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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #include "web/LinkHighlight.h"
29 
30 #include "SkMatrix44.h"
31 #include "core/dom/Node.h"
32 #include "core/frame/FrameView.h"
33 #include "core/frame/LocalFrame.h"
34 #include "core/rendering/RenderLayer.h"
35 #include "core/rendering/RenderLayerModelObject.h"
36 #include "core/rendering/RenderObject.h"
37 #include "core/rendering/RenderPart.h"
38 #include "core/rendering/RenderView.h"
39 #include "core/rendering/compositing/CompositedLayerMapping.h"
40 #include "core/rendering/style/ShadowData.h"
41 #include "platform/graphics/Color.h"
42 #include "public/platform/Platform.h"
43 #include "public/platform/WebCompositorAnimationCurve.h"
44 #include "public/platform/WebCompositorSupport.h"
45 #include "public/platform/WebFloatAnimationCurve.h"
46 #include "public/platform/WebFloatPoint.h"
47 #include "public/platform/WebRect.h"
48 #include "public/platform/WebSize.h"
49 #include "public/web/WebKit.h"
50 #include "web/WebLocalFrameImpl.h"
51 #include "web/WebSettingsImpl.h"
52 #include "web/WebViewImpl.h"
53 #include "wtf/CurrentTime.h"
54 
55 namespace blink {
56 
57 class WebViewImpl;
58 
create(Node * node,WebViewImpl * owningWebViewImpl)59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningWebViewImpl)
60 {
61     return adoptPtr(new LinkHighlight(node, owningWebViewImpl));
62 }
63 
LinkHighlight(Node * node,WebViewImpl * owningWebViewImpl)64 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl)
65     : m_node(node)
66     , m_owningWebViewImpl(owningWebViewImpl)
67     , m_currentGraphicsLayer(0)
68     , m_geometryNeedsUpdate(false)
69     , m_isAnimating(false)
70     , m_startTime(monotonicallyIncreasingTime())
71 {
72     ASSERT(m_node);
73     ASSERT(owningWebViewImpl);
74     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
75     m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this));
76     m_clipLayer = adoptPtr(compositorSupport->createLayer());
77     m_clipLayer->setTransformOrigin(WebFloatPoint3D());
78     m_clipLayer->addChild(m_contentLayer->layer());
79     m_contentLayer->layer()->setAnimationDelegate(this);
80     m_contentLayer->layer()->setDrawsContent(true);
81     m_contentLayer->layer()->setOpacity(1);
82     m_geometryNeedsUpdate = true;
83     updateGeometry();
84 }
85 
~LinkHighlight()86 LinkHighlight::~LinkHighlight()
87 {
88     clearGraphicsLayerLinkHighlightPointer();
89     releaseResources();
90 }
91 
contentLayer()92 WebContentLayer* LinkHighlight::contentLayer()
93 {
94     return m_contentLayer.get();
95 }
96 
clipLayer()97 WebLayer* LinkHighlight::clipLayer()
98 {
99     return m_clipLayer.get();
100 }
101 
releaseResources()102 void LinkHighlight::releaseResources()
103 {
104     m_node.clear();
105 }
106 
computeEnclosingCompositingLayer()107 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
108 {
109     if (!m_node || !m_node->renderer())
110         return 0;
111 
112     // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
113     // to find a suitable layer.
114     RenderObject* renderer = m_node->renderer();
115     RenderLayer* renderLayer;
116     do {
117         renderLayer = renderer->enclosingLayer()->enclosingLayerForPaintInvalidation();
118         if (!renderLayer) {
119             renderer = renderer->frame()->ownerRenderer();
120             if (!renderer)
121                 return 0;
122         }
123     } while (!renderLayer);
124 
125     ASSERT(renderLayer->compositingState() != NotComposited);
126 
127     GraphicsLayer* newGraphicsLayer = renderLayer->graphicsLayerBacking();
128     if (!newGraphicsLayer->drawsContent()) {
129         newGraphicsLayer = renderLayer->graphicsLayerBackingForScrolling();
130     }
131 
132     m_clipLayer->setTransform(SkMatrix44(SkMatrix44::kIdentity_Constructor));
133 
134     if (m_currentGraphicsLayer != newGraphicsLayer) {
135         if (m_currentGraphicsLayer)
136             clearGraphicsLayerLinkHighlightPointer();
137 
138         m_currentGraphicsLayer = newGraphicsLayer;
139         m_currentGraphicsLayer->addLinkHighlight(this);
140     }
141 
142     return renderLayer;
143 }
144 
convertTargetSpaceQuadToCompositedLayer(const FloatQuad & targetSpaceQuad,RenderObject * targetRenderer,RenderObject * compositedRenderer,FloatQuad & compositedSpaceQuad)145 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& compositedSpaceQuad)
146 {
147     ASSERT(targetRenderer);
148     ASSERT(compositedRenderer);
149 
150     for (unsigned i = 0; i < 4; ++i) {
151         IntPoint point;
152         switch (i) {
153         case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break;
154         case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break;
155         case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break;
156         case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break;
157         }
158 
159         point = targetRenderer->frame()->view()->contentsToWindow(point);
160         point = compositedRenderer->frame()->view()->windowToContents(point);
161         FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTransforms);
162 
163         switch (i) {
164         case 0: compositedSpaceQuad.setP1(floatPoint); break;
165         case 1: compositedSpaceQuad.setP2(floatPoint); break;
166         case 2: compositedSpaceQuad.setP3(floatPoint); break;
167         case 3: compositedSpaceQuad.setP4(floatPoint); break;
168         }
169     }
170 }
171 
addQuadToPath(const FloatQuad & quad,Path & path)172 static void addQuadToPath(const FloatQuad& quad, Path& path)
173 {
174     // FIXME: Make this create rounded quad-paths, just like the axis-aligned case.
175     path.moveTo(quad.p1());
176     path.addLineTo(quad.p2());
177     path.addLineTo(quad.p3());
178     path.addLineTo(quad.p4());
179     path.closeSubpath();
180 }
181 
computeQuads(RenderObject & renderer,Vector<FloatQuad> & outQuads) const182 void LinkHighlight::computeQuads(RenderObject& renderer, Vector<FloatQuad>& outQuads) const
183 {
184     // For inline elements, absoluteQuads will return a line box based on the line-height
185     // and font metrics, which is technically incorrect as replaced elements like images
186     // should use their intristic height and expand the linebox  as needed. To get an
187     // appropriately sized highlight we descend into the children and have them add their
188     // boxes.
189     if (renderer.isRenderInline()) {
190         for (RenderObject* child = renderer.slowFirstChild(); child; child = child->nextSibling())
191             computeQuads(*child, outQuads);
192     } else {
193         renderer.absoluteQuads(outQuads);
194     }
195 }
196 
computeHighlightLayerPathAndPosition(RenderLayer * compositingLayer)197 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositingLayer)
198 {
199     if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer)
200         return false;
201 
202     ASSERT(compositingLayer);
203 
204     // Get quads for node in absolute coordinates.
205     Vector<FloatQuad> quads;
206     computeQuads(*m_node->renderer(), quads);
207     ASSERT(quads.size());
208 
209     // Adjust for offset between target graphics layer and the node's renderer.
210     FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRenderer());
211 
212     Path newPath;
213     for (size_t quadIndex = 0; quadIndex < quads.size(); ++quadIndex) {
214         FloatQuad absoluteQuad = quads[quadIndex];
215         absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y());
216 
217         // Transform node quads in target absolute coords to local coordinates in the compositor layer.
218         FloatQuad transformedQuad;
219         convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer(), compositingLayer->renderer(), transformedQuad);
220 
221         // FIXME: for now, we'll only use rounded paths if we have a single node quad. The reason for this is that
222         // we may sometimes get a chain of adjacent boxes (e.g. for text nodes) which end up looking like sausage
223         // links: these should ideally be merged into a single rect before creating the path, but that's
224         // another CL.
225         if (quads.size() == 1 && transformedQuad.isRectilinear()
226             && !m_owningWebViewImpl->settingsImpl()->mockGestureTapHighlightsEnabled()) {
227             FloatSize rectRoundingRadii(3, 3);
228             newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRadii);
229         } else
230             addQuadToPath(transformedQuad, newPath);
231     }
232 
233     FloatRect boundingRect = newPath.boundingRect();
234     newPath.translate(-toFloatSize(boundingRect.location()));
235 
236     bool pathHasChanged = !(newPath == m_path);
237     if (pathHasChanged) {
238         m_path = newPath;
239         m_contentLayer->layer()->setBounds(enclosingIntRect(boundingRect).size());
240     }
241 
242     m_contentLayer->layer()->setPosition(boundingRect.location());
243 
244     return pathHasChanged;
245 }
246 
paintContents(WebCanvas * canvas,const WebRect & webClipRect,bool,WebContentLayerClient::GraphicsContextStatus contextStatus)247 void LinkHighlight::paintContents(WebCanvas* canvas, const WebRect& webClipRect, bool, WebContentLayerClient::GraphicsContextStatus contextStatus)
248 {
249     if (!m_node || !m_node->renderer())
250         return;
251 
252     GraphicsContext gc(canvas,
253         contextStatus == WebContentLayerClient::GraphicsContextEnabled ? GraphicsContext::NothingDisabled : GraphicsContext::FullyDisabled);
254     IntRect clipRect(IntPoint(webClipRect.x, webClipRect.y), IntSize(webClipRect.width, webClipRect.height));
255     gc.clip(clipRect);
256     gc.setFillColor(m_node->renderer()->style()->tapHighlightColor());
257     gc.fillPath(m_path);
258 }
259 
startHighlightAnimationIfNeeded()260 void LinkHighlight::startHighlightAnimationIfNeeded()
261 {
262     if (m_isAnimating)
263         return;
264 
265     m_isAnimating = true;
266     const float startOpacity = 1;
267     // FIXME: Should duration be configurable?
268     const float fadeDuration = 0.1f;
269     const float minPreFadeDuration = 0.1f;
270 
271     m_contentLayer->layer()->setOpacity(startOpacity);
272 
273     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
274 
275     OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(compositorSupport->createFloatAnimationCurve());
276 
277     curve->add(WebFloatKeyframe(0, startOpacity));
278     // Make sure we have displayed for at least minPreFadeDuration before starting to fade out.
279     float extraDurationRequired = std::max(0.f, minPreFadeDuration - static_cast<float>(monotonicallyIncreasingTime() - m_startTime));
280     if (extraDurationRequired)
281         curve->add(WebFloatKeyframe(extraDurationRequired, startOpacity));
282     // For layout tests we don't fade out.
283     curve->add(WebFloatKeyframe(fadeDuration + extraDurationRequired, layoutTestMode() ? startOpacity : 0));
284 
285     OwnPtr<WebCompositorAnimation> animation = adoptPtr(compositorSupport->createAnimation(*curve, WebCompositorAnimation::TargetPropertyOpacity));
286 
287     m_contentLayer->layer()->setDrawsContent(true);
288     m_contentLayer->layer()->addAnimation(animation.leakPtr());
289 
290     invalidate();
291     m_owningWebViewImpl->scheduleAnimation();
292 }
293 
clearGraphicsLayerLinkHighlightPointer()294 void LinkHighlight::clearGraphicsLayerLinkHighlightPointer()
295 {
296     if (m_currentGraphicsLayer) {
297         m_currentGraphicsLayer->removeLinkHighlight(this);
298         m_currentGraphicsLayer = 0;
299     }
300 }
301 
notifyAnimationStarted(double,WebCompositorAnimation::TargetProperty)302 void LinkHighlight::notifyAnimationStarted(double, WebCompositorAnimation::TargetProperty)
303 {
304 }
305 
notifyAnimationFinished(double,WebCompositorAnimation::TargetProperty)306 void LinkHighlight::notifyAnimationFinished(double, WebCompositorAnimation::TargetProperty)
307 {
308     // Since WebViewImpl may hang on to us for a while, make sure we
309     // release resources as soon as possible.
310     clearGraphicsLayerLinkHighlightPointer();
311     releaseResources();
312 }
313 
updateGeometry()314 void LinkHighlight::updateGeometry()
315 {
316     // To avoid unnecessary updates (e.g. other entities have requested animations from our WebViewImpl),
317     // only proceed if we actually requested an update.
318     if (!m_geometryNeedsUpdate)
319         return;
320 
321     m_geometryNeedsUpdate = false;
322 
323     RenderLayer* compositingLayer = computeEnclosingCompositingLayer();
324     if (compositingLayer && computeHighlightLayerPathAndPosition(compositingLayer)) {
325         // We only need to invalidate the layer if the highlight size has changed, otherwise
326         // we can just re-position the layer without needing to repaint.
327         m_contentLayer->layer()->invalidate();
328 
329         if (m_currentGraphicsLayer)
330             m_currentGraphicsLayer->addRepaintRect(FloatRect(layer()->position().x, layer()->position().y, layer()->bounds().width, layer()->bounds().height));
331     } else if (!m_node || !m_node->renderer()) {
332         clearGraphicsLayerLinkHighlightPointer();
333         releaseResources();
334     }
335 }
336 
clearCurrentGraphicsLayer()337 void LinkHighlight::clearCurrentGraphicsLayer()
338 {
339     m_currentGraphicsLayer = 0;
340     m_geometryNeedsUpdate = true;
341 }
342 
invalidate()343 void LinkHighlight::invalidate()
344 {
345     // Make sure we update geometry on the next callback from WebViewImpl::layout().
346     m_geometryNeedsUpdate = true;
347 }
348 
layer()349 WebLayer* LinkHighlight::layer()
350 {
351     return clipLayer();
352 }
353 
354 } // namespace blink
355