer)151 void GLAPIENTRY dummy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer){} dummy_glDeleteRenderbuffersEXT(GLsizei n,const GLuint * renderbuffers)152 void GLAPIENTRY dummy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers){} dummy_glGenRenderbuffersEXT(GLsizei n,GLuint * renderbuffers)153 void GLAPIENTRY dummy_glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers){} dummy_glRenderbufferStorageEXT(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)154 void GLAPIENTRY dummy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){} dummy_glGetRenderbufferParameterivEXT(GLenum target,GLenum pname,GLint * params)155 void GLAPIENTRY dummy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params){} dummy_glIsFramebufferEXT(GLuint framebuffer)156 GLboolean GLAPIENTRY dummy_glIsFramebufferEXT(GLuint framebuffer){ return false;} dummy_glBindFramebufferEXT(GLenum target,GLuint framebuffer)157 void GLAPIENTRY dummy_glBindFramebufferEXT(GLenum target, GLuint framebuffer){} dummy_glDeleteFramebuffersEXT(GLsizei n,const GLuint * framebuffers)158 void GLAPIENTRY dummy_glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers){} dummy_glGenFramebuffersEXT(GLsizei n,GLuint * framebuffers)159 void GLAPIENTRY dummy_glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers){} dummy_glCheckFramebufferStatusEXT(GLenum target)160 GLenum GLAPIENTRY dummy_glCheckFramebufferStatusEXT(GLenum target){ return 0;} dummy_glFramebufferTexture1DEXT(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)161 void GLAPIENTRY dummy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){} dummy_glFramebufferTexture2DEXT(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)162 void GLAPIENTRY dummy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){} dummy_glFramebufferTexture3DEXT(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)163 void GLAPIENTRY dummy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset){} dummy_glFramebufferRenderbufferEXT(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)164 void GLAPIENTRY dummy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){} dummy_glGetFramebufferAttachmentParameterivEXT(GLenum target,GLenum attachment,GLenum pname,GLint * params)165 void GLAPIENTRY dummy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params){} dummy_glGenerateMipmapEXT(GLenum target)166 void GLAPIENTRY dummy_glGenerateMipmapEXT(GLenum target){} dummy_glCurrentPaletteMatrixARB(GLint index)167 void GLAPIENTRY dummy_glCurrentPaletteMatrixARB(GLint index){} dummy_glMatrixIndexuivARB(GLint size,GLuint * indices)168 void GLAPIENTRY dummy_glMatrixIndexuivARB(GLint size, GLuint * indices){} dummy_glMatrixIndexPointerARB(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)169 void GLAPIENTRY dummy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer){} dummy_glWeightPointerARB(GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)170 void GLAPIENTRY dummy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer){} dummy_glTexGenf(GLenum coord,GLenum pname,GLfloat param)171 void GLAPIENTRY dummy_glTexGenf(GLenum coord, GLenum pname, GLfloat param ){} dummy_glTexGeni(GLenum coord,GLenum pname,GLint param)172 void GLAPIENTRY dummy_glTexGeni(GLenum coord, GLenum pname, GLint param ){} dummy_glTexGenf(GLenum coord,GLenum pname,const GLfloat * params)173 void GLAPIENTRY dummy_glTexGenf(GLenum coord, GLenum pname, const GLfloat *params ){} dummy_glTexGeniv(GLenum coord,GLenum pname,const GLint * params)174 void GLAPIENTRY dummy_glTexGeniv(GLenum coord, GLenum pname, const GLint *params ){} dummy_glGetTexGenfv(GLenum coord,GLenum pname,GLfloat * params)175 void GLAPIENTRY dummy_glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params ){} dummy_glGetTexGeniv(GLenum coord,GLenum pname,GLint * params)176 void GLAPIENTRY dummy_glGetTexGeniv(GLenum coord, GLenum pname, GLint *params ){} 177 178 /* Loading OpenGL functions which are needed ONLY for implementing GLES 2.0*/ dummy_glBlendColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha)179 void GL_APIENTRY dummy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha){} dummy_glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)180 void GL_APIENTRY dummy_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask){} dummy_glStencilMaskSeparate(GLenum face,GLuint mask)181 void GL_APIENTRY dummy_glStencilMaskSeparate(GLenum face, GLuint mask){} dummy_glGenerateMipmap(GLenum target)182 void GL_APIENTRY dummy_glGenerateMipmap(GLenum target){} dummy_glBindFramebuffer(GLenum target,GLuint framebuffer)183 void GL_APIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer){} dummy_glBindRenderbuffer(GLenum target,GLuint renderbuffer)184 void GL_APIENTRY dummy_glBindRenderbuffer(GLenum target, GLuint renderbuffer){} dummy_glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)185 void GL_APIENTRY dummy_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers){} dummy_glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)186 void GL_APIENTRY dummy_glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers){} dummy_glIsProgram(GLuint program)187 GLboolean GL_APIENTRY dummy_glIsProgram(GLuint program){ return false;} dummy_glIsShader(GLuint shader)188 GLboolean GL_APIENTRY dummy_glIsShader(GLuint shader){ return false;} dummy_glVertexAttrib1f(GLuint indx,GLfloat x)189 void GL_APIENTRY dummy_glVertexAttrib1f(GLuint indx, GLfloat x){} dummy_glVertexAttrib1fv(GLuint indx,const GLfloat * values)190 void GL_APIENTRY dummy_glVertexAttrib1fv(GLuint indx, const GLfloat* values){} dummy_glVertexAttrib2f(GLuint indx,GLfloat x,GLfloat y)191 void GL_APIENTRY dummy_glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y){} dummy_glVertexAttrib2fv(GLuint indx,const GLfloat * values)192 void GL_APIENTRY dummy_glVertexAttrib2fv(GLuint indx, const GLfloat* values){} dummy_glVertexAttrib3f(GLuint indx,GLfloat x,GLfloat y,GLfloat z)193 void GL_APIENTRY dummy_glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z){} dummy_glVertexAttrib3fv(GLuint indx,const GLfloat * values)194 void GL_APIENTRY dummy_glVertexAttrib3fv(GLuint indx, const GLfloat* values){} dummy_glVertexAttrib4f(GLuint indx,GLfloat x,GLfloat y,GLfloat z,GLfloat w)195 void GL_APIENTRY dummy_glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w){} dummy_glVertexAttrib4fv(GLuint indx,const GLfloat * values)196 void GL_APIENTRY dummy_glVertexAttrib4fv(GLuint indx, const GLfloat* values){} dummy_glVertexAttribPointer(GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * ptr)197 void GL_APIENTRY dummy_glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr){} dummy_glDisableVertexAttribArray(GLuint index)198 void GL_APIENTRY dummy_glDisableVertexAttribArray(GLuint index){} dummy_glEnableVertexAttribArray(GLuint index)199 void GL_APIENTRY dummy_glEnableVertexAttribArray(GLuint index){} dummy_glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)200 void GL_APIENTRY dummy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params){} dummy_glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)201 void GL_APIENTRY dummy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params){} dummy_glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)202 void GL_APIENTRY dummy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer){} dummy_glUniform1f(GLint location,GLfloat x)203 void GL_APIENTRY dummy_glUniform1f(GLint location, GLfloat x){} dummy_glUniform1fv(GLint location,GLsizei count,const GLfloat * v)204 void GL_APIENTRY dummy_glUniform1fv(GLint location, GLsizei count, const GLfloat* v){} dummy_glUniform1i(GLint location,GLint x)205 void GL_APIENTRY dummy_glUniform1i(GLint location, GLint x){} dummy_glUniform1iv(GLint location,GLsizei count,const GLint * v)206 void GL_APIENTRY dummy_glUniform1iv(GLint location, GLsizei count, const GLint* v){} dummy_glUniform2f(GLint location,GLfloat x,GLfloat y)207 void GL_APIENTRY dummy_glUniform2f(GLint location, GLfloat x, GLfloat y){} dummy_glUniform2fv(GLint location,GLsizei count,const GLfloat * v)208 void GL_APIENTRY dummy_glUniform2fv(GLint location, GLsizei count, const GLfloat* v){} dummy_glUniform2i(GLint location,GLint x,GLint y)209 void GL_APIENTRY dummy_glUniform2i(GLint location, GLint x, GLint y){} dummy_glUniform2iv(GLint location,GLsizei count,const GLint * v)210 void GL_APIENTRY dummy_glUniform2iv(GLint location, GLsizei count, const GLint* v){} dummy_glUniform3f(GLint location,GLfloat x,GLfloat y,GLfloat z)211 void GL_APIENTRY dummy_glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z){} dummy_glUniform3fv(GLint location,GLsizei count,const GLfloat * v)212 void GL_APIENTRY dummy_glUniform3fv(GLint location, GLsizei count, const GLfloat* v){} dummy_glUniform3i(GLint location,GLint x,GLint y,GLint z)213 void GL_APIENTRY dummy_glUniform3i(GLint location, GLint x, GLint y, GLint z){} dummy_glUniform3iv(GLint location,GLsizei count,const GLint * v)214 void GL_APIENTRY dummy_glUniform3iv(GLint location, GLsizei count, const GLint* v){} dummy_glUniform4f(GLint location,GLfloat x,GLfloat y,GLfloat z,GLfloat w)215 void GL_APIENTRY dummy_glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w){} dummy_glUniform4fv(GLint location,GLsizei count,const GLfloat * v)216 void GL_APIENTRY dummy_glUniform4fv(GLint location, GLsizei count, const GLfloat* v){} dummy_glUniform4i(GLint location,GLint x,GLint y,GLint z,GLint w)217 void GL_APIENTRY dummy_glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w){} dummy_glUniform4iv(GLint location,GLsizei count,const GLint * v)218 void GL_APIENTRY dummy_glUniform4iv(GLint location, GLsizei count, const GLint* v){} dummy_glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)219 void GL_APIENTRY dummy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){} dummy_glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)220 void GL_APIENTRY dummy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){} dummy_glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)221 void GL_APIENTRY dummy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value){} dummy_glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)222 void GL_APIENTRY dummy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params){} dummy_glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)223 void GL_APIENTRY dummy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params){} dummy_glIsFramebuffer(GLuint framebuffer)224 GLboolean GL_APIENTRY dummy_glIsFramebuffer(GLuint framebuffer){ return false;} dummy_glIsRenderbuffer(GLuint renderbuffer)225 GLboolean GL_APIENTRY dummy_glIsRenderbuffer(GLuint renderbuffer){ return false;} dummy_glCheckFramebufferStatus(GLenum target)226 GLenum GL_APIENTRY dummy_glCheckFramebufferStatus(GLenum target){ return 0;} dummy_glAttachShader(GLuint program,GLuint shader)227 void GL_APIENTRY dummy_glAttachShader(GLuint program, GLuint shader){} dummy_glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)228 void GL_APIENTRY dummy_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name){} dummy_glCompileShader(GLuint shader)229 void GL_APIENTRY dummy_glCompileShader(GLuint shader){} dummy_glCreateProgram(void)230 GLuint GL_APIENTRY dummy_glCreateProgram(void){ return 0;} dummy_glCreateShader(GLenum type)231 GLuint GL_APIENTRY dummy_glCreateShader(GLenum type){ return 0;} dummy_glDeleteProgram(GLuint program)232 void GL_APIENTRY dummy_glDeleteProgram(GLuint program){} dummy_glDeleteShader(GLuint shader)233 void GL_APIENTRY dummy_glDeleteShader(GLuint shader){} dummy_glDetachShader(GLuint program,GLuint shader)234 void GL_APIENTRY dummy_glDetachShader(GLuint program, GLuint shader){} dummy_glLinkProgram(GLuint program)235 void GL_APIENTRY dummy_glLinkProgram(GLuint program){} dummy_glUseProgram(GLuint program)236 void GL_APIENTRY dummy_glUseProgram(GLuint program){} dummy_glValidateProgram(GLuint program)237 void GL_APIENTRY dummy_glValidateProgram(GLuint program){} dummy_glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)238 void GL_APIENTRY dummy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){} dummy_glGetActiveUniform(GLuint program,GLuint index,GLsizei bufsize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)239 void GL_APIENTRY dummy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name){} dummy_glGetAttachedShaders(GLuint program,GLsizei maxcount,GLsizei * count,GLuint * shaders)240 void GL_APIENTRY dummy_glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders){} dummy_glGetAttribLocation(GLuint program,const GLchar * name)241 int GL_APIENTRY dummy_glGetAttribLocation(GLuint program, const GLchar* name){ return 0;} dummy_glGetProgramiv(GLuint program,GLenum pname,GLint * params)242 void GL_APIENTRY dummy_glGetProgramiv(GLuint program, GLenum pname, GLint* params){} dummy_glGetProgramInfoLog(GLuint program,GLsizei bufsize,GLsizei * length,GLchar * infolog)243 void GL_APIENTRY dummy_glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog){} dummy_glGetShaderiv(GLuint shader,GLenum pname,GLint * params)244 void GL_APIENTRY dummy_glGetShaderiv(GLuint shader, GLenum pname, GLint* params){} dummy_glGetShaderInfoLog(GLuint shader,GLsizei bufsize,GLsizei * length,GLchar * infolog)245 void GL_APIENTRY dummy_glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog){} dummy_glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)246 void GL_APIENTRY dummy_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision){} dummy_glGetShaderSource(GLuint shader,GLsizei bufsize,GLsizei * length,GLchar * source)247 void GL_APIENTRY dummy_glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source){} dummy_glGetUniformfv(GLuint program,GLint location,GLfloat * params)248 void GL_APIENTRY dummy_glGetUniformfv(GLuint program, GLint location, GLfloat* params){} dummy_glGetUniformiv(GLuint program,GLint location,GLint * params)249 void GL_APIENTRY dummy_glGetUniformiv(GLuint program, GLint location, GLint* params){} dummy_glGetUniformLocation(GLuint program,const GLchar * name)250 int GL_APIENTRY dummy_glGetUniformLocation(GLuint program, const GLchar* name){ return 0;} dummy_glReleaseShaderCompiler(void)251 void GL_APIENTRY dummy_glReleaseShaderCompiler(void){} dummy_glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)252 void GL_APIENTRY dummy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){} dummy_glShaderBinary(GLsizei n,const GLuint * shaders,GLenum binaryformat,const GLvoid * binary,GLsizei length)253 void GL_APIENTRY dummy_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length){} dummy_glShaderSource(GLuint shader,GLsizei count,const GLchar ** string,const GLint * length)254 void GL_APIENTRY dummy_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length){} dummy_glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)255 void GL_APIENTRY dummy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){} dummy_glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)256 void GL_APIENTRY dummy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){} 257