/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGpuGL.cpp | 17 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 160 GL_CALL(UseProgram(0)); in ~GrGpuGL() 239 GL_CALL(Disable(GR_GL_DEPTH_TEST)); in onResetContext() 240 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext() 248 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); in onResetContext() 249 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); in onResetContext() 250 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); in onResetContext() 251 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); in onResetContext() 252 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); in onResetContext() 253 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); in onResetContext() [all …]
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D | GrGLPathRendering.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 82 GL_CALL(MatrixLoadIdentity(matrixMode)); in resetContext() 86 GL_CALL(PathTexGen(GR_GL_TEXTURE0 + i, GR_GL_NONE, 0, NULL)); in resetContext() 166 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in stencilPath() 188 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in drawPath() 196 GL_CALL(StencilFillPath(id, fillMode, writeMask)); in drawPath() 199 GL_CALL(StencilStrokePath(id, 0xffff, writeMask)); in drawPath() 249 GL_CALL(StencilFillPathInstanced( in drawPaths() 266 GL_CALL(StencilFillPathInstanced( in drawPaths() 272 GL_CALL(StencilStrokePathInstanced( in drawPaths() [all …]
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D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); in release() 94 GL_CALL(gpu, in map() 106 GL_CALL(gpu, in map() 122 GL_CALL(gpu, in map() 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); in unmap() 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); in updateData() 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData() 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); in updateData() 208 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData() [all …]
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D | GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease() 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease() 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
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D | GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro 86 GL_CALL(DeleteVertexArrays(1, &fID)); in onRelease() 106 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); in bindWithIndexBuffer()
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D | GrGLProgram.cpp | 23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 69 GL_CALL(DeleteProgram(fProgramID)); in ~GrGLProgram() 78 GL_CALL(UseProgram(fProgramID)); in initSamplerUniforms() 156 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); in setColor() 194 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); in setCoverage()
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D | GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
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D | GrGpuGL_program.cpp | 205 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 261 GL_CALL(UseProgram(programID)); in flushGraphicsState()
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/external/skia/src/gpu/gl/ |
D | GrGpuGL.cpp | 19 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 160 GL_CALL(UseProgram(0)); in ~GrGpuGL() 233 GL_CALL(Disable(GR_GL_DEPTH_TEST)); in onResetContext() 234 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext() 242 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); in onResetContext() 243 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); in onResetContext() 244 GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); in onResetContext() 245 GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); in onResetContext() 246 GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); in onResetContext() 247 GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); in onResetContext() [all …]
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D | GrGLBufferImpl.cpp | 11 #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) macro 45 GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); in release() 94 GL_CALL(gpu, in map() 106 GL_CALL(gpu, in map() 122 GL_CALL(gpu, in map() 147 GL_CALL(gpu, UnmapBuffer(fBufferType)); in unmap() 178 GL_CALL(gpu, BufferData(fBufferType, (GrGLsizeiptr) srcSizeInBytes, src, usage)); in updateData() 187 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData() 188 GL_CALL(gpu, BufferSubData(fBufferType, 0, (GrGLsizeiptr) srcSizeInBytes, src)); in updateData() 208 GL_CALL(gpu, BufferData(fBufferType, fGLSizeInBytes, NULL, usage)); in updateData() [all …]
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D | GrGLPath.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 114 GL_CALL(PathCommands(fPathID, in GrGLPath() 119 … GL_CALL(PathParameterf(fPathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); in GrGLPath() 120 … GL_CALL(PathParameterf(fPathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); in GrGLPath() 122 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_JOIN_STYLE, join)); in GrGLPath() 124 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_INITIAL_END_CAP, cap)); in GrGLPath() 125 GL_CALL(PathParameteri(fPathID, GR_GL_PATH_TERMINAL_END_CAP, cap)); in GrGLPath()
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D | GrGLRenderTarget.cpp | 14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 85 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease() 88 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease() 91 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
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D | GrGLShaderBuilder.cpp | 18 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 670 GL_CALL(DeleteProgram(fOutput.fProgramID)); in finish() 679 GL_CALL(LinkProgram(fOutput.fProgramID)); in finish() 688 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_LINK_STATUS, &linked)); in finish() 691 GL_CALL(GetProgramiv(fOutput.fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in finish() 697 GL_CALL(GetProgramInfoLog(fOutput.fProgramID, in finish() 704 GL_CALL(DeleteProgram(fOutput.fProgramID)); in finish() 715 GL_CALL(DeleteShader(shadersToDelete[i])); in finish() 809 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); in bindProgramLocations() 812 GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name())); in bindProgramLocations() [all …]
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D | GrGLVertexArray.cpp | 12 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X); macro 85 GL_CALL(DeleteVertexArrays(1, &fID)); in onRelease() 105 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, bufferID)); in bindWithIndexBuffer()
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D | GrGLProgram.cpp | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) macro 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); in ~GrGLProgram() 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); in initSamplerUniforms() 166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); in setColor() 205 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); in setCoverage()
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D | GrGLTexture.cpp | 13 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
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D | GrGpuGL_program.cpp | 211 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 263 GL_CALL(UseProgram(programID)); in flushGraphicsState()
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/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) macro 240 GL_CALL(DeleteProgram(fProgramID)); in finish() 246 GL_CALL(LinkProgram(fProgramID)); in finish() 255 GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); in finish() 258 GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); in finish() 264 GL_CALL(GetProgramInfoLog(fProgramID, in finish() 271 GL_CALL(DeleteProgram(fProgramID)); in finish() 280 GL_CALL(DeleteShader(shadersToDelete[i])); in finish() 299 GL_CALL(BindUniformLocation(programId, i, fUniforms[i].fVariable.c_str())); in bindProgramLocations()
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D | GrGLVertexShaderBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro 66 GL_CALL(BindAttribLocation(programId, in bindProgramLocations() 70 GL_CALL(BindAttribLocation(programId, in bindProgramLocations() 75 GL_CALL(BindAttribLocation(programId, in bindProgramLocations() 80 GL_CALL(BindAttribLocation(programId, in bindProgramLocations() 105 GL_CALL(BindAttribLocation(programId, index, fInputs[i].c_str())); in bindProgramLocations()
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D | GrGLFragmentShaderBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro 214 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name())); in bindProgramLocations() 217 GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_name())); in bindProgramLocations()
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D | GrGLShaderStringBuilder.cpp | 14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) macro
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