/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
D | ShaderCache.h | 51 HRESULT result = createShader(function, &shader); in create() 85 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) in createShader() function 90 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) in createShader() function
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D | Blit9.h | 78 D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
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D | Blit9.cpp | 117 D3DShaderType *(rx::Renderer9::*createShader)(const DWORD *, size_t length), in setShader() 133 shader = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); in setShader()
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 72 GLint createShader(const char* vtx, const char* frg) in createShader() function 236 GLint prg_id = createShader(vtx,frg); in test_openglsupport() 264 GLint prg_id = createShader(vtx,frg); in test_openglsupport() 294 GLint prg_id = createShader(vtx,frg); in test_openglsupport() 319 GLint prg_id = createShader(vtx,frg); in test_openglsupport()
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/external/chromium_org/third_party/skia/gm/ |
D | samplerstress.cpp | 73 void createShader() { in createShader() function in skiagm::SamplerStressGM 96 createShader(); in onDraw()
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/external/skia/gm/ |
D | samplerstress.cpp | 73 void createShader() { in createShader() function in skiagm::SamplerStressGM 95 createShader(); in onDraw()
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLShader.cpp | 44 setObject(ctx->webContext()->createShader(type)); in WebGLShader()
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/external/chromium_org/third_party/skia/bench/ |
D | PatchGridBench.cpp | 153 SkShader* createShader() { in createShader() function in PatchGridBench 208 fPaint.setShader(createShader())->unref(); in onPreDraw()
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D | PatchBench.cpp | 72 virtual SkShader* createShader() { in createShader() function in PatchBench 118 fPaint.setShader(this->createShader())->unref(); in onPreDraw()
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/external/deqp/modules/gles31/stress/ |
D | es31sVertexAttributeBindingTests.cpp | 142 virtual void createShader (void) = 0; 175 createShader(); in init() 253 void createShader (void); 482 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Stress::__anonc249e8fa0111::SingleBindingCase
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
D | FETurbulence.h | 120 SkShader* createShader();
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D | FETurbulence.cpp | 404 SkShader* FETurbulence::createShader() in createShader() function in blink::FETurbulence 426 SkAutoTUnref<SkShader> shader(createShader()); in createImageFilter()
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 148 virtual void createShader (void) = 0; 181 createShader(); in init() 259 void createShader (void); 488 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::SingleBindingCase 555 void createShader (void); 811 void MultipleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::MultipleBindingCase 847 void createShader (void); 1053 void MixedBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::MixedBindingCase 1090 void createShader (void); 1273 void MixedApiCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anoncef11d3c0111::MixedApiCase
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ResourceManager.cpp | 91 GLuint ResourceManager::createShader(GLenum type) in createShader() function in gl::ResourceManager 97 mShaderMap[handle] = new Shader(this, mRenderer->createShader(type), type, handle); in createShader()
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D | ResourceManager.h | 46 GLuint createShader(GLenum type);
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 274 glu::Shader& createShader (const glu::ShaderType shaderType); 306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles3::Functional::__anon44416b3e0111::ShaderAllocator 847 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram() 848 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram() 1025 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram() 1421 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram() 1422 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram() 1590 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 221 glu::Shader& createShader (const glu::ShaderType shaderType); 253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles2::Functional::__anon39e1749c0111::ShaderAllocator 787 glu::Shader& vertShader = shaders.createShader(glu::SHADERTYPE_VERTEX); in buildProgram() 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram() 965 program.attachShader(shaders.createShader(m_shaderType).getShader()); in executeForProgram()
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 148 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 149 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program()
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D | teglPreservingSwapTests.cpp | 145 vtxShader = m_gl.createShader(GL_VERTEX_SHADER); in GLES2Program() 146 fragShader = m_gl.createShader(GL_FRAGMENT_SHADER); in GLES2Program()
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D | teglNativeColorMappingTests.cpp | 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program()
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D | teglNativeCoordMappingTests.cpp | 113 vertexShader = gl.createShader(GL_VERTEX_SHADER); in createGLES2Program() 114 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); in createGLES2Program()
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D | teglRenderTests.cpp | 445 static deUint32 createShader (deUint32 shaderType, const char* source) in createShader() function 492 m_vertexShader = createShader(GL_VERTEX_SHADER, s_vertexSrc); in GLES2Program() 493 m_fragmentShader = createShader(GL_FRAGMENT_SHADER, s_fragmentSrc); in GLES2Program()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 30 gl->createShader = &glCreateShader;
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/external/deqp/modules/gles2/performance/ |
D | es2pDrawCallBatchingTests.cpp | 144 void createShader (void); 198 void DrawCallBatchingTest::createShader (void) in createShader() function in deqp::gles2::Performance::__anon9d0b767e0111::DrawCallBatchingTest 483 createShader(); in init()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 30 dst->createShader = src.createShader;
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