Searched refs:glIsTexture (Results 1 – 25 of 61) sorted by relevance
123
91 { "glIsTexture", (deFunctionPtr)glIsTexture },
722 isTexture = glIsTexture(texture); in init()726 isTexture = glIsTexture(texture); in init()730 isTexture = glIsTexture(texture); in init()735 isTexture = glIsTexture(texture); in init()
154 glIsTexture = glIsTexture@4
154 glIsTexture
767 &glIsTexture,
90 glIsTexture @88
1185 isTexture = glIsTexture(texture); in init()1189 isTexture = glIsTexture(texture); in init()1193 isTexture = glIsTexture(texture); in init()1198 isTexture = glIsTexture(texture); in init()
215 checkBooleans(glIsTexture(textureId), GL_TRUE); in test()220 checkBooleans(glIsTexture(textureId), GL_FALSE); in test()
91 gl->isTexture = &glIsTexture;
91 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
104 #define glIsTexture GLES2_GET_FUN(IsTexture) macro
153 DCHECK(glIsTexture(texture_id)); in Create()
577 #define glIsTexture GLES2_GET_FUN(IsTexture) macro726 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
360 glIsTexture
963 public boolean glIsTexture(int texture) { in glIsTexture() method in GLErrorLogger.ErrorLoggingGL964 boolean result = ((GL11)mGL).glIsTexture( texture); in glIsTexture()
217 o glIsTexture (GLuint texture);
137 deBool glIsTexture (deUint32 texture);
560 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);