Searched refs:ConnectionChange (Results 1 – 2 of 2) sorted by relevance
24 struct ConnectionChange { struct29 const ConnectionChange& latestConnectionChange() const { return m_latestChange; } in latestConnectionChange() argument45 ConnectionChange m_latestChange;
146 …const GamepadDispatcher::ConnectionChange& change = GamepadDispatcher::instance().latestConnection… in didUpdateData()