Searched refs:GetPendingUpdate (Results 1 – 11 of 11) sorted by relevance
53 ASSERT_TRUE(greg.GetPendingUpdate().scroll_rect.IsEmpty()); in TestSingleInvalidation()54 ASSERT_TRUE(1U == greg.GetPendingUpdate().paint_rects.size()); in TestSingleInvalidation()56 ASSERT_TRUE(rect == greg.GetPendingUpdate().paint_rects[0]); in TestSingleInvalidation()73 ASSERT_TRUE(greg.GetPendingUpdate().scroll_rect.IsEmpty()); in TestDoubleDisjointInvalidation()74 ASSERT_TRUE(2U == greg.GetPendingUpdate().paint_rects.size()); in TestDoubleDisjointInvalidation()76 ASSERT_TRUE(expected_bounds == greg.GetPendingUpdate().paint_bounds); in TestDoubleDisjointInvalidation()92 ASSERT_TRUE(greg.GetPendingUpdate().scroll_rect.IsEmpty()); in TestSingleScroll()93 ASSERT_TRUE(2U == greg.GetPendingUpdate().paint_rects.size()); in TestSingleScroll()95 ASSERT_TRUE(expected_bounds == greg.GetPendingUpdate().paint_bounds); in TestSingleScroll()109 ASSERT_TRUE(1U == greg.GetPendingUpdate().paint_rects.size()); in TestDoubleOverlappingScroll()[all …]
91 UpdateResponseData GetPendingUpdate(const std::string& tag) const;257 UpdateResponseData ModelTypeSyncProxyImplTest::GetPendingUpdate( in GetPendingUpdate() function in syncer::ModelTypeSyncProxyImplTest579 UpdateResponseData data1 = GetPendingUpdate("tag1"); in TEST_F()587 UpdateResponseData data2 = GetPendingUpdate("tag1"); in TEST_F()595 UpdateResponseData data3 = GetPendingUpdate("tag1"); in TEST_F()
95 UpdateResponseData GetPendingUpdate() const;
226 UpdateResponseData EntityTracker::GetPendingUpdate() const { in GetPendingUpdate() function in syncer::EntityTracker
407 const UpdateResponseData& saved_pending = it->second->GetPendingUpdate(); in OnCryptographerUpdated()
106 PaintUpdate GetPendingUpdate() const;
125 PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); in DoPaint()
92 PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() const { in GetPendingUpdate() function in pp::PaintAggregator
67 PaintUpdate GetPendingUpdate();
200 PaintAggregator::PaintUpdate update = aggregator_.GetPendingUpdate(); in DoPaint()
86 PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() { in GetPendingUpdate() function in PaintAggregator