Searched refs:iRadius (Results 1 – 4 of 4) sorted by relevance
196 GLint iRadius; in sprite_point() local200 iRadius = iSize / 2; in sprite_point()204 xmin = (GLint) (x - iRadius); in sprite_point()205 xmax = (GLint) (x + iRadius); in sprite_point()206 ymin = (GLint) (y - iRadius); in sprite_point()207 ymax = (GLint) (y + iRadius); in sprite_point()212 xmin = (GLint) (x + 0.501) - iRadius; in sprite_point()214 ymin = (GLint) (y + 0.501) - iRadius; in sprite_point()412 GLint iRadius; in large_point() local415 iRadius = iSize / 2; in large_point()[all …]
171 var iRadius = oRadius * 0.618; // Inner radius173 var iCircumference = Math.PI * 2 * iRadius; // Inner circumference187 ctx.arc(canvas.width / 2, canvas.height / 2, iRadius,
330 var iRadius = oRadius * 0.618; // Inner radius332 var iCircumference = Math.PI * 2 * iRadius; // Inner circumference346 ctx.arc(canvas.width / 2, canvas.height / 2, iRadius,