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Searched defs:lightCenter (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp167 const Vector3& lightCenter, float lightRadius) in ShadowTask()
198 const Vector3 lightCenter; member in android::uirenderer::ShadowTask
214 const Vector3& lightCenter, float lightRadius, in tessellateShadows()
380 const Vector3& lightCenter, float lightRadius) { in precacheShadows()
397 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
DSnapshot.h166 void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; } in setRelativeLightCenter()
DShadowTessellator.cpp65 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
DStatefulBaseRenderer.cpp38 float clipRight, float clipBottom, const Vector3& lightCenter) { in initializeSaveStack()
DSpotShadow.cpp367 void SpotShadow::computeLightPolygon(int points, const Vector3& lightCenter, in computeLightPolygon()
388 const Vector3& lightCenter, const Vector3& polyVertex) { in projectCasterToOutline()
413 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow()
DOpenGLRenderer.cpp167 void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, in initLight()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp131 void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()
DRenderProxy.cpp170 Vector3 lightCenter, float lightRadius, in CREATE_BRIDGE7()
177 void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()