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Searched refs:TextureSampler (Results 1 – 19 of 19) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/builders/
DGrGLShaderBuilder.h34 typedef GrGLProcessor::TextureSampler TextureSampler; typedef
54 const TextureSampler&,
59 void appendTextureLookup(const TextureSampler&,
69 const TextureSampler&,
DGrGLShaderBuilder.cpp95 const TextureSampler& sampler, in appendTextureLookup()
107 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler, in appendTextureLookup()
114 const TextureSampler& sampler, in appendTextureLookupAndModulate()
DGrGLFragmentOnlyProgramBuilder.cpp69 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(effect.numTextures()); in emitEffect()
DGrGLFullProgramBuilder.cpp116 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(effect.numTextures()); in emitEffect()
DGrGLProgramBuilder.cpp225 SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLProcessor::TextureSampler, in emitSamplers()
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProcessor.h48 class TextureSampler {
50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler() function
70 typedef SkTArray<TextureSampler> TextureSamplerArray;
DGrGLProgramEffects.cpp18 typedef GrGLProcessor::TextureSampler TextureSampler; typedef
/external/skia/src/gpu/gl/
DGrGLEffect.h43 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef
DGrGLShaderBuilder.h34 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef
134 const TextureSampler&,
139 void fsAppendTextureLookup(const TextureSampler&,
149 const TextureSampler&,
DGrGLProgramEffects.h77 class TextureSampler {
79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler() function
97 typedef SkTArray<TextureSampler> TextureSamplerArray;
DGrGLProgramEffects.cpp18 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef
228 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, in emitSamplers()
271 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); in emitEffect()
481 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); in emitEffect()
DGrGLShaderBuilder.cpp363 const GrGLShaderBuilder::TextureSampler& sampler, in appendTextureLookup()
375 void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSampler& sampler, in fsAppendTextureLookup()
383 const GrGLShaderBuilder::TextureSampler& sampler, in fsAppendTextureLookupAndModulate()
/external/chromium_org/third_party/skia/src/gpu/effects/
DGrTextureDomain.h102 const GrGLProcessor::TextureSampler sampler,
DGrTextureDomain.cpp47 const GrGLProcessor::TextureSampler sampler, in sampleTexture()
/external/skia/src/gpu/effects/
DGrTextureDomain.h93 const GrGLEffect::TextureSampler sampler,
DGrTextureDomain.cpp46 const GrGLEffect::TextureSampler sampler, in sampleTexture()
/external/skia/src/effects/
DSkMatrixConvolutionImageFilter.cpp445 const GrGLShaderBuilder::TextureSampler& sampler, in appendTextureLookup()
DSkBlurMaskFilter.cpp628 const GrGLShaderBuilder::TextureSampler& sampler, in OutputRectBlurProfileLookup()
/external/chromium_org/third_party/skia/src/effects/
DSkBlurMaskFilter.cpp639 const GrGLShaderBuilder::TextureSampler& sampler, in OutputRectBlurProfileLookup()