/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 201 glDepthFunc(GL_ALWAYS); in render() 208 glDepthFunc(GL_LESS); // (1 < depth) ? in render() 213 glDepthFunc(GL_GREATER); // (0 > depth) ? in render() 287 glDepthFunc(GL_ALWAYS); in render() 293 glDepthFunc(GL_EQUAL); in render()
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D | es3fFboMultisampleTests.cpp | 144 glDepthFunc(GL_ALWAYS); in render() 184 glDepthFunc(GL_LESS); in render()
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D | es3fFboInvalidateTests.cpp | 180 glDepthFunc(GL_ALWAYS); in render() 272 glDepthFunc(GL_ALWAYS); in render() 529 glDepthFunc(GL_ALWAYS); in render() 783 glDepthFunc(GL_ALWAYS); in render() 1168 glDepthFunc(GL_ALWAYS); in render() 1295 glDepthFunc(GL_ALWAYS); in render()
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D | es3fNegativeFragmentApiTests.cpp | 66 glDepthFunc(-1); in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthRangeTests.cpp | 195 glDepthFunc(GL_ALWAYS); in iterate() 217 glDepthFunc(m_compareFunc); in iterate() 337 glDepthFunc(GL_ALWAYS); in iterate() 347 glDepthFunc(GL_LEQUAL); in iterate()
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D | es2fNegativeFragmentApiTests.cpp | 66 glDepthFunc(-1); in init()
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/external/deqp/framework/egl/ |
D | egluStaticES20Library.inl | 38 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
D | ClearTest.cpp | 69 glDepthFunc(GL_LEQUAL); in TEST_F()
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 69 glDepthFunc = glDepthFunc@4
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D | opengl32.def | 69 glDepthFunc
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D | stw_context.c | 682 &glDepthFunc,
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/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
D | opengl32.mingw.def | 69 glDepthFunc = glDepthFunc@4
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D | opengl32.def | 69 glDepthFunc
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D | stw_context.c | 682 &glDepthFunc,
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | libGLESv2.def | 37 glDepthFunc @36
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 152 glDepthFunc(GL_LESS); in Atlantis_Init()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 152 glDepthFunc(GL_LESS); in Atlantis_Init()
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/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/ |
D | atlantis.c | 152 glDepthFunc(GL_LESS); in Atlantis_Init()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 38 gl->depthFunc = &glDepthFunc;
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D | glwInitES30Direct.inl | 38 gl->depthFunc = &glDepthFunc;
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/external/chromium_org/gpu/GLES2/ |
D | gl2chromium_autogen.h | 50 #define glDepthFunc GLES2_GET_FUN(DepthFunc) macro
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 61 ctx.glDepthFunc(-1); in depth_func()
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/external/chromium_org/gpu/command_buffer/service/ |
D | context_state_impl_autogen.h | 223 glDepthFunc(depth_func); in InitState() 327 glDepthFunc(depth_func); in InitState()
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/external/chromium_org/android_webview/browser/ |
D | scoped_app_gl_state_restore.cc | 365 glDepthFunc(depth_func_); in ~ScopedAppGLStateRestoreImpl()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 314 void ContextWrapper::glDepthFunc (deUint32 func) in glDepthFunc() function in sglr::ContextWrapper
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