1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef GamepadDispatcher_h 6 #define GamepadDispatcher_h 7 8 #include "core/frame/PlatformEventDispatcher.h" 9 #include "platform/heap/Handle.h" 10 #include "public/platform/WebGamepad.h" 11 #include "public/platform/WebGamepadListener.h" 12 13 namespace blink { 14 15 class NavigatorGamepad; 16 class WebGamepads; 17 18 class GamepadDispatcher : public PlatformEventDispatcher, public WebGamepadListener { 19 public: 20 static GamepadDispatcher& instance(); 21 22 void sampleGamepads(WebGamepads&); 23 24 struct ConnectionChange { 25 WebGamepad pad; 26 unsigned index; 27 }; 28 latestConnectionChange()29 const ConnectionChange& latestConnectionChange() const { return m_latestChange; } 30 31 private: 32 GamepadDispatcher(); 33 virtual ~GamepadDispatcher(); 34 35 // WebGamepadListener 36 virtual void didConnectGamepad(unsigned index, const WebGamepad&) OVERRIDE; 37 virtual void didDisconnectGamepad(unsigned index, const WebGamepad&) OVERRIDE; 38 39 // PlatformEventDispatcher 40 virtual void startListening() OVERRIDE; 41 virtual void stopListening() OVERRIDE; 42 43 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad&, bool connected); 44 45 ConnectionChange m_latestChange; 46 }; 47 48 } // namespace blink 49 50 #endif 51