Searched refs:m_currentGraphicsLayer (Results 1 – 2 of 2) sorted by relevance
67 , m_currentGraphicsLayer(0) in LinkHighlight()134 if (m_currentGraphicsLayer != newGraphicsLayer) { in computeEnclosingCompositingLayer()135 if (m_currentGraphicsLayer) in computeEnclosingCompositingLayer()138 m_currentGraphicsLayer = newGraphicsLayer; in computeEnclosingCompositingLayer()139 m_currentGraphicsLayer->addLinkHighlight(this); in computeEnclosingCompositingLayer()199 if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer) in computeHighlightLayerPathAndPosition()210 FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRenderer()); in computeHighlightLayerPathAndPosition()296 if (m_currentGraphicsLayer) { in clearGraphicsLayerLinkHighlightPointer()297 m_currentGraphicsLayer->removeLinkHighlight(this); in clearGraphicsLayerLinkHighlightPointer()298 m_currentGraphicsLayer = 0; in clearGraphicsLayerLinkHighlightPointer()[all …]
71 GraphicsLayer* currentGraphicsLayerForTesting() const { return m_currentGraphicsLayer; } in currentGraphicsLayerForTesting()91 GraphicsLayer* m_currentGraphicsLayer; variable