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1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 */
4	{ "glActiveTexture",						(deFunctionPtr)glActiveTexture },
5	{ "glAttachShader",							(deFunctionPtr)glAttachShader },
6	{ "glBindAttribLocation",					(deFunctionPtr)glBindAttribLocation },
7	{ "glBindBuffer",							(deFunctionPtr)glBindBuffer },
8	{ "glBindFramebuffer",						(deFunctionPtr)glBindFramebuffer },
9	{ "glBindRenderbuffer",						(deFunctionPtr)glBindRenderbuffer },
10	{ "glBindTexture",							(deFunctionPtr)glBindTexture },
11	{ "glBlendColor",							(deFunctionPtr)glBlendColor },
12	{ "glBlendEquation",						(deFunctionPtr)glBlendEquation },
13	{ "glBlendEquationSeparate",				(deFunctionPtr)glBlendEquationSeparate },
14	{ "glBlendFunc",							(deFunctionPtr)glBlendFunc },
15	{ "glBlendFuncSeparate",					(deFunctionPtr)glBlendFuncSeparate },
16	{ "glBufferData",							(deFunctionPtr)glBufferData },
17	{ "glBufferSubData",						(deFunctionPtr)glBufferSubData },
18	{ "glCheckFramebufferStatus",				(deFunctionPtr)glCheckFramebufferStatus },
19	{ "glClear",								(deFunctionPtr)glClear },
20	{ "glClearColor",							(deFunctionPtr)glClearColor },
21	{ "glClearDepthf",							(deFunctionPtr)glClearDepthf },
22	{ "glClearStencil",							(deFunctionPtr)glClearStencil },
23	{ "glColorMask",							(deFunctionPtr)glColorMask },
24	{ "glCompileShader",						(deFunctionPtr)glCompileShader },
25	{ "glCompressedTexImage2D",					(deFunctionPtr)glCompressedTexImage2D },
26	{ "glCompressedTexSubImage2D",				(deFunctionPtr)glCompressedTexSubImage2D },
27	{ "glCopyTexImage2D",						(deFunctionPtr)glCopyTexImage2D },
28	{ "glCopyTexSubImage2D",					(deFunctionPtr)glCopyTexSubImage2D },
29	{ "glCreateProgram",						(deFunctionPtr)glCreateProgram },
30	{ "glCreateShader",							(deFunctionPtr)glCreateShader },
31	{ "glCullFace",								(deFunctionPtr)glCullFace },
32	{ "glDeleteBuffers",						(deFunctionPtr)glDeleteBuffers },
33	{ "glDeleteFramebuffers",					(deFunctionPtr)glDeleteFramebuffers },
34	{ "glDeleteProgram",						(deFunctionPtr)glDeleteProgram },
35	{ "glDeleteRenderbuffers",					(deFunctionPtr)glDeleteRenderbuffers },
36	{ "glDeleteShader",							(deFunctionPtr)glDeleteShader },
37	{ "glDeleteTextures",						(deFunctionPtr)glDeleteTextures },
38	{ "glDepthFunc",							(deFunctionPtr)glDepthFunc },
39	{ "glDepthMask",							(deFunctionPtr)glDepthMask },
40	{ "glDepthRangef",							(deFunctionPtr)glDepthRangef },
41	{ "glDetachShader",							(deFunctionPtr)glDetachShader },
42	{ "glDisable",								(deFunctionPtr)glDisable },
43	{ "glDisableVertexAttribArray",				(deFunctionPtr)glDisableVertexAttribArray },
44	{ "glDrawArrays",							(deFunctionPtr)glDrawArrays },
45	{ "glDrawElements",							(deFunctionPtr)glDrawElements },
46	{ "glEnable",								(deFunctionPtr)glEnable },
47	{ "glEnableVertexAttribArray",				(deFunctionPtr)glEnableVertexAttribArray },
48	{ "glFinish",								(deFunctionPtr)glFinish },
49	{ "glFlush",								(deFunctionPtr)glFlush },
50	{ "glFramebufferRenderbuffer",				(deFunctionPtr)glFramebufferRenderbuffer },
51	{ "glFramebufferTexture2D",					(deFunctionPtr)glFramebufferTexture2D },
52	{ "glFrontFace",							(deFunctionPtr)glFrontFace },
53	{ "glGenBuffers",							(deFunctionPtr)glGenBuffers },
54	{ "glGenerateMipmap",						(deFunctionPtr)glGenerateMipmap },
55	{ "glGenFramebuffers",						(deFunctionPtr)glGenFramebuffers },
56	{ "glGenRenderbuffers",						(deFunctionPtr)glGenRenderbuffers },
57	{ "glGenTextures",							(deFunctionPtr)glGenTextures },
58	{ "glGetActiveAttrib",						(deFunctionPtr)glGetActiveAttrib },
59	{ "glGetActiveUniform",						(deFunctionPtr)glGetActiveUniform },
60	{ "glGetAttachedShaders",					(deFunctionPtr)glGetAttachedShaders },
61	{ "glGetAttribLocation",					(deFunctionPtr)glGetAttribLocation },
62	{ "glGetBooleanv",							(deFunctionPtr)glGetBooleanv },
63	{ "glGetBufferParameteriv",					(deFunctionPtr)glGetBufferParameteriv },
64	{ "glGetError",								(deFunctionPtr)glGetError },
65	{ "glGetFloatv",							(deFunctionPtr)glGetFloatv },
66	{ "glGetFramebufferAttachmentParameteriv",	(deFunctionPtr)glGetFramebufferAttachmentParameteriv },
67	{ "glGetIntegerv",							(deFunctionPtr)glGetIntegerv },
68	{ "glGetProgramiv",							(deFunctionPtr)glGetProgramiv },
69	{ "glGetProgramInfoLog",					(deFunctionPtr)glGetProgramInfoLog },
70	{ "glGetRenderbufferParameteriv",			(deFunctionPtr)glGetRenderbufferParameteriv },
71	{ "glGetShaderiv",							(deFunctionPtr)glGetShaderiv },
72	{ "glGetShaderInfoLog",						(deFunctionPtr)glGetShaderInfoLog },
73	{ "glGetShaderPrecisionFormat",				(deFunctionPtr)glGetShaderPrecisionFormat },
74	{ "glGetShaderSource",						(deFunctionPtr)glGetShaderSource },
75	{ "glGetString",							(deFunctionPtr)glGetString },
76	{ "glGetTexParameterfv",					(deFunctionPtr)glGetTexParameterfv },
77	{ "glGetTexParameteriv",					(deFunctionPtr)glGetTexParameteriv },
78	{ "glGetUniformfv",							(deFunctionPtr)glGetUniformfv },
79	{ "glGetUniformiv",							(deFunctionPtr)glGetUniformiv },
80	{ "glGetUniformLocation",					(deFunctionPtr)glGetUniformLocation },
81	{ "glGetVertexAttribfv",					(deFunctionPtr)glGetVertexAttribfv },
82	{ "glGetVertexAttribiv",					(deFunctionPtr)glGetVertexAttribiv },
83	{ "glGetVertexAttribPointerv",				(deFunctionPtr)glGetVertexAttribPointerv },
84	{ "glHint",									(deFunctionPtr)glHint },
85	{ "glIsBuffer",								(deFunctionPtr)glIsBuffer },
86	{ "glIsEnabled",							(deFunctionPtr)glIsEnabled },
87	{ "glIsFramebuffer",						(deFunctionPtr)glIsFramebuffer },
88	{ "glIsProgram",							(deFunctionPtr)glIsProgram },
89	{ "glIsRenderbuffer",						(deFunctionPtr)glIsRenderbuffer },
90	{ "glIsShader",								(deFunctionPtr)glIsShader },
91	{ "glIsTexture",							(deFunctionPtr)glIsTexture },
92	{ "glLineWidth",							(deFunctionPtr)glLineWidth },
93	{ "glLinkProgram",							(deFunctionPtr)glLinkProgram },
94	{ "glPixelStorei",							(deFunctionPtr)glPixelStorei },
95	{ "glPolygonOffset",						(deFunctionPtr)glPolygonOffset },
96	{ "glReadPixels",							(deFunctionPtr)glReadPixels },
97	{ "glReleaseShaderCompiler",				(deFunctionPtr)glReleaseShaderCompiler },
98	{ "glRenderbufferStorage",					(deFunctionPtr)glRenderbufferStorage },
99	{ "glSampleCoverage",						(deFunctionPtr)glSampleCoverage },
100	{ "glScissor",								(deFunctionPtr)glScissor },
101	{ "glShaderBinary",							(deFunctionPtr)glShaderBinary },
102	{ "glShaderSource",							(deFunctionPtr)glShaderSource },
103	{ "glStencilFunc",							(deFunctionPtr)glStencilFunc },
104	{ "glStencilFuncSeparate",					(deFunctionPtr)glStencilFuncSeparate },
105	{ "glStencilMask",							(deFunctionPtr)glStencilMask },
106	{ "glStencilMaskSeparate",					(deFunctionPtr)glStencilMaskSeparate },
107	{ "glStencilOp",							(deFunctionPtr)glStencilOp },
108	{ "glStencilOpSeparate",					(deFunctionPtr)glStencilOpSeparate },
109	{ "glTexImage2D",							(deFunctionPtr)glTexImage2D },
110	{ "glTexParameterf",						(deFunctionPtr)glTexParameterf },
111	{ "glTexParameterfv",						(deFunctionPtr)glTexParameterfv },
112	{ "glTexParameteri",						(deFunctionPtr)glTexParameteri },
113	{ "glTexParameteriv",						(deFunctionPtr)glTexParameteriv },
114	{ "glTexSubImage2D",						(deFunctionPtr)glTexSubImage2D },
115	{ "glUniform1f",							(deFunctionPtr)glUniform1f },
116	{ "glUniform1fv",							(deFunctionPtr)glUniform1fv },
117	{ "glUniform1i",							(deFunctionPtr)glUniform1i },
118	{ "glUniform1iv",							(deFunctionPtr)glUniform1iv },
119	{ "glUniform2f",							(deFunctionPtr)glUniform2f },
120	{ "glUniform2fv",							(deFunctionPtr)glUniform2fv },
121	{ "glUniform2i",							(deFunctionPtr)glUniform2i },
122	{ "glUniform2iv",							(deFunctionPtr)glUniform2iv },
123	{ "glUniform3f",							(deFunctionPtr)glUniform3f },
124	{ "glUniform3fv",							(deFunctionPtr)glUniform3fv },
125	{ "glUniform3i",							(deFunctionPtr)glUniform3i },
126	{ "glUniform3iv",							(deFunctionPtr)glUniform3iv },
127	{ "glUniform4f",							(deFunctionPtr)glUniform4f },
128	{ "glUniform4fv",							(deFunctionPtr)glUniform4fv },
129	{ "glUniform4i",							(deFunctionPtr)glUniform4i },
130	{ "glUniform4iv",							(deFunctionPtr)glUniform4iv },
131	{ "glUniformMatrix2fv",						(deFunctionPtr)glUniformMatrix2fv },
132	{ "glUniformMatrix3fv",						(deFunctionPtr)glUniformMatrix3fv },
133	{ "glUniformMatrix4fv",						(deFunctionPtr)glUniformMatrix4fv },
134	{ "glUseProgram",							(deFunctionPtr)glUseProgram },
135	{ "glValidateProgram",						(deFunctionPtr)glValidateProgram },
136	{ "glVertexAttrib1f",						(deFunctionPtr)glVertexAttrib1f },
137	{ "glVertexAttrib1fv",						(deFunctionPtr)glVertexAttrib1fv },
138	{ "glVertexAttrib2f",						(deFunctionPtr)glVertexAttrib2f },
139	{ "glVertexAttrib2fv",						(deFunctionPtr)glVertexAttrib2fv },
140	{ "glVertexAttrib3f",						(deFunctionPtr)glVertexAttrib3f },
141	{ "glVertexAttrib3fv",						(deFunctionPtr)glVertexAttrib3fv },
142	{ "glVertexAttrib4f",						(deFunctionPtr)glVertexAttrib4f },
143	{ "glVertexAttrib4fv",						(deFunctionPtr)glVertexAttrib4fv },
144	{ "glVertexAttribPointer",					(deFunctionPtr)glVertexAttribPointer },
145	{ "glViewport",								(deFunctionPtr)glViewport },
146