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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "FwmarkServer.h"
18 
19 #include "Fwmark.h"
20 #include "FwmarkCommand.h"
21 #include "NetworkController.h"
22 #include "resolv_netid.h"
23 
24 #include <sys/socket.h>
25 #include <unistd.h>
26 
FwmarkServer(NetworkController * networkController)27 FwmarkServer::FwmarkServer(NetworkController* networkController) :
28         SocketListener("fwmarkd", true), mNetworkController(networkController) {
29 }
30 
onDataAvailable(SocketClient * client)31 bool FwmarkServer::onDataAvailable(SocketClient* client) {
32     int socketFd = -1;
33     int error = processClient(client, &socketFd);
34     if (socketFd >= 0) {
35         close(socketFd);
36     }
37 
38     // Always send a response even if there were connection errors or read errors, so that we don't
39     // inadvertently cause the client to hang (which always waits for a response).
40     client->sendData(&error, sizeof(error));
41 
42     // Always close the client connection (by returning false). This prevents a DoS attack where
43     // the client issues multiple commands on the same connection, never reading the responses,
44     // causing its receive buffer to fill up, and thus causing our client->sendData() to block.
45     return false;
46 }
47 
processClient(SocketClient * client,int * socketFd)48 int FwmarkServer::processClient(SocketClient* client, int* socketFd) {
49     FwmarkCommand command;
50 
51     iovec iov;
52     iov.iov_base = &command;
53     iov.iov_len = sizeof(command);
54 
55     msghdr message;
56     memset(&message, 0, sizeof(message));
57     message.msg_iov = &iov;
58     message.msg_iovlen = 1;
59 
60     union {
61         cmsghdr cmh;
62         char cmsg[CMSG_SPACE(sizeof(*socketFd))];
63     } cmsgu;
64 
65     memset(cmsgu.cmsg, 0, sizeof(cmsgu.cmsg));
66     message.msg_control = cmsgu.cmsg;
67     message.msg_controllen = sizeof(cmsgu.cmsg);
68 
69     int messageLength = TEMP_FAILURE_RETRY(recvmsg(client->getSocket(), &message, 0));
70     if (messageLength <= 0) {
71         return -errno;
72     }
73 
74     if (messageLength != sizeof(command)) {
75         return -EBADMSG;
76     }
77 
78     cmsghdr* const cmsgh = CMSG_FIRSTHDR(&message);
79     if (cmsgh && cmsgh->cmsg_level == SOL_SOCKET && cmsgh->cmsg_type == SCM_RIGHTS &&
80         cmsgh->cmsg_len == CMSG_LEN(sizeof(*socketFd))) {
81         memcpy(socketFd, CMSG_DATA(cmsgh), sizeof(*socketFd));
82     }
83 
84     if (*socketFd < 0) {
85         return -EBADF;
86     }
87 
88     Fwmark fwmark;
89     socklen_t fwmarkLen = sizeof(fwmark.intValue);
90     if (getsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue, &fwmarkLen) == -1) {
91         return -errno;
92     }
93 
94     Permission permission = mNetworkController->getPermissionForUser(client->getUid());
95 
96     switch (command.cmdId) {
97         case FwmarkCommand::ON_ACCEPT: {
98             // Called after a socket accept(). The kernel would've marked the NetId and necessary
99             // permissions bits, so we just add the rest of the user's permissions here.
100             permission = static_cast<Permission>(permission | fwmark.permission);
101             break;
102         }
103 
104         case FwmarkCommand::ON_CONNECT: {
105             // Called before a socket connect() happens. Set an appropriate NetId into the fwmark so
106             // that the socket routes consistently over that network. Do this even if the socket
107             // already has a NetId, so that calling connect() multiple times still works.
108             //
109             // But if the explicit bit was set, the existing NetId was explicitly preferred (and not
110             // a case of connect() being called multiple times). Don't reset the NetId in that case.
111             //
112             // An "appropriate" NetId is the NetId of a bypassable VPN that applies to the user, or
113             // failing that, the default network. We'll never set the NetId of a secure VPN here.
114             // See the comments in the implementation of getNetworkForConnect() for more details.
115             //
116             // If the protect bit is set, this could be either a system proxy (e.g.: the dns proxy
117             // or the download manager) acting on behalf of another user, or a VPN provider. If it's
118             // a proxy, we shouldn't reset the NetId. If it's a VPN provider, we should set the
119             // default network's NetId.
120             //
121             // There's no easy way to tell the difference between a proxy and a VPN app. We can't
122             // use PERMISSION_SYSTEM to identify the proxy because a VPN app may also have those
123             // permissions. So we use the following heuristic:
124             //
125             // If it's a proxy, but the existing NetId is not a VPN, that means the user (that the
126             // proxy is acting on behalf of) is not subject to a VPN, so the proxy must have picked
127             // the default network's NetId. So, it's okay to replace that with the current default
128             // network's NetId (which in all likelihood is the same).
129             //
130             // Conversely, if it's a VPN provider, the existing NetId cannot be a VPN. The only time
131             // we set a VPN's NetId into a socket without setting the explicit bit is here, in
132             // ON_CONNECT, but we won't do that if the socket has the protect bit set. If the VPN
133             // provider connect()ed (and got the VPN NetId set) and then called protect(), we
134             // would've unset the NetId in PROTECT_FROM_VPN below.
135             //
136             // So, overall (when the explicit bit is not set but the protect bit is set), if the
137             // existing NetId is a VPN, don't reset it. Else, set the default network's NetId.
138             if (!fwmark.explicitlySelected) {
139                 if (!fwmark.protectedFromVpn) {
140                     fwmark.netId = mNetworkController->getNetworkForConnect(client->getUid());
141                 } else if (!mNetworkController->isVirtualNetwork(fwmark.netId)) {
142                     fwmark.netId = mNetworkController->getDefaultNetwork();
143                 }
144             }
145             break;
146         }
147 
148         case FwmarkCommand::SELECT_NETWORK: {
149             fwmark.netId = command.netId;
150             if (command.netId == NETID_UNSET) {
151                 fwmark.explicitlySelected = false;
152                 fwmark.protectedFromVpn = false;
153                 permission = PERMISSION_NONE;
154             } else {
155                 if (int ret = mNetworkController->checkUserNetworkAccess(client->getUid(),
156                                                                          command.netId)) {
157                     return ret;
158                 }
159                 fwmark.explicitlySelected = true;
160                 fwmark.protectedFromVpn = mNetworkController->canProtect(client->getUid());
161             }
162             break;
163         }
164 
165         case FwmarkCommand::PROTECT_FROM_VPN: {
166             if (!mNetworkController->canProtect(client->getUid())) {
167                 return -EPERM;
168             }
169             // If a bypassable VPN's provider app calls connect() and then protect(), it will end up
170             // with a socket that looks like that of a system proxy but is not (see comments for
171             // ON_CONNECT above). So, reset the NetId.
172             //
173             // In any case, it's appropriate that if the socket has an implicit VPN NetId mark, the
174             // PROTECT_FROM_VPN command should unset it.
175             if (!fwmark.explicitlySelected && mNetworkController->isVirtualNetwork(fwmark.netId)) {
176                 fwmark.netId = mNetworkController->getDefaultNetwork();
177             }
178             fwmark.protectedFromVpn = true;
179             permission = static_cast<Permission>(permission | fwmark.permission);
180             break;
181         }
182 
183         case FwmarkCommand::SELECT_FOR_USER: {
184             if ((permission & PERMISSION_SYSTEM) != PERMISSION_SYSTEM) {
185                 return -EPERM;
186             }
187             fwmark.netId = mNetworkController->getNetworkForUser(command.uid);
188             fwmark.protectedFromVpn = true;
189             break;
190         }
191 
192         default: {
193             // unknown command
194             return -EPROTO;
195         }
196     }
197 
198     fwmark.permission = permission;
199 
200     if (setsockopt(*socketFd, SOL_SOCKET, SO_MARK, &fwmark.intValue,
201                    sizeof(fwmark.intValue)) == -1) {
202         return -errno;
203     }
204 
205     return 0;
206 }
207