/external/chromium_org/third_party/skia/src/gpu/gl/builders/ |
D | GrGLShaderBuilder.h | 34 typedef GrGLProcessor::TextureSampler TextureSampler; typedef 54 const TextureSampler&, 59 void appendTextureLookup(const TextureSampler&, 69 const TextureSampler&,
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D | GrGLShaderBuilder.cpp | 95 const TextureSampler& sampler, in appendTextureLookup() 107 void GrGLShaderBuilder::appendTextureLookup(const TextureSampler& sampler, in appendTextureLookup() 114 const TextureSampler& sampler, in appendTextureLookupAndModulate()
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D | GrGLFragmentOnlyProgramBuilder.cpp | 69 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(effect.numTextures()); in emitEffect()
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D | GrGLFullProgramBuilder.cpp | 116 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(effect.numTextures()); in emitEffect()
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D | GrGLProgramBuilder.cpp | 225 SkNEW_APPEND_TO_TARRAY(outSamplers, GrGLProcessor::TextureSampler, in emitSamplers()
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLProcessor.h | 48 class TextureSampler { 50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler() function 70 typedef SkTArray<TextureSampler> TextureSamplerArray;
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D | GrGLProgramEffects.cpp | 18 typedef GrGLProcessor::TextureSampler TextureSampler; typedef
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/external/skia/src/gpu/gl/ |
D | GrGLEffect.h | 43 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef
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D | GrGLShaderBuilder.h | 34 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef 134 const TextureSampler&, 139 void fsAppendTextureLookup(const TextureSampler&, 149 const TextureSampler&,
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D | GrGLProgramEffects.h | 77 class TextureSampler { 79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler() function 97 typedef SkTArray<TextureSampler> TextureSamplerArray;
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D | GrGLProgramEffects.cpp | 18 typedef GrGLProgramEffects::TextureSampler TextureSampler; typedef 228 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, in emitSamplers() 271 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); in emitEffect() 481 SkSTArray<4, TextureSampler> samplers(effect->numTextures()); in emitEffect()
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D | GrGLShaderBuilder.cpp | 363 const GrGLShaderBuilder::TextureSampler& sampler, in appendTextureLookup() 375 void GrGLShaderBuilder::fsAppendTextureLookup(const GrGLShaderBuilder::TextureSampler& sampler, in fsAppendTextureLookup() 383 const GrGLShaderBuilder::TextureSampler& sampler, in fsAppendTextureLookupAndModulate()
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
D | GrTextureDomain.h | 102 const GrGLProcessor::TextureSampler sampler,
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D | GrTextureDomain.cpp | 47 const GrGLProcessor::TextureSampler sampler, in sampleTexture()
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/external/skia/src/gpu/effects/ |
D | GrTextureDomain.h | 93 const GrGLEffect::TextureSampler sampler,
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D | GrTextureDomain.cpp | 46 const GrGLEffect::TextureSampler sampler, in sampleTexture()
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/external/skia/src/effects/ |
D | SkMatrixConvolutionImageFilter.cpp | 445 const GrGLShaderBuilder::TextureSampler& sampler, in appendTextureLookup()
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D | SkBlurMaskFilter.cpp | 628 const GrGLShaderBuilder::TextureSampler& sampler, in OutputRectBlurProfileLookup()
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/external/chromium_org/third_party/skia/src/effects/ |
D | SkBlurMaskFilter.cpp | 639 const GrGLShaderBuilder::TextureSampler& sampler, in OutputRectBlurProfileLookup()
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