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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/trees/occlusion.h"
6 
7 #include "cc/base/math_util.h"
8 #include "ui/gfx/rect.h"
9 
10 namespace cc {
11 
Occlusion()12 Occlusion::Occlusion() {
13 }
14 
Occlusion(const gfx::Transform & draw_transform,const SimpleEnclosedRegion & occlusion_from_outside_target,const SimpleEnclosedRegion & occlusion_from_inside_target)15 Occlusion::Occlusion(const gfx::Transform& draw_transform,
16                      const SimpleEnclosedRegion& occlusion_from_outside_target,
17                      const SimpleEnclosedRegion& occlusion_from_inside_target)
18     : draw_transform_(draw_transform),
19       occlusion_from_outside_target_(occlusion_from_outside_target),
20       occlusion_from_inside_target_(occlusion_from_inside_target) {
21 }
22 
IsOccluded(const gfx::Rect & content_rect) const23 bool Occlusion::IsOccluded(const gfx::Rect& content_rect) const {
24   if (content_rect.IsEmpty())
25     return true;
26 
27   if (occlusion_from_inside_target_.IsEmpty() &&
28       occlusion_from_outside_target_.IsEmpty()) {
29     return false;
30   }
31 
32   gfx::Rect unoccluded_rect_in_target_surface =
33       GetUnoccludedRectInTargetSurface(content_rect);
34   return unoccluded_rect_in_target_surface.IsEmpty();
35 }
36 
GetUnoccludedContentRect(const gfx::Rect & content_rect) const37 gfx::Rect Occlusion::GetUnoccludedContentRect(
38     const gfx::Rect& content_rect) const {
39   if (content_rect.IsEmpty())
40     return content_rect;
41 
42   if (occlusion_from_inside_target_.IsEmpty() &&
43       occlusion_from_outside_target_.IsEmpty()) {
44     return content_rect;
45   }
46 
47   gfx::Rect unoccluded_rect_in_target_surface =
48       GetUnoccludedRectInTargetSurface(content_rect);
49   if (unoccluded_rect_in_target_surface.IsEmpty())
50     return gfx::Rect();
51 
52   gfx::Transform inverse_draw_transform(gfx::Transform::kSkipInitialization);
53   bool ok = draw_transform_.GetInverse(&inverse_draw_transform);
54   DCHECK(ok);
55 
56   gfx::Rect unoccluded_rect = MathUtil::ProjectEnclosingClippedRect(
57       inverse_draw_transform, unoccluded_rect_in_target_surface);
58   unoccluded_rect.Intersect(content_rect);
59 
60   return unoccluded_rect;
61 }
62 
GetUnoccludedRectInTargetSurface(const gfx::Rect & content_rect) const63 gfx::Rect Occlusion::GetUnoccludedRectInTargetSurface(
64     const gfx::Rect& content_rect) const {
65   // Take the ToEnclosingRect at each step, as we want to contain any unoccluded
66   // partial pixels in the resulting Rect.
67   gfx::Rect unoccluded_rect_in_target_surface =
68       MathUtil::MapEnclosingClippedRect(draw_transform_, content_rect);
69   DCHECK_LE(occlusion_from_inside_target_.GetRegionComplexity(), 1u);
70   DCHECK_LE(occlusion_from_outside_target_.GetRegionComplexity(), 1u);
71   // These subtract operations are more lossy than if we did both operations at
72   // once.
73   unoccluded_rect_in_target_surface.Subtract(
74       occlusion_from_inside_target_.bounds());
75   unoccluded_rect_in_target_surface.Subtract(
76       occlusion_from_outside_target_.bounds());
77 
78   return unoccluded_rect_in_target_surface;
79 }
80 
81 }  // namespace cc
82