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Searched refs:getTextureFormatBitDepth (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/opengl/
DgluFboRenderContext.cpp40 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat)); in getPixelFormat()
46 …const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat)… in getDepthStencilBits()
68 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseColorFormat()
107 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseDepthStencilFormat()
/external/deqp/modules/gles2/functional/
Des2fReadPixelsTests.cpp246 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
259 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
Des2fTextureMipmapTests.cpp865 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
1019 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
Des2fTextureSpecificationTests.cpp100 const IVec4 texFormatBits = tcu::getTextureFormatBitDepth(textureFormat); in computeCompareThreshold()
/external/deqp/framework/common/
DtcuTextureUtil.hpp82 IVec4 getTextureFormatBitDepth (const TextureFormat& format);
DtcuTextureUtil.cpp328 IVec4 getTextureFormatBitDepth (const TextureFormat& format) in getTextureFormatBitDepth() function
/external/deqp/modules/gles3/functional/
Des3fReadPixelsTests.cpp385 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
398 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
Des3fFragmentOutputTests.cpp623 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()
662 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()
857 const IVec4 bits = min(IVec4(8), tcu::getTextureFormatBitDepth(format)); in iterate()
Des3fTextureMipmapTests.cpp903 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
1059 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
Des3fRasterizationTests.cpp89 …const tcu::IVec4 bitDepth = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(internalFormat)… in getInternalFormatPixelFormat()
Des3fTextureSpecificationTests.cpp130 const IVec4 texFormatBits = tcu::getTextureFormatBitDepth(textureFormat); in computeCompareThreshold()
/external/deqp/modules/egl/
DteglNativeColorMappingTests.cpp250 const tcu::UVec4 nativeBitDepth(tcu::getTextureFormatBitDepth(result.getFormat()).asUint()); in validate()
/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.cpp604 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(format); in getFormatThreshold()
Des31fStencilTexturingTests.cpp166 const int stencilBits = tcu::getTextureFormatBitDepth(dst.getFormat()).w(); in renderTestPatternReference()
Des31fTextureLevelStateQueryTests.cpp1142 const tcu::IVec4 channelBitDepth = tcu::getTextureFormatBitDepth(format); in getMinimumComponentResolution()
/external/deqp/framework/referencerenderer/
DrrRenderer.cpp1003 const int numBits = tcu::getTextureFormatBitDepth(format).x(); in findPrimitiveMinimumResolvableDifference()