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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGLRenderTarget.h"
9 
10 #include "GrGpuGL.h"
11 
12 #define GPUGL static_cast<GrGpuGL*>(getGpu())
13 
14 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
15 
init(const Desc & desc,const GrGLIRect & viewport,GrGLTexID * texID)16 void GrGLRenderTarget::init(const Desc& desc,
17                             const GrGLIRect& viewport,
18                             GrGLTexID* texID) {
19     fRTFBOID                = desc.fRTFBOID;
20     fTexFBOID               = desc.fTexFBOID;
21     fMSColorRenderbufferID  = desc.fMSColorRenderbufferID;
22     fViewport               = viewport;
23     fTexIDObj.reset(SkSafeRef(texID));
24 }
25 
26 namespace {
MakeDesc(GrTextureFlags flags,int width,int height,GrPixelConfig config,int sampleCnt,GrSurfaceOrigin origin)27 GrTextureDesc MakeDesc(GrTextureFlags flags,
28                        int width, int height,
29                        GrPixelConfig config, int sampleCnt,
30                        GrSurfaceOrigin origin) {
31     GrTextureDesc temp;
32     temp.fFlags = flags;
33     temp.fWidth = width;
34     temp.fHeight = height;
35     temp.fConfig = config;
36     temp.fSampleCnt = sampleCnt;
37     temp.fOrigin = origin;
38     return temp;
39 }
40 
41 };
42 
GrGLRenderTarget(GrGpuGL * gpu,const Desc & desc,const GrGLIRect & viewport,GrGLTexID * texID,GrGLTexture * texture)43 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
44                                    const Desc& desc,
45                                    const GrGLIRect& viewport,
46                                    GrGLTexID* texID,
47                                    GrGLTexture* texture)
48     : INHERITED(gpu,
49                 desc.fIsWrapped,
50                 texture,
51                 MakeDesc(kNone_GrTextureFlags,
52                          viewport.fWidth, viewport.fHeight,
53                          desc.fConfig, desc.fSampleCnt,
54                          desc.fOrigin)) {
55     SkASSERT(NULL != texID);
56     SkASSERT(NULL != texture);
57     // FBO 0 can't also be a texture, right?
58     SkASSERT(0 != desc.fRTFBOID);
59     SkASSERT(0 != desc.fTexFBOID);
60 
61     // we assume this is true, TODO: get rid of viewport as a param.
62     SkASSERT(viewport.fWidth == texture->width());
63     SkASSERT(viewport.fHeight == texture->height());
64 
65     this->init(desc, viewport, texID);
66 }
67 
GrGLRenderTarget(GrGpuGL * gpu,const Desc & desc,const GrGLIRect & viewport)68 GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
69                                    const Desc& desc,
70                                    const GrGLIRect& viewport)
71     : INHERITED(gpu,
72                 desc.fIsWrapped,
73                 NULL,
74                 MakeDesc(kNone_GrTextureFlags,
75                          viewport.fWidth, viewport.fHeight,
76                          desc.fConfig, desc.fSampleCnt,
77                          desc.fOrigin)) {
78     this->init(desc, viewport, NULL);
79 }
80 
onRelease()81 void GrGLRenderTarget::onRelease() {
82     GPUGL->notifyRenderTargetDelete(this);
83     if (!this->isWrapped()) {
84         if (fTexFBOID) {
85             GL_CALL(DeleteFramebuffers(1, &fTexFBOID));
86         }
87         if (fRTFBOID && fRTFBOID != fTexFBOID) {
88             GL_CALL(DeleteFramebuffers(1, &fRTFBOID));
89         }
90         if (fMSColorRenderbufferID) {
91             GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
92         }
93     }
94     fRTFBOID                = 0;
95     fTexFBOID               = 0;
96     fMSColorRenderbufferID  = 0;
97     fTexIDObj.reset(NULL);
98     INHERITED::onRelease();
99 }
100 
onAbandon()101 void GrGLRenderTarget::onAbandon() {
102     fRTFBOID                = 0;
103     fTexFBOID               = 0;
104     fMSColorRenderbufferID  = 0;
105     if (NULL != fTexIDObj.get()) {
106         fTexIDObj->abandon();
107         fTexIDObj.reset(NULL);
108     }
109     INHERITED::onAbandon();
110 }
111