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Searched refs:fAttribArrayStates (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLVertexArray.h57 fAttribArrayStates.resize_back(newCount); in resize()
59 fAttribArrayStates[i].invalidate(); in resize()
84 int count = fAttribArrayStates.count(); in invalidate()
86 fAttribArrayStates[i].invalidate(); in invalidate()
91 int count = fAttribArrayStates.count(); in notifyVertexBufferDelete()
93 if (fAttribArrayStates[i].fAttribPointerIsValid && in notifyVertexBufferDelete()
94 id == fAttribArrayStates[i].fVertexBufferID) { in notifyVertexBufferDelete()
95 fAttribArrayStates[i].invalidate(); in notifyVertexBufferDelete()
103 int count() const { return fAttribArrayStates.count(); } in count()
126 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; variable
DGrGLVertexArray.cpp22 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); in set()
23 AttribArrayState* array = &fAttribArrayStates[index]; in set()
53 int count = fAttribArrayStates.count(); in disableUnusedArrays()
56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) { in disableUnusedArrays()
58 fAttribArrayStates[i].fEnableIsValid = true; in disableUnusedArrays()
59 fAttribArrayStates[i].fEnabled = false; in disableUnusedArrays()
62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled); in disableUnusedArrays()
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLVertexArray.h57 fAttribArrayStates.resize_back(newCount); in resize()
59 fAttribArrayStates[i].invalidate(); in resize()
84 int count = fAttribArrayStates.count(); in invalidate()
86 fAttribArrayStates[i].invalidate(); in invalidate()
91 int count = fAttribArrayStates.count(); in notifyVertexBufferDelete()
93 if (fAttribArrayStates[i].fAttribPointerIsValid && in notifyVertexBufferDelete()
94 id == fAttribArrayStates[i].fVertexBufferID) { in notifyVertexBufferDelete()
95 fAttribArrayStates[i].invalidate(); in notifyVertexBufferDelete()
103 int count() const { return fAttribArrayStates.count(); } in count()
126 SkSTArray<16, AttribArrayState, true> fAttribArrayStates; variable
DGrGLVertexArray.cpp22 SkASSERT(index >= 0 && index < fAttribArrayStates.count()); in set()
23 AttribArrayState* array = &fAttribArrayStates[index]; in set()
53 int count = fAttribArrayStates.count(); in disableUnusedArrays()
56 if (!fAttribArrayStates[i].fEnableIsValid || fAttribArrayStates[i].fEnabled) { in disableUnusedArrays()
58 fAttribArrayStates[i].fEnableIsValid = true; in disableUnusedArrays()
59 fAttribArrayStates[i].fEnabled = false; in disableUnusedArrays()
62 SkASSERT(fAttribArrayStates[i].fEnableIsValid && fAttribArrayStates[i].fEnabled); in disableUnusedArrays()