Searched defs:lightCenter (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | TessellationCache.cpp | 167 const Vector3& lightCenter, float lightRadius) in ShadowTask() 198 const Vector3 lightCenter; member in android::uirenderer::ShadowTask 214 const Vector3& lightCenter, float lightRadius, in tessellateShadows() 380 const Vector3& lightCenter, float lightRadius) { in precacheShadows() 397 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) { in getShadowBuffers()
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D | Snapshot.h | 166 void setRelativeLightCenter(const Vector3& lightCenter) { mRelativeLightCenter = lightCenter; } in setRelativeLightCenter()
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D | ShadowTessellator.cpp | 65 const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, in tessellateSpotShadow()
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D | StatefulBaseRenderer.cpp | 38 float clipRight, float clipBottom, const Vector3& lightCenter) { in initializeSaveStack()
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D | SpotShadow.cpp | 367 void SpotShadow::computeLightPolygon(int points, const Vector3& lightCenter, in computeLightPolygon() 388 const Vector3& lightCenter, const Vector3& polyVertex) { in projectCasterToOutline() 413 void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCenter, in createSpotShadow()
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D | OpenGLRenderer.cpp | 167 void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, in initLight()
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/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 131 void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()
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D | RenderProxy.cpp | 170 Vector3 lightCenter, float lightRadius, in CREATE_BRIDGE7() 177 void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius, in setup()
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