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Lines Matching refs:tq

282 …de, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq)  in computeNonProjectedTriLod()  argument
286 float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
287 float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
323 … dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec3& rq) in computeNonProjectedTriLod() argument
327 float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
328 float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); in computeNonProjectedTriLod()
469 … dst, const tcu::Texture2DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureNonProjected() argument
478 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
538 … dst, const tcu::Texture2DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureProjected() argument
545 tcu::Vec4 vq = tq * (float)src.getHeight(); in sampleTextureProjected()
548 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected()
582 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() local
585 sampleTextureProjected(dst, view, sq, tq, params); in sampleTexture()
587 sampleTextureNonProjected(dst, view, sq, tq, params); in sampleTexture()
640 …st, const tcu::TextureCubeView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTexture() argument
649 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTexture()
689 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
692 return sampleTexture(dst, view, sq, tq, rq, params); in sampleTexture()
701 … const tcu::Texture2DArrayView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureNonProjected() argument
710 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
739 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
743 sampleTextureNonProjected(dst, src, sq, tq, rq, params); in sampleTexture()
746 … const tcu::Texture1DArrayView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferencePara… in sampleTextureNonProjected() argument
755 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
782 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in sampleTexture() local
785 sampleTextureNonProjected(dst, src, sq, tq, params); in sampleTexture()
788 … dst, const tcu::Texture3DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureNonProjected() argument
797 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureNonProjected()
823 … dst, const tcu::Texture3DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTextureProjected() argument
830 tcu::Vec4 vq = tq * (float)src.getHeight(); in sampleTextureProjected()
834 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTextureProjected()
871 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in sampleTexture() local
875 sampleTextureProjected(dst, view, sq, tq, rq, params); in sampleTexture()
877 sampleTextureNonProjected(dst, view, sq, tq, rq, params); in sampleTexture()
880 …onst tcu::TextureCubeArrayView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq… in sampleTexture() argument
887 tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in sampleTexture()
930 tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]); in sampleTexture() local
934 sampleTexture(dst, src, sq, tq, rq, qq, params); in sampleTexture()
1793 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in computeTextureLookupDiff() local
1802 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
1977 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureLookupDiff() local
1987 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2156 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureLookupDiff() local
2166 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2327 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in computeTextureLookupDiff() local
2336 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2433 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureLookupDiff() local
2443 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2623 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]); in computeTextureLookupDiff() local
2634 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureLookupDiff()
2805 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); in computeTextureCompareDiff() local
2814 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
2916 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff() local
2926 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()
3034 const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); in computeTextureCompareDiff() local
3044 const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; in computeTextureCompareDiff()