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Searched refs:hasExplicitLocalCoords (Results 1 – 4 of 4) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/builders/
DGrGLFullProgramBuilder.cpp46 bool useLocalCoords = this->getVertexShaderBuilder()->hasExplicitLocalCoords(); in createAndEmitEffects()
100 this->getVertexShaderBuilder()->hasExplicitLocalCoords()))); in onCreateAndEmitEffects()
157 effectStage.isPerspectiveCoordTransform(t, fVS.hasExplicitLocalCoords()) ? in emitTransforms()
DGrGLVertexShaderBuilder.h26 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } in hasExplicitLocalCoords() function
/external/skia/src/gpu/gl/
DGrGLShaderBuilder.h459 bool hasExplicitLocalCoords() const { return (fLocalCoordsVar != fPositionVar); } in hasExplicitLocalCoords() function
DGrGLProgramEffects.cpp458 (reserveCount, fBuilder->hasExplicitLocalCoords()))) { in GrGLVertexProgramEffectsBuilder()