Searched refs:compositedRenderer (Results 1 – 1 of 1) sorted by relevance
145 …Quad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& … in convertTargetSpaceQuadToCompositedLayer() argument148 ASSERT(compositedRenderer); in convertTargetSpaceQuadToCompositedLayer()160 point = compositedRenderer->frame()->view()->windowToContents(point); in convertTargetSpaceQuadToCompositedLayer()161 FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTransforms); in convertTargetSpaceQuadToCompositedLayer()