Searched refs:IsOccluded (Results 1 – 7 of 7) sorted by relevance
23 bool IsOccluded(const gfx::Rect& content_rect) const;
23 bool Occlusion::IsOccluded(const gfx::Rect& content_rect) const { in IsOccluded() function in cc::Occlusion
798 .IsOccluded(it->visible_content_rect()); in CalculateRenderPasses()
89 .IsOccluded(content_rect); in OccludedLayer()
61 TEST_F(OcclusionQueriesTest, IsOccluded) in TEST_F() argument
372 .IsOccluded(visible_tile_rect)) { in MarkOcclusionsAndRequestTextures()
611 bool is_occluded = occlusion_in_layer_space.IsOccluded(tile_query_rect); in UpdateTilePriorities()