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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLVertexArray_DEFINED
9 #define GrGLVertexArray_DEFINED
10 
11 #include "GrGpuObject.h"
12 #include "GrTypesPriv.h"
13 #include "gl/GrGLDefines.h"
14 #include "gl/GrGLFunctions.h"
15 
16 #include "SkTArray.h"
17 
18 class GrGLVertexBuffer;
19 class GrGLIndexBuffer;
20 class GrGpuGL;
21 
22 struct GrGLAttribLayout {
23     GrGLint     fCount;
24     GrGLenum    fType;
25     GrGLboolean fNormalized;
26 };
27 
GrGLAttribTypeToLayout(GrVertexAttribType type)28 static inline const GrGLAttribLayout& GrGLAttribTypeToLayout(GrVertexAttribType type) {
29     SkASSERT(type >= 0 && type < kGrVertexAttribTypeCount);
30     static const GrGLAttribLayout kLayouts[kGrVertexAttribTypeCount] = {
31         {1, GR_GL_FLOAT, false},         // kFloat_GrVertexAttribType
32         {2, GR_GL_FLOAT, false},         // kVec2f_GrVertexAttribType
33         {3, GR_GL_FLOAT, false},         // kVec3f_GrVertexAttribType
34         {4, GR_GL_FLOAT, false},         // kVec4f_GrVertexAttribType
35         {4, GR_GL_UNSIGNED_BYTE, true},  // kVec4ub_GrVertexAttribType
36     };
37     GR_STATIC_ASSERT(0 == kFloat_GrVertexAttribType);
38     GR_STATIC_ASSERT(1 == kVec2f_GrVertexAttribType);
39     GR_STATIC_ASSERT(2 == kVec3f_GrVertexAttribType);
40     GR_STATIC_ASSERT(3 == kVec4f_GrVertexAttribType);
41     GR_STATIC_ASSERT(4 == kVec4ub_GrVertexAttribType);
42     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayouts) == kGrVertexAttribTypeCount);
43     return kLayouts[type];
44 }
45 
46 /**
47  * This sets and tracks the vertex attribute array state. It is used internally by GrGLVertexArray
48  * (below) but is separate because it is also used to track the state of vertex array object 0.
49  */
50 class GrGLAttribArrayState {
51 public:
52     explicit GrGLAttribArrayState(int arrayCount = 0) {
53         this->resize(arrayCount);
54     }
55 
resize(int newCount)56     void resize(int newCount) {
57         fAttribArrayStates.resize_back(newCount);
58         for (int i = 0; i < newCount; ++i) {
59             fAttribArrayStates[i].invalidate();
60         }
61     }
62 
63     /**
64      * This function enables and sets vertex attrib state for the specified attrib index. It is
65      * assumed that the GrGLAttribArrayState is tracking the state of the currently bound vertex
66      * array object.
67      */
68     void set(const GrGpuGL*,
69              int index,
70              GrGLVertexBuffer*,
71              GrGLint size,
72              GrGLenum type,
73              GrGLboolean normalized,
74              GrGLsizei stride,
75              GrGLvoid* offset);
76 
77     /**
78      * This function disables vertex attribs not present in the mask. It is assumed that the
79      * GrGLAttribArrayState is tracking the state of the currently bound vertex array object.
80      */
81     void disableUnusedArrays(const GrGpuGL*, uint64_t usedAttribArrayMask);
82 
invalidate()83     void invalidate() {
84         int count = fAttribArrayStates.count();
85         for (int i = 0; i < count; ++i) {
86             fAttribArrayStates[i].invalidate();
87         }
88     }
89 
notifyVertexBufferDelete(GrGLuint id)90     void notifyVertexBufferDelete(GrGLuint id) {
91         int count = fAttribArrayStates.count();
92         for (int i = 0; i < count; ++i) {
93             if (fAttribArrayStates[i].fAttribPointerIsValid &&
94                 id == fAttribArrayStates[i].fVertexBufferID) {
95                 fAttribArrayStates[i].invalidate();
96             }
97         }
98     }
99 
100     /**
101      * The number of attrib arrays that this object is configured to track.
102      */
count()103     int count() const { return fAttribArrayStates.count(); }
104 
105 private:
106     /**
107      * Tracks the state of glVertexAttribArray for an attribute index.
108      */
109     struct AttribArrayState {
invalidateAttribArrayState110             void invalidate() {
111                 fEnableIsValid = false;
112                 fAttribPointerIsValid = false;
113             }
114 
115             bool        fEnableIsValid;
116             bool        fAttribPointerIsValid;
117             bool        fEnabled;
118             GrGLuint    fVertexBufferID;
119             GrGLint     fSize;
120             GrGLenum    fType;
121             GrGLboolean fNormalized;
122             GrGLsizei   fStride;
123             GrGLvoid*   fOffset;
124     };
125 
126     SkSTArray<16, AttribArrayState, true> fAttribArrayStates;
127 };
128 
129 /**
130  * This class represents an OpenGL vertex array object. It manages the lifetime of the vertex array
131  * and is used to track the state of the vertex array to avoid redundant GL calls.
132  */
133 class GrGLVertexArray : public GrGpuObject {
134 public:
135     GrGLVertexArray(GrGpuGL* gpu, GrGLint id, int attribCount);
136 
137     /**
138      * Binds this vertex array. If the ID has been deleted or abandoned then NULL is returned.
139      * Otherwise, the GrGLAttribArrayState that is tracking this vertex array's attrib bindings is
140      * returned.
141      */
142     GrGLAttribArrayState* bind();
143 
144     /**
145      * This is a version of the above function that also binds an index buffer to the vertex
146      * array object.
147      */
148     GrGLAttribArrayState* bindWithIndexBuffer(const GrGLIndexBuffer* indexBuffer);
149 
150     void notifyIndexBufferDelete(GrGLuint bufferID);
151 
notifyVertexBufferDelete(GrGLuint id)152     void notifyVertexBufferDelete(GrGLuint id) {
153         fAttribArrays.notifyVertexBufferDelete(id);
154     }
155 
arrayID()156     GrGLuint arrayID() const { return fID; }
157 
158     void invalidateCachedState();
159 
gpuMemorySize()160     virtual size_t gpuMemorySize() const SK_OVERRIDE { return 0; }
161 
162 protected:
163     virtual void onAbandon() SK_OVERRIDE;
164 
165     virtual void onRelease() SK_OVERRIDE;
166 
167 private:
168     GrGLuint                fID;
169     GrGLAttribArrayState    fAttribArrays;
170     GrGLuint                fIndexBufferID;
171     bool                    fIndexBufferIDIsValid;
172 
173     typedef GrGpuObject INHERITED;
174 };
175 
176 #endif
177