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/development/tools/emulator/skins/WQVGA400/
Dlayout4 image background_port.png
9 image background_land.png
24 image controls.png
28 image button.png
33 image button.png
38 image button.png
43 image arrow_up.png
48 image arrow_down.png
53 image arrow_left.png
58 image arrow_right.png
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/development/tools/emulator/skins/QVGA/
Dlayout4 image background_port.png
9 image background_land.png
24 image controls.png
28 image button.png
33 image button.png
38 image button.png
43 image arrow_up.png
48 image arrow_down.png
53 image arrow_left.png
58 image arrow_right.png
[all …]
/development/tools/emulator/skins/WVGA800/
Dlayout4 image background_port.png
9 image background_land.png
24 image controls.png
28 image button.png
33 image button.png
38 image button.png
43 image arrow_up.png
48 image arrow_down.png
53 image arrow_left.png
58 image arrow_right.png
[all …]
/development/tools/emulator/skins/WVGA854/
Dlayout4 image background_port.png
9 image background_land.png
24 image controls.png
28 image button.png
33 image button.png
38 image button.png
43 image arrow_up.png
48 image arrow_down.png
53 image arrow_left.png
58 image arrow_right.png
[all …]
/development/tools/emulator/skins/WQVGA432/
Dlayout4 image background_port.png
9 image background_land.png
24 image controls.png
28 image button.png
33 image button.png
38 image button.png
43 image arrow_up.png
48 image arrow_down.png
53 image arrow_left.png
58 image arrow_right.png
[all …]
/development/tools/emulator/skins/HVGA/
Dlayout4 image background_port.png
9 image background_land.png
24 image controls.png
28 image button.png
33 image button.png
38 image button.png
43 image arrow_up.png
48 image arrow_down.png
53 image arrow_left.png
58 image arrow_right.png
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/development/perftests/panorama/feature_mos/src/mosaic/
DMosaicTypes.h70 ImageType image;
84 image = ImageUtils::allocateImage(width, height, ImageUtils::IMAGE_TYPE_NUM_CHANNELS);
91 if (image) in ~MosaicFrame()
92 free(image); in ~MosaicFrame()
100 return (image + (width*height)); in getV()
108 return (image + (width*height*2)); in getU()
116 ImageType U = image + (width*height); in getV()
125 ImageType U = image + (width*height*2); in getU()
DImageUtils.cpp34 ImageType image = in; in rgba2yvu() local
38 r = (*image++); in rgba2yvu()
39 g = (*image++); in rgba2yvu()
40 b = (*image++); in rgba2yvu()
41 a = (*image++); in rgba2yvu()
79 ImageType image = in; in rgb2yvu() local
83 r = (*image++); in rgb2yvu()
84 g = (*image++); in rgb2yvu()
85 b = (*image++); in rgb2yvu()
120 ImageType image = in; in rgb2gray() local
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DAlignFeatures.h65 int addFrameRGB(ImageType image);
66 int addFrame(ImageType image);
DPyramid.h42 static void createPyramid(ImageType image, PyramidShort *pyramid, int last = 3 );
43 static void freeImage(PyramidShort *image);
DImageUtils.h102 …static void writeBinaryPPM(ImageType image, const char *filename, int width, int height, int numCh…
112 static void freeImage(ImageType image);
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DCompressedTextureActivity.java115 Buffer image = createImage(width, height); in load() local
116 … ETC1Util.ETC1Texture etc1Texture = ETC1Util.compressTexture(image, width, height, 3, 3 * width); in load()
136 ByteBuffer image = ByteBuffer.allocateDirect(height * stride) in createImage() local
146 image.position(stride*y+x*3); in createImage()
147 image.put(red); in createImage()
148 image.put(green); in createImage()
149 image.put(blue); in createImage()
152 image.position(0); in createImage()
153 return image; in createImage()
/development/samples/browseable/FragmentTransition/src/com.example.android.fragmenttransition/
DMeatAdapter.java59 holder.image = (ImageView) view.findViewById(R.id.image); in getView()
72 holder.image.setImageResource(meat.resourceId); in bindView()
77 public ImageView image; field in MeatAdapter.ViewHolder
DDetailFragment.java117 ImageView image = (ImageView) parent.findViewById(R.id.image); in bind() local
118 image.setImageResource(args.getInt(ARG_RESOURCE_ID)); in bind()
/development/tools/labpretest/
DREADME5 determines device type, erases user cache, flashes a generic userdata image,
6 updates the bootloader image, updates the radio image, updates the system image
38 2) Copy a build image to the new sub directory in our format.
40 3) Copy a boot image to the new sub directory in our format.
42 4) Copy a radio image to the new sub directory in our format.
/development/ide/xcode/pvjpeg.xcodeproj/
Dproject.pbxproj27 …e.cpp.cpp; name = jpgdec_bitstream.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
28 …cecode.cpp.cpp; name = jpgdec_cint.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
29 …e.cpp.cpp; name = jpgdec_colorconv.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
30 …urcecode.cpp.cpp; name = jpgdec_ct.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
31 …ode.cpp.cpp; name = jpgdec_decoder.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
32 …code.cpp.cpp; name = jpgdec_header.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
33 …ode.cpp.cpp; name = jpgdec_huffman.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
34 …ecode.cpp.cpp; name = jpgdec_idctp.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
35 …ecode.cpp.cpp; name = jpgdec_idcts.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
36 …cecode.cpp.cpp; name = jpgdec_scan.cpp; path = ../../extlibs/pv/codecs_v2/image/jpeg/dec/src/jpgde…
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/development/ide/xcode/ports/
DSkBitmap_Mac.cpp126 CGImageRef image = bitmap2imageref(bm); in drawToPort() local
127 if (image) { in drawToPort()
133 CGContextDrawImage(cg, rect, image); in drawToPort()
134 CGImageRelease(image); in drawToPort()
/development/tools/emulator/skins/WXGA800-7in/
Dlayout4 image background_port.png
9 image background_land.png
/development/tools/emulator/skins/WSVGA/
Dlayout4 image background_port.png
9 image background_land.png
/development/tools/emulator/skins/WXGA720/
Dlayout4 image background_port.png
9 image background_land.png
/development/tools/emulator/skins/WXGA800/
Dlayout4 image background_port.png
9 image background_land.png
/development/samples/browseable/AdapterTransition/src/com.example.android.adaptertransition/
DMeatAdapter.java74 holder.image = (ImageView) view.findViewById(R.id.meat_image); in getView()
82 holder.image.setImageResource(meat.resourceId); in getView()
98 public ImageView image; field in MeatAdapter.ViewHolder
/development/samples/browseable/RecipeAssistant/Application/src/com.example.android.wearable.recipeassistant/
DRecipeListAdapter.java44 Bitmap image; field in RecipeListAdapter.Item
75 parsed.image = AssetUtils.loadBitmapAsset(mContext, imageFile); in parseJson()
127 if (item.image != null) { in getView()
128 iv.setImageBitmap(item.image); in getView()
/development/samples/browseable/ActivitySceneTransitionBasic/src/com.example.android.activityscenetransitionbasic/
DMainActivity.java119 ImageView image = (ImageView) view.findViewById(R.id.imageview_item); in getView() local
120 Picasso.with(image.getContext()).load(item.getThumbnailUrl()).into(image); in getView()
/development/samples/browseable/BasicRenderScript/
D_index.jd8 In the sample, it performs graphical filter operation on a image with renderScript.

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