Searched refs:getTextureFormatBitDepth (Results 1 – 16 of 16) sorted by relevance
40 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(colorFormat)); in getPixelFormat()46 …const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(depthStencilFormat)… in getDepthStencilBits()68 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseColorFormat()107 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(format)); in chooseDepthStencilFormat()
246 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()259 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
865 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()1019 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
100 const IVec4 texFormatBits = tcu::getTextureFormatBitDepth(textureFormat); in computeCompareThreshold()
82 IVec4 getTextureFormatBitDepth (const TextureFormat& format);
328 IVec4 getTextureFormatBitDepth (const TextureFormat& format) in getTextureFormatBitDepth() function
385 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()398 const tcu::IVec4 formatBitDepths = tcu::getTextureFormatBitDepth(format); in iterate()
623 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()662 … const IVec4 fmtBits = tcu::getTextureFormatBitDepth(attachments[output.location+vecNdx].format); in iterate()857 const IVec4 bits = min(IVec4(8), tcu::getTextureFormatBitDepth(format)); in iterate()
903 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()1059 …const IVec4 formatBits = tcu::getTextureFormatBitDepth(glu::mapGLTransferFormat(m_format, m_da… in iterate()
89 …const tcu::IVec4 bitDepth = tcu::getTextureFormatBitDepth(glu::mapGLInternalFormat(internalFormat)… in getInternalFormatPixelFormat()
130 const IVec4 texFormatBits = tcu::getTextureFormatBitDepth(textureFormat); in computeCompareThreshold()
250 const tcu::UVec4 nativeBitDepth(tcu::getTextureFormatBitDepth(result.getFormat()).asUint()); in validate()
604 const tcu::IVec4 bits = tcu::getTextureFormatBitDepth(format); in getFormatThreshold()
166 const int stencilBits = tcu::getTextureFormatBitDepth(dst.getFormat()).w(); in renderTestPatternReference()
1142 const tcu::IVec4 channelBitDepth = tcu::getTextureFormatBitDepth(format); in getMinimumComponentResolution()
1003 const int numBits = tcu::getTextureFormatBitDepth(format).x(); in findPrimitiveMinimumResolvableDifference()