Searched refs:hasExplicitLocalCoords (Results 1 – 4 of 4) sorted by relevance
46 bool useLocalCoords = this->getVertexShaderBuilder()->hasExplicitLocalCoords(); in createAndEmitEffects()100 this->getVertexShaderBuilder()->hasExplicitLocalCoords()))); in onCreateAndEmitEffects()157 effectStage.isPerspectiveCoordTransform(t, fVS.hasExplicitLocalCoords()) ? in emitTransforms()
26 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } in hasExplicitLocalCoords() function
459 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } in hasExplicitLocalCoords() function
458 (reserveCount, fBuilder->hasExplicitLocalCoords()))) { in GrGLVertexProgramEffectsBuilder()