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Searched refs:Vec3 (Results 1 – 7 of 7) sorted by relevance

/development/ndk/sources/android/ndk_helper/
DtapCamera.cpp56 vec_pinch_transform_factor_ = Vec3( 1.f, 1.f, 1.f ); in TapCamera()
72 vec_offset_ = Vec3(); in InitParameters()
73 vec_offset_now_ = Vec3(); in InitParameters()
81 vec_offset_delta_ = Vec3(); in InitParameters()
129 Vec3 vec = vec_offset_ + vec_offset_now_; in Update()
130 Vec3 vec_tmp( TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ ); in Update()
225 vec_offset_delta_ = Vec3(); in BeginPinch()
235 vec_offset_now_ = Vec3(); in EndPinch()
265 vec_offset_now_ = Vec3( vec, flip_z_ * f ); in Pinch()
288 Vec3 vec_from = PointOnSphere( vec_ball_down_ ); in BallUpdate()
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DtapCamera.h55 Vec3 vec_offset_;
56 Vec3 vec_offset_now_;
67 Vec3 vec_offset_last_;
68 Vec3 vec_offset_delta_;
77 Vec3 vec_pinch_transform_factor_;
79 Vec3 PointOnSphere( Vec2& point );
105 vec_pinch_transform_factor_ = Vec3( x, y, z ); in SetPinchTransformFactor()
Dvecmath.h35 class Vec3; variable
50 friend class Vec3;
249 class Vec3
259 Vec3() in Vec3() function
264 Vec3( const float fX, const float fY, const float fZ ) in Vec3() function
271 Vec3( const Vec3& vec ) in Vec3() function
278 Vec3( const float* pVec ) in Vec3() function
285 Vec3( const Vec2& vec, float f ) in Vec3() function
292 Vec3( const Vec4& vec );
295 Vec3 operator*( const Vec3& rhs ) const
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Dvecmath.cpp28 Vec3::Vec3( const Vec4& vec ) in Vec3() function in ndk_helper::Vec3
294 Mat4 Mat4::Translation( const Vec3 vec ) in Translation()
342 Mat4 Mat4::LookAt( const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up ) in LookAt()
344 Vec3 vec_forward, vec_up_norm, vec_side; in LookAt()
/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.cpp134 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update()
135 ndk_helper::Vec3( 0.f, 0.f, 0.f ), ndk_helper::Vec3( 0.f, 1.f, 0.f ) ); in Update()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp125 ndk_helper::Vec3( random() / float( RAND_MAX * 1.1 ), in Init()
257 mat_view_ = ndk_helper::Mat4::LookAt( ndk_helper::Vec3( CAM_X, CAM_Y, CAM_Z ), in Update()
258 ndk_helper::Vec3( 0.f, 0.f, 0.f ), ndk_helper::Vec3( 0.f, 1.f, 0.f ) ); in Update()
DMoreTeapotsRenderer.h97 std::vector<ndk_helper::Vec3> vec_colors_;