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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasContext.h"
18 
19 #include <algorithm>
20 #include <private/hwui/DrawGlInfo.h>
21 #include <strings.h>
22 
23 #include "EglManager.h"
24 #include "RenderThread.h"
25 #include "../AnimationContext.h"
26 #include "../Caches.h"
27 #include "../DeferredLayerUpdater.h"
28 #include "../RenderState.h"
29 #include "../LayerRenderer.h"
30 #include "../OpenGLRenderer.h"
31 #include "../Stencil.h"
32 
33 #define TRIM_MEMORY_COMPLETE 80
34 #define TRIM_MEMORY_UI_HIDDEN 20
35 
36 namespace android {
37 namespace uirenderer {
38 namespace renderthread {
39 
CanvasContext(RenderThread & thread,bool translucent,RenderNode * rootRenderNode,IContextFactory * contextFactory)40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
41         RenderNode* rootRenderNode, IContextFactory* contextFactory)
42         : mRenderThread(thread)
43         , mEglManager(thread.eglManager())
44         , mEglSurface(EGL_NO_SURFACE)
45         , mBufferPreserved(false)
46         , mSwapBehavior(kSwap_default)
47         , mOpaque(!translucent)
48         , mCanvas(NULL)
49         , mHaveNewSurface(false)
50         , mRootRenderNode(rootRenderNode) {
51     mAnimationContext = contextFactory->createAnimationContext(mRenderThread.timeLord());
52     mRenderThread.renderState().registerCanvasContext(this);
53 }
54 
~CanvasContext()55 CanvasContext::~CanvasContext() {
56     destroy();
57     delete mAnimationContext;
58     mRenderThread.renderState().unregisterCanvasContext(this);
59 }
60 
destroy()61 void CanvasContext::destroy() {
62     stopDrawing();
63     setSurface(NULL);
64     freePrefetechedLayers();
65     destroyHardwareResources();
66     mAnimationContext->destroy();
67     if (mCanvas) {
68         delete mCanvas;
69         mCanvas = 0;
70     }
71 }
72 
setSurface(ANativeWindow * window)73 void CanvasContext::setSurface(ANativeWindow* window) {
74     ATRACE_CALL();
75 
76     mNativeWindow = window;
77 
78     if (mEglSurface != EGL_NO_SURFACE) {
79         mEglManager.destroySurface(mEglSurface);
80         mEglSurface = EGL_NO_SURFACE;
81     }
82 
83     if (window) {
84         mEglSurface = mEglManager.createSurface(window);
85     }
86 
87     if (mEglSurface != EGL_NO_SURFACE) {
88         const bool preserveBuffer = (mSwapBehavior != kSwap_discardBuffer);
89         mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
90         mHaveNewSurface = true;
91         makeCurrent();
92     } else {
93         mRenderThread.removeFrameCallback(this);
94     }
95 }
96 
swapBuffers()97 void CanvasContext::swapBuffers() {
98     if (CC_UNLIKELY(!mEglManager.swapBuffers(mEglSurface))) {
99         setSurface(NULL);
100     }
101     mHaveNewSurface = false;
102 }
103 
requireSurface()104 void CanvasContext::requireSurface() {
105     LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
106             "requireSurface() called but no surface set!");
107     makeCurrent();
108 }
109 
setSwapBehavior(SwapBehavior swapBehavior)110 void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
111     mSwapBehavior = swapBehavior;
112 }
113 
initialize(ANativeWindow * window)114 bool CanvasContext::initialize(ANativeWindow* window) {
115     setSurface(window);
116     if (mCanvas) return false;
117     mCanvas = new OpenGLRenderer(mRenderThread.renderState());
118     mCanvas->initProperties();
119     return true;
120 }
121 
updateSurface(ANativeWindow * window)122 void CanvasContext::updateSurface(ANativeWindow* window) {
123     setSurface(window);
124 }
125 
pauseSurface(ANativeWindow * window)126 bool CanvasContext::pauseSurface(ANativeWindow* window) {
127     return mRenderThread.removeFrameCallback(this);
128 }
129 
130 // TODO: don't pass viewport size, it's automatic via EGL
setup(int width,int height,const Vector3 & lightCenter,float lightRadius,uint8_t ambientShadowAlpha,uint8_t spotShadowAlpha)131 void CanvasContext::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
132         uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
133     if (!mCanvas) return;
134     mCanvas->initLight(lightCenter, lightRadius, ambientShadowAlpha, spotShadowAlpha);
135 }
136 
setOpaque(bool opaque)137 void CanvasContext::setOpaque(bool opaque) {
138     mOpaque = opaque;
139 }
140 
makeCurrent()141 void CanvasContext::makeCurrent() {
142     // TODO: Figure out why this workaround is needed, see b/13913604
143     // In the meantime this matches the behavior of GLRenderer, so it is not a regression
144     mHaveNewSurface |= mEglManager.makeCurrent(mEglSurface);
145 }
146 
processLayerUpdate(DeferredLayerUpdater * layerUpdater)147 void CanvasContext::processLayerUpdate(DeferredLayerUpdater* layerUpdater) {
148     bool success = layerUpdater->apply();
149     LOG_ALWAYS_FATAL_IF(!success, "Failed to update layer!");
150     if (layerUpdater->backingLayer()->deferredUpdateScheduled) {
151         mCanvas->pushLayerUpdate(layerUpdater->backingLayer());
152     }
153 }
154 
prepareTree(TreeInfo & info)155 void CanvasContext::prepareTree(TreeInfo& info) {
156     mRenderThread.removeFrameCallback(this);
157 
158     info.damageAccumulator = &mDamageAccumulator;
159     info.renderer = mCanvas;
160     if (mPrefetechedLayers.size() && info.mode == TreeInfo::MODE_FULL) {
161         info.canvasContext = this;
162     }
163     mAnimationContext->startFrame(info.mode);
164     mRootRenderNode->prepareTree(info);
165     mAnimationContext->runRemainingAnimations(info);
166 
167     if (info.canvasContext) {
168         freePrefetechedLayers();
169     }
170 
171     if (CC_UNLIKELY(!mNativeWindow.get())) {
172         info.out.canDrawThisFrame = false;
173         return;
174     }
175 
176     int runningBehind = 0;
177     // TODO: This query is moderately expensive, investigate adding some sort
178     // of fast-path based off when we last called eglSwapBuffers() as well as
179     // last vsync time. Or something.
180     mNativeWindow->query(mNativeWindow.get(),
181             NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &runningBehind);
182     info.out.canDrawThisFrame = !runningBehind;
183 
184     if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
185         if (!info.out.requiresUiRedraw) {
186             // If animationsNeedsRedraw is set don't bother posting for an RT anim
187             // as we will just end up fighting the UI thread.
188             mRenderThread.postFrameCallback(this);
189         }
190     }
191 }
192 
stopDrawing()193 void CanvasContext::stopDrawing() {
194     mRenderThread.removeFrameCallback(this);
195 }
196 
notifyFramePending()197 void CanvasContext::notifyFramePending() {
198     ATRACE_CALL();
199     mRenderThread.pushBackFrameCallback(this);
200 }
201 
draw()202 void CanvasContext::draw() {
203     LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
204             "drawRenderNode called on a context with no canvas or surface!");
205 
206     profiler().markPlaybackStart();
207 
208     SkRect dirty;
209     mDamageAccumulator.finish(&dirty);
210 
211     EGLint width, height;
212     mEglManager.beginFrame(mEglSurface, &width, &height);
213     if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
214         mCanvas->setViewport(width, height);
215         dirty.setEmpty();
216     } else if (!mBufferPreserved || mHaveNewSurface) {
217         dirty.setEmpty();
218     } else {
219         if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
220             ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
221                     SK_RECT_ARGS(dirty), width, height);
222             dirty.setEmpty();
223         }
224         profiler().unionDirty(&dirty);
225     }
226 
227     status_t status;
228     if (!dirty.isEmpty()) {
229         status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
230                 dirty.fRight, dirty.fBottom, mOpaque);
231     } else {
232         status = mCanvas->prepare(mOpaque);
233     }
234 
235     Rect outBounds;
236     status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);
237 
238     profiler().draw(mCanvas);
239 
240     mCanvas->finish();
241 
242     profiler().markPlaybackEnd();
243 
244     if (status & DrawGlInfo::kStatusDrew) {
245         swapBuffers();
246     } else {
247         mEglManager.cancelFrame();
248     }
249 
250     profiler().finishFrame();
251 }
252 
253 // Called by choreographer to do an RT-driven animation
doFrame()254 void CanvasContext::doFrame() {
255     if (CC_UNLIKELY(!mCanvas || mEglSurface == EGL_NO_SURFACE)) {
256         return;
257     }
258 
259     ATRACE_CALL();
260 
261     profiler().startFrame();
262 
263     TreeInfo info(TreeInfo::MODE_RT_ONLY, mRenderThread.renderState());
264     prepareTree(info);
265     if (info.out.canDrawThisFrame) {
266         draw();
267     }
268 }
269 
invokeFunctor(RenderThread & thread,Functor * functor)270 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) {
271     ATRACE_CALL();
272     DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
273     if (thread.eglManager().hasEglContext()) {
274         thread.eglManager().requireGlContext();
275         mode = DrawGlInfo::kModeProcess;
276     }
277 
278     thread.renderState().invokeFunctor(functor, mode, NULL);
279 }
280 
markLayerInUse(RenderNode * node)281 void CanvasContext::markLayerInUse(RenderNode* node) {
282     if (mPrefetechedLayers.erase(node)) {
283         node->decStrong(0);
284     }
285 }
286 
destroyPrefetechedNode(RenderNode * node)287 static void destroyPrefetechedNode(RenderNode* node) {
288     ALOGW("Incorrectly called buildLayer on View: %s, destroying layer...", node->getName());
289     node->destroyHardwareResources();
290     node->decStrong(0);
291 }
292 
freePrefetechedLayers()293 void CanvasContext::freePrefetechedLayers() {
294     if (mPrefetechedLayers.size()) {
295         requireGlContext();
296         std::for_each(mPrefetechedLayers.begin(), mPrefetechedLayers.end(), destroyPrefetechedNode);
297         mPrefetechedLayers.clear();
298     }
299 }
300 
buildLayer(RenderNode * node)301 void CanvasContext::buildLayer(RenderNode* node) {
302     ATRACE_CALL();
303     if (!mEglManager.hasEglContext() || !mCanvas) {
304         return;
305     }
306     requireGlContext();
307     // buildLayer() will leave the tree in an unknown state, so we must stop drawing
308     stopDrawing();
309 
310     TreeInfo info(TreeInfo::MODE_FULL, mRenderThread.renderState());
311     info.damageAccumulator = &mDamageAccumulator;
312     info.renderer = mCanvas;
313     info.runAnimations = false;
314     node->prepareTree(info);
315     SkRect ignore;
316     mDamageAccumulator.finish(&ignore);
317     // Tickle the GENERIC property on node to mark it as dirty for damaging
318     // purposes when the frame is actually drawn
319     node->setPropertyFieldsDirty(RenderNode::GENERIC);
320 
321     mCanvas->markLayersAsBuildLayers();
322     mCanvas->flushLayerUpdates();
323 
324     node->incStrong(0);
325     mPrefetechedLayers.insert(node);
326 }
327 
copyLayerInto(DeferredLayerUpdater * layer,SkBitmap * bitmap)328 bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
329     requireGlContext();
330     layer->apply();
331     return LayerRenderer::copyLayer(mRenderThread.renderState(), layer->backingLayer(), bitmap);
332 }
333 
destroyHardwareResources()334 void CanvasContext::destroyHardwareResources() {
335     stopDrawing();
336     if (mEglManager.hasEglContext()) {
337         requireGlContext();
338         freePrefetechedLayers();
339         mRootRenderNode->destroyHardwareResources();
340         Caches::getInstance().flush(Caches::kFlushMode_Layers);
341     }
342 }
343 
trimMemory(RenderThread & thread,int level)344 void CanvasContext::trimMemory(RenderThread& thread, int level) {
345     // No context means nothing to free
346     if (!thread.eglManager().hasEglContext()) return;
347 
348     ATRACE_CALL();
349     thread.eglManager().requireGlContext();
350     if (level >= TRIM_MEMORY_COMPLETE) {
351         Caches::getInstance().flush(Caches::kFlushMode_Full);
352         thread.eglManager().destroy();
353     } else if (level >= TRIM_MEMORY_UI_HIDDEN) {
354         Caches::getInstance().flush(Caches::kFlushMode_Moderate);
355     }
356 }
357 
runWithGlContext(RenderTask * task)358 void CanvasContext::runWithGlContext(RenderTask* task) {
359     requireGlContext();
360     task->run();
361 }
362 
createTextureLayer()363 Layer* CanvasContext::createTextureLayer() {
364     requireSurface();
365     return LayerRenderer::createTextureLayer(mRenderThread.renderState());
366 }
367 
requireGlContext()368 void CanvasContext::requireGlContext() {
369     mEglManager.requireGlContext();
370 }
371 
setTextureAtlas(RenderThread & thread,const sp<GraphicBuffer> & buffer,int64_t * map,size_t mapSize)372 void CanvasContext::setTextureAtlas(RenderThread& thread,
373         const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize) {
374     thread.eglManager().setTextureAtlas(buffer, map, mapSize);
375 }
376 
377 } /* namespace renderthread */
378 } /* namespace uirenderer */
379 } /* namespace android */
380