Searched refs:Attrib (Results 1 – 25 of 97) sorted by relevance
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69 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_AMBIENT + face]); in _mesa_fetch_state()72 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_DIFFUSE + face]); in _mesa_fetch_state()75 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_SPECULAR + face]); in _mesa_fetch_state()78 COPY_4V(value, mat->Attrib[MAT_ATTRIB_FRONT_EMISSION + face]); in _mesa_fetch_state()81 value[0] = mat->Attrib[MAT_ATTRIB_FRONT_SHININESS + face][0]; in _mesa_fetch_state()151 * ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_AMBIENT][i] in _mesa_fetch_state()152 + ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_EMISSION][i]; in _mesa_fetch_state()154 value[3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in _mesa_fetch_state()161 * ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_AMBIENT][i] in _mesa_fetch_state()162 + ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_EMISSION][i]; in _mesa_fetch_state()[all …]
77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()257 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()261 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()273 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()275 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()468 base[0][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; in TAG()473 base[1][3] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; in TAG()[all …]
128 ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3], 0.0F, 1.0F ); in shade_rastpos()218 shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in shade_rastpos()379 GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; in _tnl_RasterPos()429 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; in _tnl_RasterPos()454 ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); in _tnl_RasterPos()456 ctx->Current.Attrib[VERT_ATTRIB_COLOR1]); in _tnl_RasterPos()464 COPY_4V(tc, ctx->Current.Attrib[VERT_ATTRIB_TEX0 + u]); in _tnl_RasterPos()
178 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; in _tnl_validate_shine_tables()182 shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0]; in _tnl_validate_shine_tables()253 store->mat[j].current = ctx->Light.Material.Attrib[attr]; in prepare_materials()
74 tc2 = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_TEX2]; in TAG()91 tc1 = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_TEX1]; in TAG()108 tc0 = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_TEX0]; in TAG()120 norm = (GLuint (*)[4])&ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; in TAG()129 col = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; in TAG()139 spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; in TAG()149 fog = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_FOG]; in TAG()
246 ctx->Current.RasterDistance = ctx->Current.Attrib[VERT_ATTRIB_FOG][0]; in window_pos3f()252 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0], 0.0F, 1.0F); in window_pos3f()254 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1], 0.0F, 1.0F); in window_pos3f()256 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2], 0.0F, 1.0F); in window_pos3f()258 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3], 0.0F, 1.0F); in window_pos3f()260 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0], 0.0F, 1.0F); in window_pos3f()262 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1], 0.0F, 1.0F); in window_pos3f()264 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2], 0.0F, 1.0F); in window_pos3f()266 = CLAMP(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3], 0.0F, 1.0F); in window_pos3f()274 ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texSet] ); in window_pos3f()
635 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_update_material()717 COPY_4FV( mat->Attrib[i], color ); in _mesa_update_color_material()755 _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); in _mesa_ColorMaterial()768 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_GetMaterialfv()820 GLfloat (*mat)[4] = ctx->Light.Material.Attrib; in _mesa_GetMaterialiv()1169 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_AMBIENT], 0.2F, 0.2F, 0.2F, 1.0F ); in init_material()1170 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_DIFFUSE], 0.8F, 0.8F, 0.8F, 1.0F ); in init_material()1171 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SPECULAR], 0.0F, 0.0F, 0.0F, 1.0F ); in init_material()1172 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_EMISSION], 0.0F, 0.0F, 0.0F, 1.0F ); in init_material()1173 ASSIGN_4V( m->Attrib[MAT_ATTRIB_FRONT_SHININESS], 0.0F, 0.0F, 0.0F, 0.0F ); in init_material()[all …]
387 COPY_4V(params, ctx->Current.Attrib[index]); in _mesa_GetVertexAttribdvNV()431 COPY_4V(params, ctx->Current.Attrib[index]); in _mesa_GetVertexAttribfvNV()475 params[0] = (GLint) ctx->Current.Attrib[index][0]; in _mesa_GetVertexAttribivNV()476 params[1] = (GLint) ctx->Current.Attrib[index][1]; in _mesa_GetVertexAttribivNV()477 params[2] = (GLint) ctx->Current.Attrib[index][2]; in _mesa_GetVertexAttribivNV()478 params[3] = (GLint) ctx->Current.Attrib[index][3]; in _mesa_GetVertexAttribivNV()
63 cl->Size = check_size(ctx->Current.Attrib[i]); in init_legacy_currval()69 cl->Ptr = (const void *)ctx->Current.Attrib[i]; in init_legacy_currval()93 cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; in init_generic_currval()138 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; in init_mat_currval()
191 UInt32 Attrib; member260 _processedFileInfo.Attrib = 0; in GetStream()267 _processedFileInfo.Attrib = prop.ulVal; in GetStream()395 NFile::NDirectory::MySetFileAttributes(_diskFilePath, _processedFileInfo.Attrib); in SetOperationResult()427 UInt32 Attrib; member429 bool isDir() const { return (Attrib & FILE_ATTRIBUTE_DIRECTORY) != 0 ; } in isDir()533 case kpidAttrib: prop = dirItem.Attrib; break; in GetProperty()710 di.Attrib = fi.Attrib; in main()
27 UInt32 Attrib; member50 void SetDirStatusFromAttrib() { IsDir = ((Attrib & FILE_ATTRIBUTE_DIRECTORY) != 0); }; in SetDirStatusFromAttrib()
17 UInt32 Attrib; member22 bool IsDir() const { return (Attrib & FILE_ATTRIBUTE_DIRECTORY) != 0 ; } in IsDir()
207 EGLint Attrib; member235 for (i = 0; SortInfo[i].Attrib; i++) { in _eglCompareModes()236 const EGLint aVal = getModeAttrib(aMode, SortInfo[i].Attrib); in _eglCompareModes()237 const EGLint bVal = getModeAttrib(bMode, SortInfo[i].Attrib); in _eglCompareModes()
101 struct Attrib struct in deqp::gles31::Functional::MultisampleShaderRenderUtil::MultisampleRenderCase131 std::map<std::string, Attrib> m_renderAttribs;
28 bool MatchesMask(UINT32 mask) const { return ((Attrib & mask) != 0); } in MatchesMask()36 DWORD Attrib; variable