/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 362 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 379 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 514 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 533 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local [all …]
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D | es3fDepthTests.cpp | 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es3fStencilTests.cpp | 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es3fPolygonOffsetTests.cpp | 228 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 245 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es3fShaderBuiltinVarTests.cpp | 905 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 922 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es3fTextureUnitTests.cpp | 610 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 625 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es3fDrawTests.cpp | 626 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 192 const int packetNdx = ndx+packetOffset; in shadeVertices() local 211 const int packetNdx = ndx+packetOffset; in shadeVertices() local 233 const int packetNdx = ndx+packetOffset; in shadeVertices() local 269 for (int packetNdx = 0; packetNdx < numPacketsToExecute; packetNdx++) in shadeFragments() local 289 for (int packetNdx = 0; packetNdx < numPacketsToExecute; packetNdx++) in shadeFragments() local
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D | glsTextureBufferCase.cpp | 171 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() local 197 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeVertices() local 229 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments() local 264 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in shadeFragments() local
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D | glsVertexArrayTests.cpp | 860 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 903 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | glsRasterizationTestUtil.cpp | 1026 for (int packetNdx = 0; packetNdx < numRasterized; ++packetNdx) in verifySinglesampleLineGroupRasterization() local 1417 for (int packetNdx = 0; packetNdx < numRasterized; ++packetNdx) in verifySinglesampleLineGroupInterpolation() local
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/external/deqp/framework/referencerenderer/ |
D | rrShadingContext.hpp | 53 void writeFragmentOutput (const FragmentShadingContext& context, int packetNdx, int fragNdx, int ou… in writeFragmentOutput() 158 inline float readFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, … in readFragmentDepth() 165 inline void writeFragmentDepth (const FragmentShadingContext& context, int packetNdx, int fragNdx, … in writeFragmentDepth()
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D | rrRasterizer.cpp | 500 int packetNdx = 0; in rasterizeSingleSample() local 666 int packetNdx = 0; in rasterizeMultiSample() local 892 int packetNdx = 0; in rasterize() local
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D | rrRenderer.cpp | 1045 for (int packetNdx = 0; packetNdx < numRasterizedPackets; ++packetNdx) in writeFragmentPackets() local 1077 for (int packetNdx = 0; packetNdx < numRasterizedPackets; ++packetNdx) in writeFragmentPackets() local
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es31fGeometryShaderTests.cpp | 223 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 330 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 476 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 815 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 828 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local 958 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 966 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 985 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local 1245 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 1260 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadePrimitives() local [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es2fStencilTests.cpp | 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es2fFboRenderTest.cpp | 95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 211 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es2fTextureSpecificationTests.cpp | 139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 200 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 214 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 282 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 296 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es2fTextureUnitTests.cpp | 454 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 469 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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D | es2fPolygonOffsetTests.cpp | 225 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 242 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local
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/external/deqp/modules/egl/ |
D | teglColorClearCase.cpp | 322 for (int packetNdx = 0; packetNdx < numPacketsPerThread; packetNdx++) in executeForContexts() local 368 for (int packetNdx = 0; packetNdx < numPacketsPerThread; packetNdx++) in executeForContexts() local
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D | teglRenderTests.cpp | 218 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices() local 235 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments() local 927 for (int packetNdx = 0; packetNdx < packetsPerThread; packetNdx++) in executeForContexts() local
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/external/deqp/framework/randomshaders/ |
D | rsgProgramExecutor.cpp | 232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute() local 308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) in execute() local
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