1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrGLProgramEffects.h"
9 #include "GrDrawEffect.h"
10 #include "gl/GrGLEffect.h"
11 #include "gl/GrGLShaderBuilder.h"
12 #include "gl/GrGLVertexEffect.h"
13 #include "gl/GrGpuGL.h"
14
15 typedef GrGLProgramEffects::EffectKey EffectKey;
16 typedef GrGLProgramEffects::TransformedCoords TransformedCoords;
17 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray;
18 typedef GrGLProgramEffects::TextureSampler TextureSampler;
19 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray;
20
21 /**
22 * We specialize the vertex code for each of these matrix types.
23 */
24 enum MatrixType {
25 kIdentity_MatrixType = 0,
26 kTrans_MatrixType = 1,
27 kNoPersp_MatrixType = 2,
28 kGeneral_MatrixType = 3,
29 };
30
31 /**
32 * The key for an individual coord transform is made up of a matrix type and a bit that
33 * indicates the source of the input coords.
34 */
35 enum {
36 kMatrixTypeKeyBits = 2,
37 kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1,
38 kPositionCoords_Flag = (1 << kMatrixTypeKeyBits),
39 kTransformKeyBits = kMatrixTypeKeyBits + 1,
40 };
41
42 namespace {
43
44 /**
45 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
46 * present in the texture's config. swizzleComponentMask indicates the channels present in the
47 * shader swizzle.
48 */
swizzle_requires_alpha_remapping(const GrGLCaps & caps,uint32_t configComponentMask,uint32_t swizzleComponentMask)49 inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
50 uint32_t configComponentMask,
51 uint32_t swizzleComponentMask) {
52 if (caps.textureSwizzleSupport()) {
53 // Any remapping is handled using texture swizzling not shader modifications.
54 return false;
55 }
56 // check if the texture is alpha-only
57 if (kA_GrColorComponentFlag == configComponentMask) {
58 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
59 // we must map the swizzle 'a's to 'r'.
60 return true;
61 }
62 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
63 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
64 // alpha-only textures smear alpha across all four channels when read.
65 return true;
66 }
67 }
68 return false;
69 }
70
71 /**
72 * Retrieves the matrix type from transformKey for the transform at transformIdx.
73 */
get_matrix_type(EffectKey transformKey,int transformIdx)74 MatrixType get_matrix_type(EffectKey transformKey, int transformIdx) {
75 return static_cast<MatrixType>(
76 (transformKey >> (kTransformKeyBits * transformIdx)) & kMatrixTypeKeyMask);
77 }
78
79 /**
80 * Retrieves the source coords from transformKey for the transform at transformIdx. It may not be
81 * the same coordinate set as the original GrCoordTransform if the position and local coords are
82 * identical for this program.
83 */
get_source_coords(EffectKey transformKey,int transformIdx)84 GrCoordSet get_source_coords(EffectKey transformKey, int transformIdx) {
85 return (transformKey >> (kTransformKeyBits * transformIdx)) & kPositionCoords_Flag ?
86 kPosition_GrCoordSet :
87 kLocal_GrCoordSet;
88 }
89
90 /**
91 * Retrieves the final translation that a transform needs to apply to its source coords (and
92 * verifies that a translation is all it needs).
93 */
get_transform_translation(const GrDrawEffect & drawEffect,int transformIdx,GrGLfloat * tx,GrGLfloat * ty)94 void get_transform_translation(const GrDrawEffect& drawEffect,
95 int transformIdx,
96 GrGLfloat* tx,
97 GrGLfloat* ty) {
98 const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(transformIdx);
99 SkASSERT(!coordTransform.reverseY());
100 const SkMatrix& matrix = coordTransform.getMatrix();
101 if (kLocal_GrCoordSet == coordTransform.sourceCoords() &&
102 !drawEffect.programHasExplicitLocalCoords()) {
103 const SkMatrix& coordChangeMatrix = drawEffect.getCoordChangeMatrix();
104 SkASSERT(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
105 *tx = SkScalarToFloat(matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX]);
106 *ty = SkScalarToFloat(matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY]);
107 } else {
108 SkASSERT(SkMatrix::kTranslate_Mask == matrix.getType());
109 *tx = SkScalarToFloat(matrix[SkMatrix::kMTransX]);
110 *ty = SkScalarToFloat(matrix[SkMatrix::kMTransY]);
111 }
112 }
113
114 /**
115 * Retrieves the final matrix that a transform needs to apply to its source coords.
116 */
get_transform_matrix(const GrDrawEffect & drawEffect,int transformIdx)117 SkMatrix get_transform_matrix(const GrDrawEffect& drawEffect, int transformIdx) {
118 const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(transformIdx);
119 SkMatrix combined;
120 if (kLocal_GrCoordSet == coordTransform.sourceCoords() &&
121 !drawEffect.programHasExplicitLocalCoords()) {
122 combined.setConcat(coordTransform.getMatrix(), drawEffect.getCoordChangeMatrix());
123 } else {
124 combined = coordTransform.getMatrix();
125 }
126 if (coordTransform.reverseY()) {
127 // combined.postScale(1,-1);
128 // combined.postTranslate(0,1);
129 combined.set(SkMatrix::kMSkewY,
130 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
131 combined.set(SkMatrix::kMScaleY,
132 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
133 combined.set(SkMatrix::kMTransY,
134 combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
135 }
136 return combined;
137 }
138
139 }
140
141 ////////////////////////////////////////////////////////////////////////////////
142
GenAttribKey(const GrDrawEffect & drawEffect)143 EffectKey GrGLProgramEffects::GenAttribKey(const GrDrawEffect& drawEffect) {
144 EffectKey key = 0;
145 int numAttributes = drawEffect.getVertexAttribIndexCount();
146 SkASSERT(numAttributes <= 2);
147 const int* attributeIndices = drawEffect.getVertexAttribIndices();
148 for (int a = 0; a < numAttributes; ++a) {
149 EffectKey value = attributeIndices[a] << 3 * a;
150 SkASSERT(0 == (value & key)); // keys for each attribute ought not to overlap
151 key |= value;
152 }
153 return key;
154 }
155
GenTransformKey(const GrDrawEffect & drawEffect)156 EffectKey GrGLProgramEffects::GenTransformKey(const GrDrawEffect& drawEffect) {
157 EffectKey totalKey = 0;
158 int numTransforms = (*drawEffect.effect())->numTransforms();
159 for (int t = 0; t < numTransforms; ++t) {
160 EffectKey key = 0;
161 const GrCoordTransform& coordTransform = (*drawEffect.effect())->coordTransform(t);
162 SkMatrix::TypeMask type0 = coordTransform.getMatrix().getType();
163 SkMatrix::TypeMask type1;
164 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
165 type1 = drawEffect.getCoordChangeMatrix().getType();
166 } else {
167 if (drawEffect.programHasExplicitLocalCoords()) {
168 // We only make the key indicate that device coords are referenced when the local coords
169 // are not actually determined by positions. Otherwise the local coords var and position
170 // var are identical.
171 key |= kPositionCoords_Flag;
172 }
173 type1 = SkMatrix::kIdentity_Mask;
174 }
175
176 int combinedTypes = type0 | type1;
177
178 bool reverseY = coordTransform.reverseY();
179
180 if (SkMatrix::kPerspective_Mask & combinedTypes) {
181 key |= kGeneral_MatrixType;
182 } else if (((SkMatrix::kAffine_Mask | SkMatrix::kScale_Mask) & combinedTypes) || reverseY) {
183 key |= kNoPersp_MatrixType;
184 } else if (SkMatrix::kTranslate_Mask & combinedTypes) {
185 key |= kTrans_MatrixType;
186 } else {
187 key |= kIdentity_MatrixType;
188 }
189 key <<= kTransformKeyBits * t;
190 SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap
191 totalKey |= key;
192 }
193 return totalKey;
194 }
195
GenTextureKey(const GrDrawEffect & drawEffect,const GrGLCaps & caps)196 EffectKey GrGLProgramEffects::GenTextureKey(const GrDrawEffect& drawEffect, const GrGLCaps& caps) {
197 EffectKey key = 0;
198 int numTextures = (*drawEffect.effect())->numTextures();
199 for (int t = 0; t < numTextures; ++t) {
200 const GrTextureAccess& access = (*drawEffect.effect())->textureAccess(t);
201 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
202 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
203 key |= 1 << t;
204 }
205 }
206 return key;
207 }
208
~GrGLProgramEffects()209 GrGLProgramEffects::~GrGLProgramEffects() {
210 int numEffects = fGLEffects.count();
211 for (int e = 0; e < numEffects; ++e) {
212 SkDELETE(fGLEffects[e]);
213 }
214 }
215
emitSamplers(GrGLShaderBuilder * builder,const GrEffectRef & effect,TextureSamplerArray * outSamplers)216 void GrGLProgramEffects::emitSamplers(GrGLShaderBuilder* builder,
217 const GrEffectRef& effect,
218 TextureSamplerArray* outSamplers) {
219 SkTArray<Sampler, true>& samplers = fSamplers.push_back();
220 int numTextures = effect->numTextures();
221 samplers.push_back_n(numTextures);
222 SkString name;
223 for (int t = 0; t < numTextures; ++t) {
224 name.printf("Sampler%d", t);
225 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
226 kSampler2D_GrSLType,
227 name.c_str());
228 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler,
229 (samplers[t].fUniform, effect->textureAccess(t)));
230 }
231 }
232
initSamplers(const GrGLUniformManager & uniformManager,int * texUnitIdx)233 void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) {
234 int numEffects = fGLEffects.count();
235 SkASSERT(numEffects == fSamplers.count());
236 for (int e = 0; e < numEffects; ++e) {
237 SkTArray<Sampler, true>& samplers = fSamplers[e];
238 int numSamplers = samplers.count();
239 for (int s = 0; s < numSamplers; ++s) {
240 SkASSERT(samplers[s].fUniform.isValid());
241 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx);
242 samplers[s].fTextureUnit = (*texUnitIdx)++;
243 }
244 }
245 }
246
bindTextures(GrGpuGL * gpu,const GrEffectRef & effect,int effectIdx)247 void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffectRef& effect, int effectIdx) {
248 const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx];
249 int numSamplers = samplers.count();
250 SkASSERT(numSamplers == effect->numTextures());
251 for (int s = 0; s < numSamplers; ++s) {
252 SkASSERT(samplers[s].fTextureUnit >= 0);
253 const GrTextureAccess& textureAccess = effect->textureAccess(s);
254 gpu->bindTexture(samplers[s].fTextureUnit,
255 textureAccess.getParams(),
256 static_cast<GrGLTexture*>(textureAccess.getTexture()));
257 }
258 }
259
260 ////////////////////////////////////////////////////////////////////////////////
261
emitEffect(GrGLFullShaderBuilder * builder,const GrEffectStage & stage,EffectKey key,const char * outColor,const char * inColor,int stageIndex)262 void GrGLVertexProgramEffects::emitEffect(GrGLFullShaderBuilder* builder,
263 const GrEffectStage& stage,
264 EffectKey key,
265 const char* outColor,
266 const char* inColor,
267 int stageIndex) {
268 GrDrawEffect drawEffect(stage, fHasExplicitLocalCoords);
269 const GrEffectRef& effect = *stage.getEffect();
270 SkSTArray<2, TransformedCoords> coords(effect->numTransforms());
271 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
272
273 this->emitAttributes(builder, stage);
274 this->emitTransforms(builder, effect, key, &coords);
275 this->emitSamplers(builder, effect, &samplers);
276
277 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect);
278 fGLEffects.push_back(glEffect);
279
280 // Enclose custom code in a block to avoid namespace conflicts
281 SkString openBrace;
282 openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name());
283 builder->vsCodeAppend(openBrace.c_str());
284 builder->fsCodeAppend(openBrace.c_str());
285
286 if (glEffect->isVertexEffect()) {
287 GrGLVertexEffect* vertexEffect = static_cast<GrGLVertexEffect*>(glEffect);
288 vertexEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
289 } else {
290 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
291 }
292
293 builder->vsCodeAppend("\t}\n");
294 builder->fsCodeAppend("\t}\n");
295 }
296
emitAttributes(GrGLFullShaderBuilder * builder,const GrEffectStage & stage)297 void GrGLVertexProgramEffects::emitAttributes(GrGLFullShaderBuilder* builder,
298 const GrEffectStage& stage) {
299 int numAttributes = stage.getVertexAttribIndexCount();
300 const int* attributeIndices = stage.getVertexAttribIndices();
301 for (int a = 0; a < numAttributes; ++a) {
302 // TODO: Make addAttribute mangle the name.
303 SkString attributeName("aAttr");
304 attributeName.appendS32(attributeIndices[a]);
305 builder->addEffectAttribute(attributeIndices[a],
306 (*stage.getEffect())->vertexAttribType(a),
307 attributeName);
308 }
309 }
310
emitTransforms(GrGLFullShaderBuilder * builder,const GrEffectRef & effect,EffectKey effectKey,TransformedCoordsArray * outCoords)311 void GrGLVertexProgramEffects::emitTransforms(GrGLFullShaderBuilder* builder,
312 const GrEffectRef& effect,
313 EffectKey effectKey,
314 TransformedCoordsArray* outCoords) {
315 SkTArray<Transform, true>& transforms = fTransforms.push_back();
316 EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey);
317 int numTransforms = effect->numTransforms();
318 transforms.push_back_n(numTransforms);
319 for (int t = 0; t < numTransforms; t++) {
320 GrSLType varyingType = kVoid_GrSLType;
321 const char* uniName;
322 switch (get_matrix_type(totalKey, t)) {
323 case kIdentity_MatrixType:
324 transforms[t].fType = kVoid_GrSLType;
325 uniName = NULL;
326 varyingType = kVec2f_GrSLType;
327 break;
328 case kTrans_MatrixType:
329 transforms[t].fType = kVec2f_GrSLType;
330 uniName = "StageTranslate";
331 varyingType = kVec2f_GrSLType;
332 break;
333 case kNoPersp_MatrixType:
334 transforms[t].fType = kMat33f_GrSLType;
335 uniName = "StageMatrix";
336 varyingType = kVec2f_GrSLType;
337 break;
338 case kGeneral_MatrixType:
339 transforms[t].fType = kMat33f_GrSLType;
340 uniName = "StageMatrix";
341 varyingType = kVec3f_GrSLType;
342 break;
343 default:
344 SkFAIL("Unexpected key.");
345 }
346 SkString suffixedUniName;
347 if (kVoid_GrSLType != transforms[t].fType) {
348 if (0 != t) {
349 suffixedUniName.append(uniName);
350 suffixedUniName.appendf("_%i", t);
351 uniName = suffixedUniName.c_str();
352 }
353 transforms[t].fHandle = builder->addUniform(GrGLShaderBuilder::kVertex_Visibility,
354 transforms[t].fType,
355 uniName,
356 &uniName);
357 }
358
359 const char* varyingName = "MatrixCoord";
360 SkString suffixedVaryingName;
361 if (0 != t) {
362 suffixedVaryingName.append(varyingName);
363 suffixedVaryingName.appendf("_%i", t);
364 varyingName = suffixedVaryingName.c_str();
365 }
366 const char* vsVaryingName;
367 const char* fsVaryingName;
368 builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
369
370 const GrGLShaderVar& coords = kPosition_GrCoordSet == get_source_coords(totalKey, t) ?
371 builder->positionAttribute() :
372 builder->localCoordsAttribute();
373 // varying = matrix * coords (logically)
374 switch (transforms[t].fType) {
375 case kVoid_GrSLType:
376 SkASSERT(kVec2f_GrSLType == varyingType);
377 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, coords.c_str());
378 break;
379 case kVec2f_GrSLType:
380 SkASSERT(kVec2f_GrSLType == varyingType);
381 builder->vsCodeAppendf("\t%s = %s + %s;\n",
382 vsVaryingName, uniName, coords.c_str());
383 break;
384 case kMat33f_GrSLType: {
385 SkASSERT(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
386 if (kVec2f_GrSLType == varyingType) {
387 builder->vsCodeAppendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
388 vsVaryingName, uniName, coords.c_str());
389 } else {
390 builder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n",
391 vsVaryingName, uniName, coords.c_str());
392 }
393 break;
394 }
395 default:
396 SkFAIL("Unexpected uniform type.");
397 }
398 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords,
399 (SkString(fsVaryingName), varyingType));
400 }
401 }
402
setData(GrGpuGL * gpu,const GrGLUniformManager & uniformManager,const GrEffectStage * effectStages[])403 void GrGLVertexProgramEffects::setData(GrGpuGL* gpu,
404 const GrGLUniformManager& uniformManager,
405 const GrEffectStage* effectStages[]) {
406 int numEffects = fGLEffects.count();
407 SkASSERT(numEffects == fTransforms.count());
408 SkASSERT(numEffects == fSamplers.count());
409 for (int e = 0; e < numEffects; ++e) {
410 GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords);
411 fGLEffects[e]->setData(uniformManager, drawEffect);
412 this->setTransformData(uniformManager, drawEffect, e);
413 this->bindTextures(gpu, *drawEffect.effect(), e);
414 }
415 }
416
setTransformData(const GrGLUniformManager & uniformManager,const GrDrawEffect & drawEffect,int effectIdx)417 void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& uniformManager,
418 const GrDrawEffect& drawEffect,
419 int effectIdx) {
420 SkTArray<Transform, true>& transforms = fTransforms[effectIdx];
421 int numTransforms = transforms.count();
422 SkASSERT(numTransforms == (*drawEffect.effect())->numTransforms());
423 for (int t = 0; t < numTransforms; ++t) {
424 SkASSERT(transforms[t].fHandle.isValid() != (kVoid_GrSLType == transforms[t].fType));
425 switch (transforms[t].fType) {
426 case kVoid_GrSLType:
427 SkASSERT(get_transform_matrix(drawEffect, t).isIdentity());
428 break;
429 case kVec2f_GrSLType: {
430 GrGLfloat tx, ty;
431 get_transform_translation(drawEffect, t, &tx, &ty);
432 if (transforms[t].fCurrentValue.get(SkMatrix::kMTransX) != tx ||
433 transforms[t].fCurrentValue.get(SkMatrix::kMTransY) != ty) {
434 uniformManager.set2f(transforms[t].fHandle, tx, ty);
435 transforms[t].fCurrentValue.set(SkMatrix::kMTransX, tx);
436 transforms[t].fCurrentValue.set(SkMatrix::kMTransY, ty);
437 }
438 break;
439 }
440 case kMat33f_GrSLType: {
441 const SkMatrix& matrix = get_transform_matrix(drawEffect, t);
442 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
443 uniformManager.setSkMatrix(transforms[t].fHandle, matrix);
444 transforms[t].fCurrentValue = matrix;
445 }
446 break;
447 }
448 default:
449 SkFAIL("Unexpected uniform type.");
450 }
451 }
452 }
453
GrGLVertexProgramEffectsBuilder(GrGLFullShaderBuilder * builder,int reserveCount)454 GrGLVertexProgramEffectsBuilder::GrGLVertexProgramEffectsBuilder(GrGLFullShaderBuilder* builder,
455 int reserveCount)
456 : fBuilder(builder)
457 , fProgramEffects(SkNEW_ARGS(GrGLVertexProgramEffects,
458 (reserveCount, fBuilder->hasExplicitLocalCoords()))) {
459 }
460
emitEffect(const GrEffectStage & stage,GrGLProgramEffects::EffectKey key,const char * outColor,const char * inColor,int stageIndex)461 void GrGLVertexProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
462 GrGLProgramEffects::EffectKey key,
463 const char* outColor,
464 const char* inColor,
465 int stageIndex) {
466 SkASSERT(NULL != fProgramEffects.get());
467 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
468 }
469
470 ////////////////////////////////////////////////////////////////////////////////
471
emitEffect(GrGLFragmentOnlyShaderBuilder * builder,const GrEffectStage & stage,EffectKey key,const char * outColor,const char * inColor,int stageIndex)472 void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* builder,
473 const GrEffectStage& stage,
474 EffectKey key,
475 const char* outColor,
476 const char* inColor,
477 int stageIndex) {
478 GrDrawEffect drawEffect(stage, false);
479 const GrEffectRef& effect = *stage.getEffect();
480 SkSTArray<2, TransformedCoords> coords(effect->numTransforms());
481 SkSTArray<4, TextureSampler> samplers(effect->numTextures());
482
483 SkASSERT(0 == stage.getVertexAttribIndexCount());
484 this->setupPathTexGen(builder, effect, key, &coords);
485 this->emitSamplers(builder, effect, &samplers);
486
487 GrGLEffect* glEffect = effect->getFactory().createGLInstance(drawEffect);
488 fGLEffects.push_back(glEffect);
489
490 // Enclose custom code in a block to avoid namespace conflicts
491 SkString openBrace;
492 openBrace.printf("\t{ // Stage %d: %s\n", stageIndex, glEffect->name());
493 builder->fsCodeAppend(openBrace.c_str());
494
495 SkASSERT(!glEffect->isVertexEffect());
496 glEffect->emitCode(builder, drawEffect, key, outColor, inColor, coords, samplers);
497
498 builder->fsCodeAppend("\t}\n");
499 }
500
setupPathTexGen(GrGLFragmentOnlyShaderBuilder * builder,const GrEffectRef & effect,EffectKey effectKey,TransformedCoordsArray * outCoords)501 void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder* builder,
502 const GrEffectRef& effect,
503 EffectKey effectKey,
504 TransformedCoordsArray* outCoords) {
505 int numTransforms = effect->numTransforms();
506 EffectKey totalKey = GrBackendEffectFactory::GetTransformKey(effectKey);
507 int texCoordIndex = builder->addTexCoordSets(numTransforms);
508 SkNEW_APPEND_TO_TARRAY(&fTransforms, Transforms, (totalKey, texCoordIndex));
509 SkString name;
510 for (int t = 0; t < numTransforms; ++t) {
511 GrSLType type = kGeneral_MatrixType == get_matrix_type(totalKey, t) ?
512 kVec3f_GrSLType :
513 kVec2f_GrSLType;
514 name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex++);
515 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (name, type));
516 }
517 }
518
setData(GrGpuGL * gpu,const GrGLUniformManager & uniformManager,const GrEffectStage * effectStages[])519 void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu,
520 const GrGLUniformManager& uniformManager,
521 const GrEffectStage* effectStages[]) {
522 int numEffects = fGLEffects.count();
523 SkASSERT(numEffects == fTransforms.count());
524 SkASSERT(numEffects == fSamplers.count());
525 for (int e = 0; e < numEffects; ++e) {
526 GrDrawEffect drawEffect(*effectStages[e], false);
527 fGLEffects[e]->setData(uniformManager, drawEffect);
528 this->setPathTexGenState(gpu, drawEffect, e);
529 this->bindTextures(gpu, *drawEffect.effect(), e);
530 }
531 }
532
setPathTexGenState(GrGpuGL * gpu,const GrDrawEffect & drawEffect,int effectIdx)533 void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu,
534 const GrDrawEffect& drawEffect,
535 int effectIdx) {
536 EffectKey totalKey = fTransforms[effectIdx].fTransformKey;
537 int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex;
538 int numTransforms = (*drawEffect.effect())->numTransforms();
539 for (int t = 0; t < numTransforms; ++t) {
540 switch (get_matrix_type(totalKey, t)) {
541 case kIdentity_MatrixType: {
542 SkASSERT(get_transform_matrix(drawEffect, t).isIdentity());
543 GrGLfloat identity[] = {1, 0, 0,
544 0, 1, 0};
545 gpu->enablePathTexGen(texCoordIndex++,
546 GrGpuGL::kST_PathTexGenComponents,
547 identity);
548 break;
549 }
550 case kTrans_MatrixType: {
551 GrGLfloat tx, ty;
552 get_transform_translation(drawEffect, t, &tx, &ty);
553 GrGLfloat translate[] = {1, 0, tx,
554 0, 1, ty};
555 gpu->enablePathTexGen(texCoordIndex++,
556 GrGpuGL::kST_PathTexGenComponents,
557 translate);
558 break;
559 }
560 case kNoPersp_MatrixType: {
561 const SkMatrix& transform = get_transform_matrix(drawEffect, t);
562 gpu->enablePathTexGen(texCoordIndex++,
563 GrGpuGL::kST_PathTexGenComponents,
564 transform);
565 break;
566 }
567 case kGeneral_MatrixType: {
568 const SkMatrix& transform = get_transform_matrix(drawEffect, t);
569 gpu->enablePathTexGen(texCoordIndex++,
570 GrGpuGL::kSTR_PathTexGenComponents,
571 transform);
572 break;
573 }
574 default:
575 SkFAIL("Unexpected matrixs type.");
576 }
577 }
578 }
579
GrGLPathTexGenProgramEffectsBuilder(GrGLFragmentOnlyShaderBuilder * builder,int reserveCount)580 GrGLPathTexGenProgramEffectsBuilder::GrGLPathTexGenProgramEffectsBuilder(
581 GrGLFragmentOnlyShaderBuilder* builder,
582 int reserveCount)
583 : fBuilder(builder)
584 , fProgramEffects(SkNEW_ARGS(GrGLPathTexGenProgramEffects, (reserveCount))) {
585 }
586
emitEffect(const GrEffectStage & stage,GrGLProgramEffects::EffectKey key,const char * outColor,const char * inColor,int stageIndex)587 void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage,
588 GrGLProgramEffects::EffectKey key,
589 const char* outColor,
590 const char* inColor,
591 int stageIndex) {
592 SkASSERT(NULL != fProgramEffects.get());
593 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIndex);
594 }
595