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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef SaturatedArithmeticARM_h
6 #define SaturatedArithmeticARM_h
7 
8 #include "wtf/CPU.h"
9 #include <limits>
10 #include <stdint.h>
11 
saturatedAddition(int32_t a,int32_t b)12 ALWAYS_INLINE int32_t saturatedAddition(int32_t a, int32_t b)
13 {
14     int32_t result;
15 
16     asm("qadd %[output],%[first],%[second]"
17         :   [output]  "=r"  (result)
18         :   [first]   "r"   (a),
19             [second]  "r"   (b));
20 
21     return result;
22 }
23 
saturatedSubtraction(int32_t a,int32_t b)24 ALWAYS_INLINE int32_t saturatedSubtraction(int32_t a, int32_t b)
25 {
26     int32_t result;
27 
28     asm("qsub %[output],%[first],%[second]"
29         :   [output] "=r"  (result)
30         :   [first]  "r"   (a),
31             [second] "r"   (b));
32 
33     return result;
34 }
35 
getMaxSaturatedSetResultForTesting(int FractionalShift)36 inline int getMaxSaturatedSetResultForTesting(int FractionalShift)
37 {
38     // For ARM Asm version the set function maxes out to the biggest
39     // possible integer part with the fractional part zero'd out.
40     // e.g. 0x7fffffc0.
41     return std::numeric_limits<int>::max() & ~((1 << FractionalShift)-1);
42 }
43 
getMinSaturatedSetResultForTesting(int FractionalShift)44 inline int getMinSaturatedSetResultForTesting(int FractionalShift)
45 {
46     return std::numeric_limits<int>::min();
47 }
48 
saturatedSet(int value,int FractionalShift)49 ALWAYS_INLINE int saturatedSet(int value, int FractionalShift)
50 {
51     // Figure out how many bits are left for storing the integer part of
52     // the fixed point number, and saturate our input to that
53     const int saturate = 32 - FractionalShift;
54 
55     int result;
56 
57     // The following ARM code will Saturate the passed value to the number of
58     // bits used for the whole part of the fixed point representation, then
59     // shift it up into place. This will result in the low <FractionShift> bits
60     // all being 0's. When the value saturates this gives a different result
61     // to from the C++ case; in the C++ code a saturated value has all the low
62     // bits set to 1 (for a +ve number at least). This cannot be done rapidly
63     // in ARM ... we live with the difference, for the sake of speed.
64 
65     asm("ssat %[output],%[saturate],%[value]\n\t"
66         "lsl  %[output],%[shift]"
67         :   [output]    "=r"  (result)
68         :   [value]     "r"   (value),
69             [saturate]  "n"   (saturate),
70             [shift]     "n"   (FractionalShift));
71 
72     return result;
73 }
74 
75 
saturatedSet(unsigned value,int FractionalShift)76 ALWAYS_INLINE int saturatedSet(unsigned value, int FractionalShift)
77 {
78     // Here we are being passed an unsigned value to saturate,
79     // even though the result is returned as a signed integer. The ARM
80     // instruction for unsigned saturation therefore needs to be given one
81     // less bit (i.e. the sign bit) for the saturation to work correctly; hence
82     // the '31' below.
83     const int saturate = 31 - FractionalShift;
84 
85     // The following ARM code will Saturate the passed value to the number of
86     // bits used for the whole part of the fixed point representation, then
87     // shift it up into place. This will result in the low <FractionShift> bits
88     // all being 0's. When the value saturates this gives a different result
89     // to from the C++ case; in the C++ code a saturated value has all the low
90     // bits set to 1. This cannot be done rapidly in ARM, so we live with the
91     // difference, for the sake of speed.
92 
93     int result;
94 
95     asm("usat %[output],%[saturate],%[value]\n\t"
96         "lsl  %[output],%[shift]"
97         :   [output]    "=r"  (result)
98         :   [value]     "r"   (value),
99             [saturate]  "n"   (saturate),
100             [shift]     "n"   (FractionalShift));
101 
102     return result;
103 }
104 
105 #endif // SaturatedArithmeticARM_h
106